June 18, 2025Jun 18 Still having to run TAA to get smooth EFIS gauge number scrolling, even with the latest DLSS? Cheers Steve Hall
June 19, 2025Jun 19 12 hours ago, cowpatz said: Still having to run TAA to get smooth EFIS gauge number scrolling, even with the latest DLSS? Why would you not run TAA using lossless? Way better than dlss
June 20, 2025Jun 20 how to i switch off lossless for continuing to be present in auto fps? i uncale and still renders 60fps in auto fps thanks mike
June 20, 2025Jun 20 Its been a while since i've used lossless scaling but when I last did (12 months ago I guess) it didn't provide a frame generation effect on multi render windows/monitors. I.e, if you run multi monitors for the sim it only frame gens on once of those windows. Has this changed at all? I note with the inbuilt FSR 3.1 in 2024 frame gen works across all render windows which is great. Makes me wonder if Optiscaller does too actually... I think thats the FSR version of Lossless scaling. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
June 20, 2025Jun 20 2 hours ago, KL Oo said: Its been a while since i've used lossless scaling but when I last did (12 months ago I guess) it didn't provide a frame generation effect on multi render windows/monitors. I.e, if you run multi monitors for the sim it only frame gens on once of those windows. Has this changed at all? I note with the inbuilt FSR 3.1 in 2024 frame gen works across all render windows which is great. Makes me wonder if Optiscaller does too actually... I think thats the FSR version of Lossless scaling. I believe it does support multi monitors. I think i did a setting for it. I may be wrong.
June 20, 2025Jun 20 10 hours ago, mikeymike said: I believe it does support multi monitors. I think i did a setting for it. I may be wrong. Hey mate, its always had a "multi monitors" slider but I think that just helps the app identify that it may not be applied to any particular monitor - It never seemed to actually enact frame generation on multi monitors. I'd love to be proven wrong but that was my expirence about 12 months ago. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
June 20, 2025Jun 20 Has anybody got the FG dropped unexpectedly? I'm finding this happens in MSFS2024, Store edition, sometimes several times per flight. Using the hotkey to reenable FG does not work; I have to either switch to the UI and enable FG from there, or shut down and restart Lossless Scaling. It never happened in FSX-SE, P3Dv5 or MSFS2020 (Steam edition). Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
June 21, 2025Jun 21 4 hours ago, KL Oo said: Hey mate, its always had a "multi monitors" slider but I think that just helps the app identify that it may not be applied to any particular monitor - It never seemed to actually enact frame generation on multi monitors. I'd love to be proven wrong but that was my expirence about 12 months ago. Hmm you maybe right I dont have multiple monitors to test. Sorry mate
June 22, 2025Jun 22 On 6/20/2025 at 2:02 AM, KL Oo said: I note with the inbuilt FSR 3.1 in 2024 frame gen works across all render windows which is great I'm getting a lock up when I try FSR and I think it's 3.0 in 2024. Any clues why that might be? SU2. One of the reasons I don't use NV DLSS FG is because of this issue w/ multiple screens. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 22, 2025Jun 22 9 hours ago, Noel said: I'm getting a lock up when I try FSR and I think it's 3.0 in 2024. Any clues why that might be? SU2. One of the reasons I don't use NV DLSS FG is because of this issue w/ multiple screens. Hi Noel, I had some hit and mis experiences getting FSR 3.1 to work across my three 4K monitors. Whilst it would always "work" I was getting CTD and weird lock ups at random, sometimes even during the loading movie or main menu. I used DLSS Swapper to update 2024 to the latest version of FSR (which I think is 3.14 or similar) and cleaned out all my shader cache (both the NVIDIA/AMD and MSFS2024 ones). Since then its been pretty stable. I've had a couple of crashes but I'm not sure I can put that on FSR as opposed to just ... well, 2024 being 2024. I'm using TAA as well, I've found that more stable than using DLSS for AA coupled with FSR for FG. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
June 23, 2025Jun 23 Does anyone know why LS will not work on 3840x2160? At least on my machine. It works fine if I knock it down on the rez? Chris Chiozza
June 24, 2025Jun 24 Just curious, what is everyone's preferred LS settings? Is there anything in particular to change or leave as default?
June 24, 2025Jun 24 On 6/20/2025 at 5:32 PM, Luis Hernandez said: Has anybody got the FG dropped unexpectedly? I'm finding this happens in MSFS2024, Store edition, sometimes several times per flight. Using the hotkey to reenable FG does not work; I have to either switch to the UI and enable FG from there, or shut down and restart Lossless Scaling. It never happened in FSX-SE, P3Dv5 or MSFS2020 (Steam edition). I have never had that happen, MS Store version here also. The major differences I see between our systems...you run a 3060ti, I run a 4090, you run SMT off, I run SMT on, you have an M.2 + SSD and I run 1 M.2. You know it seems like I saw someone post the same problem a few months ago. How recent is your vid card driver? Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
June 25, 2025Jun 25 1 hour ago, Mace said: You know it seems like I saw someone post the same problem a few months ago. How recent is your vid card driver? Thanks, Mace. I run at 1080p. I guess you run at 4K. I updated my drivers a couple of nights ago, to version 576.80, but I'm still seeing the problem. The previous drivers I had were version 572.70. Edited June 25, 2025Jun 25 by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
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