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Posted
25 minutes ago, MarcG said:

Are they though? SteamDB numbers suggest otherwise and as we all know these Q&As are largely a marketing exercise, lots of Hot Air with empty statements to make themselves look good.

SteamDB doesn't include MSStore and gamepass users

  • Like 4
Posted

DLSS4 will be implemented in SU2, which is good to know. A bit disappointing that it happens this late perhaps. I was under the impression that it would be "Day1 ready" in MSFS2024 i.e. as of the release of the latest Nvidia driver Jan 30th. 

  • Like 4

7950X3D | RTX 4090 | 64GB DDR5

Posted
53 minutes ago, hansb57 said:

With all respect, why is sea traffic so important?  maybe some static in harbours but when you are in the air you hardly see any.

Sea traffic is as important as trees, roads, towns, villages, chimneys, water towers, phone and TV masts, cars, etc, etc

All of it adds to the realism and immersion of the simulated world.

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  • Upvote 1

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Posted

funny discussion as always. nothing really to add from my side besides maybe some popcorn. all I can say is that since day one I am using 2024, only started 2020 once when the bandwidth problems in 2024 were too big to bear but immediately went back to 2024. latest with the beta SU1 I am more than happy. flying the Fenix across europe or doing some career flights as right now, I am still impressed by the level of detail and yet smoothness I get with my modest system despite a LOD level I never dared to use before

  • Like 11

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), MSFS Cache and Photogrammetry always disabled, Live Weather and Live Traffic always on, Res 2560x1440 on 27"

Posted
1 hour ago, HiFlyer said:

And there we are. I was wondering when somebody would step up to insinuate Asobo might be lying.

And as I said in my original post in this thread, people are going to believe what they want, and others are going to disagree.

I myself am not quite cynical enough (yet) to assume the people out there working hard to bring us the best sim we have ever had, with higher quality default planes than we have ever received before, with greater system depth than we ever previously experienced, with better graphics and greater underlying technology than we ever dreamed of acquiring, and with more updates more frequently and more in depth than we obtained in literally decades of previous sims, is out there with nothing better to do than randomly undermine their credibility by emitting falsehoods that can be fact checked with various levels of ease. Honestly, they don't actually have to bother talking to us much at all, much less to the extent they now do. (But then, we would complain about that)

*shrugs*

EDIT: By the way, it's been mentioned many times previously that Steam is not the end-all and be-all of MSFS numbers (Gamepass, Xbox, Mobile devices etc, and soon maybe even on Playstation) yet we keep disregarding that point.

I was willing to have an intelligent discussion on the matter but you've gone completely on the defensive path, so nevermind.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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Posted
1 hour ago, Tuskin38 said:

SteamDB doesn't include MSStore and gamepass users

I'm well aware of that, I never said otherwise.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Posted (edited)
5 hours ago, abrams_tank said:

Would be nice to know what WT worked on and what they didn't work on for the 737 Max.

WT provided the MAX avionics (PFD/MFD/FMC/HUD) and Asobo did the art, aircraft systems, logic wiring, and remainder of the cockpit controls, displays, gauges that were not the MAX avionics system.

Edited by MattNischan
  • Like 5
Posted (edited)
3 hours ago, RobJC said:

Thousands of users on steam adamantly disagree with you, sunshine. 

And another large number of users on Steam adamantly disagree with you, raincloud 

3 hours ago, RobJC said:

But see that is where i believe you are 100% wrong. Those ten thousand bugs absolutely take away the positives 2024 has brought to Flight Sim. Because for a huge laundry list of reasons, thousands and thousands of simmers aren’t using 2024. You can’t take away the positives any more than NOT PLAYING IT. 

Because for a huge laundry list of reasons, thousands and thousands of simmers are using 2024. You can take away the negatives by playing it and enjoy it for what it is now 😉

Edited by Rimshot
  • Like 8

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

Posted
1 hour ago, Cpt_Piett said:

DLSS4 will be implemented in SU2, which is good to know. A bit disappointing that it happens this late perhaps. I was under the impression that it would be "Day1 ready" in MSFS2024 i.e. as of the release of the latest Nvidia driver Jan 30th. 

I'm guessing there was a miscommunication. Nvidia did say MSFS would be day 1 I believe.

  • Like 3
Posted (edited)
1 hour ago, MarcG said:

Are they though? SteamDB numbers suggest otherwise and as we all know these Q&As are largely a marketing exercise, lots of Hot Air with empty statements to make themselves look good.

SteamDB numbers are probably representative of the PC market.  The numbers they gave at the Twitch Q&A yesterday should be both PC and XBox users combined.

I can see that XBox users would predominantly prefer MSFS 2024 over MSFS 2020, especially XBox Series S users, since the older XBox Series S comes with a 512 GB hard drive.  After you deduct the Operating System space for XBox Series S, only 364 GB is available for games.  MSFS 2020 can take up 200 GB of space if you include all the various World Updates, get some scenery add-ons, and also get some 3rd party plane add-ons?  364 GB is not much space for MSFS 2020.

The older XBox Series X isn't much better, with only 802 GB of space available for games once the space for the OS is deducted. Once again, MSFS 2020 taking up 200 GB of space probably isn't that popular for older XBox Series X users either. 

Having said that, I believe the newer XBox Series S and XBox Series X consoles have a larger hard drive and have more space than the older ones.

Now MSFS 2024 takes up about 30 GB of space.  That's something that the older XBox Series S and older XBox Series X users can store for the long term, because it takes up so much less space, compared to MSFS 2020. So I can totally believe that for PC users, MSFS 2020 has more users than MSFS 2024, but when you factor in XBox users, MSFS 2024 can have more total users than MSFS 2020 because of the absurd amount of space MSFS 2020 requires and that is a huge detriment for XBox users.  So I don't think the numbers that they gave us at the Twitch Q&A yesterday necessarily contradict the SteamDB numbers.

Edited by abrams_tank
  • Like 2

i5-12400, RTX 3060 Ti, 32 GB RAM

Posted
11 minutes ago, MattNischan said:

WT provided the MAX avionics (PFD/MFD/FMC/HUD) and Asobo did the art, aircraft systems, logic wiring, and remainder of the cockpit controls, displays, gauges that were not the MAX avionics system.

@Lucky38i Well, here is the answer from Matt himself 👍

  • Like 3

i5-12400, RTX 3060 Ti, 32 GB RAM

Posted
22 minutes ago, abrams_tank said:

I can see that XBox users would predominantly prefer MSFS 2024 over MSFS 2020, especially XBox Series S users, since the older XBox Series S comes with a 512 GB hard drive.  After you deduct the Operating System space for XBox Series S, only 364 GB is available for games.  MSFS 2020 can take up 200 GB of space if you include all the various World Updates, get some scenery add-ons, and also get some 3rd party plane add-ons?  364 GB is not much space for MSFS 2020.....

Ah, so the "thin client" format was designed for XBox? Thanks for clearing that up :wink:

Christopher Low

Intel i5 7600K CPU @ 4.3 Ghz / 32GB DDR4-4200 RAM @ 3600 Mhz / 6GB Nvidia GTX 980Ti GPU

UK2000 Beta Tester

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Posted
3 minutes ago, Christopher Low said:

Ah, so the "thin client" format was designed for XBox? Thanks for clearing that up

Well, of course it was, and likely for other consoles as well. The good news is that we benefit as well. I so appreciate being able to do a complete reinstall -- complete, all addons included -- in 4 hours from the time I finish reinstalling Windows, and I have a slow internet connection. 2020 was impossibly large, unwieldy and inelegant.  This is for me an incredible improvement and itself worth the cost of a new purchase.

  • Like 2

Danny

Posted (edited)
9 minutes ago, Christopher Low said:

Ah, so the "thin client" format was designed for XBox? Thanks for clearing that up :wink:

What @Tuskin38 said. The 30GB of MSFS 2024 is designed for everyone. While I am using a newer PC now, my older PC that I bought in 2019, had a 500 GB hard drive. I wasn't plan on playing any games on that PC but then MSFS 2020 was released.  I was constantly running out of space on my older PC because MSFS 2020 took up some 30% of my older PC's space.  Then Windows 10 required space as well. In the end, I didn't have enough space on my older PC because MSFS 2020 took up so much space.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

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