Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

REPORTED: FSL Has Just Released Their a321 For MSFS2020

Featured Replies

1 minute ago, WestAir said:

BlackBox711 is on Leg 6 of the FSLabs and he gave his opinion so far:

He said as far as Flight Model he prefers the FSL. He says the flare simulation feels better. He goes on to say that Fenix has better sounds in his opinion. He then says that with regards to systems, Fenix and FSL are equal to him, but FSL pulls ahead with its MEL simulation. Finally he covers textures and says he doesn't mind the FSL textures, without saying if he thinks it's better or worse than FNX.

We're going to have to wait for someone to start pulling out the actual book numbers and do some hard line comparisons (fuel burn, V1 cuts, etc etc) but the two birds seem very close. On a personal note, I think Fenix takes it with its cabin and engine simulation, but those are personal preferences. I really really love the FSL MEL simulation. It's very immersive.

Blackbox has some relation with FSL, if not mistaken beta tester or advisor.

Artur 

  • Replies 357
  • Views 69.2k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • As someone who flies the A320 family IRL, worked with Fenix, and also was privileged enough to be given a pre-release copy of FSL to stream, i can give a somewhat balanced view/opinion. Firstly,

  • Greetings, Having read though this thread i am happy to add some factual information on the A320 family and some of its more unique features benefits issues and differences from conventional airc

  • I wish we had more Airbus addons

1 hour ago, Lucky38i said:

A CPU cannot render graphics

Incorrect.  I don't have the time to go into depth on how the CPU and GPU work (long long discussion not suited for this thread).  But I'll point you to a very quick example of what CPUs and GPUs can and do with graphics rendering ... 3DSMax Info here.

1 hour ago, Lucky38i said:

a GPU cannot compute math-intensive

This is absolutely 100% false.  Again a very quick summary here.  GPU can do simple tasks but can do A LOT of simple (low computational) tasks in parallel -- it's why bitcoin miners used them as they did simple hash very quickly due to parallelism.

If you want to get into how a x86/64 address space is mapped and used and more details on how the CPU and GPU work together then I recommend you read up on it and if you want to understand the relationship between CPU and GPU then research "Draw calls" and "batching" and review the DirectX11/12 SDK.

Having two people up vote you is "interesting" ... seems emotion driven rather than factual.

 

34 minutes ago, Beardyman said:

Blackbox has some relation with FSL, if not mistaken beta tester or advisor.

Didn't he also work with Fenix early on?

30 minutes ago, CO2Neutral said:
2 hours ago, Lucky38i said:

A CPU cannot render graphics

Incorrect.  I don't have the time to go into depth on how the CPU and GPU work (long long discussion not suited for this thread).  But I'll point you to a very quick example of what CPUs and GPUs can and do with graphics rendering ... 3DSMax Info here.

This is what we call, "click-bait". However, the original comment I said was below

Quote

A CPU cannot render graphics (to the degree a GPU does) and a GPU cannot compute math-intensive to the same degree a CPU can.

Greatly changes the context of what I said.

Oh look, you did it again with the second quote.

I made no claims of a CPU and GPU working independently when rendering a scene. You incorrectly quoted me as saying such to minimize my main points.

33 minutes ago, CO2Neutral said:

3DSMax Info here.

3DSMax is not a real-time renderer in the same fashion that a game is (though since you like to focus on semantics, a simulator in your regard). However, adding the actual context of what I wrote, the article you linked agrees what what I said. A CPU renders more accurately whereas a GPU renders faster (this is especially important for a game simulator).

41 minutes ago, CO2Neutral said:

Having two people up vote you is "interesting" ... seems emotion driven rather than factual.

It's not really. Fundamentally a CPU and GPU have a relationship within a game engine yes, but they have their own responsibilities. You're  reference to P3D's CIGI, is just a physical example of this difference between responsbilities and relationships. A simple example, the ballistics computations in a milsim game like Arma occurs on the CPU as-well provides the instruction-set to the GPU on where to render ballistics within a 3D space.

52 minutes ago, WestAir said:

BlackBox711 is on Leg 6 of the FSLabs and he gave his opinion so far:

He said as far as Flight Model he prefers the FSL. He says the flare simulation feels better. He goes on to say that Fenix has better sounds in his opinion. He then says that with regards to systems, Fenix and FSL are equal to him, but FSL pulls ahead with its MEL simulation. Finally he covers textures and says he doesn't mind the FSL textures, without saying if he thinks it's better or worse than FNX.

We're going to have to wait for someone to start pulling out the actual book numbers and do some hard line comparisons (fuel burn, V1 cuts, etc etc) but the two birds seem very close. On a personal note, I think Fenix takes it with its cabin and engine simulation, but those are personal preferences. I really really love the FSL MEL simulation. It's very immersive.

Thanks for the write-up. BB has a pretty nice summary of the aircraft. I do wonder if he's tried the Fenix in FS24 as V1 has said the FM has greatly improved just simply being in the new platform and compared that to his experiences with the FSL. The comment on the textures though, really should've been expanded on. I personally don't mind the textures of the Maddog for example, but its bears mentioning how it compared to other products in the price point.

In short, seems like a decent buy for those who were holding out.

Hi. Anyone have a contact support email for purchases. Ive tried their regular email. Still no contact back.

If they have a discord etc could someone link me.

 

Thanks.

 

Edited by 40track

 

If you watch his second takeoff you're in for a treat. Amazing stuff.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

On 12/13/2024 at 3:21 AM, Beardyman said:

Don't want to argue cause i do not have FSL and i am not a real pilot, but there is one Airbus active pilot ( V1-Simulations ) who says that Fenix is absolutely spot on.

Well on the contrary I find the Fenix fly by wire to be very "mushy" compared to the real jet.

So that just shows how even the real pilots cannot agree! Lol

P3Dv4 + XP11

MFS

8 hours ago, suncoastflyer said:

Well on the contrary I find the Fenix fly by wire to be very "mushy" compared to the real jet.

So that just shows how even the real pilots cannot agree! Lol

Interesting - can you elaborate that mushy experience ?

Artur 

My opinion on the flight models is they are both very close to the real thing.

FSLabs is probably a little bit too much "on rails", i.e. it sticks to whatever path it's on regardless of outside influence. - Yet still very very close to the real thing in terms of what I expect the plane to do when i apply an input. Perhaps it feels to me like it's been set to "easy mode" with regards to the flight model. - but still extremely accurate and satisfying to fly.

Fenix, to my taste, is probably slightly more in line with what I would expect the plane to do when handflying, i.e. it's still very much "point and shoot", but also does get affected by the environment around it. If I had to be super picky and critical, perhaps the environment affects it slightly too much (i personally set turb to low for this reason) - but my word, it's close.

With that said, I'm sure there will be other pilots out there who disagree with me - and that, in my view is just a testament to both developers for how close they have got - we really are splitting hairs here.

Controls calibration plays a big part of how an airplane feels in the sim. I've spent a good deal of time making small adjustments to get mine the way that I like them. I had the opposite of "mushy" for a while. Too "twitchy". I've found the sweet spot for my setup, and I think the Fenix flies great. At first, I thought it was way too sensitive. My point is that there are a combination of things in the sim that affect the feel of the airplane that you are flying and the flight model of the airplane is not the only factor. 

Edited by MDFlier

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

I just wanted to add this quote from Dave, one of the Fenix devs. While this is an FSLabs thread, not a Fenix one, a lot of people are curious where the competition lands with regards to FSLabs new features. Here's what Dave said:

"something worth keeping in mind here, is we dedicate our working lives to this airplane. And often a bit more (evenings, weekends etc). Everything we're told by IRL pilots, engineers, ground handlers gets noted and stored on a big digital board of "THIS WOULD BE SO COOL". Chances are, half the things you're suggesting now, is stuff we've had planned in some way for months to even years. It's the one issue with having a small dev team is we can't do everything we want _right now._

If I had it my way, we'd have had walkarounds about a year and a half ago when I put the production plan together for modelling all the hidden details behind the panels you have in the sim right now (if you clip through). With time, we will absolutely get around to pretty much anything meaningful for the simulation, but it won't be today, tomorrow, or next week. If you see a feature in another aircraft that is a total experience-transformer for you: absolutely go buy that aircraft! But if you're cool to wait a bit, chances are we'll have something to tickle your fancy 🙂"

And so I think we're in for a great future as FNX and FSL embark on a feature arms race. The only winner of course will be all of us simmers.

Edited by WestAir

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

Very unhappy with the aircraft displays are dead and unflyable from the start, and their customer service is rude and not helpful.

Simon

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.