March 11, 20251 yr Not only is the compression is wrong but it sits on the front wheels of the MLG bogies with the rear wheels pointed up as the fronts dig into the concrete. The bogies don't even tilt correctly. This is all the showcase for the new '24 ground physics? Come on ini... That looks like an AI landing LOL. Great job @Cpt_Piett So who was it saying this was JUST a replay issue and everything was correctly modelled and animated? I think not... Edited March 11, 20251 yr by psolk Have a Wonderful Day -Paul Solk
March 11, 20251 yr Anyone who has done a comparison between the two versions 900 vs1000 ? You know ,,the stuff like tailstrike,fuelburn ,general handling , performance etc? And is FB LFBO worth picking up or just freeware version? Thanks Michael Moe Michael Moe
March 11, 20251 yr Flightbeam LFBO Toulouse Blagnac is definitely worth picking up. I use it in MSFS 2020. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 11, 20251 yr 1 hour ago, somiller said: Cpt, Is that video in MSFS2020 or MSFS2024? I have to say the airport scenery likes VERY lifelike...hard to tell whether it's a sim or IRL. 2024 7950X3D | RTX 4090 | 64GB DDR5
March 11, 20251 yr 3 hours ago, Cpt_Piett said: Here's a video doing some touch 'n go's at LFBO Toulouse Blagnac using the exterior view for the landings. The first landing is an autoland. In the second one, I did my best to do a hard landing. I don't see much compression of the nose and main gear - it even looks like the main gear is "digging" into the runway a bit. Never watched it like this. This is terrible. Straight terrible. 2 hours ago, Krakin said: Ok iniBuilds just confirmed to me that the issue is logged and will be sorted out. This is definitely not a sim limitation. What issue exactly?
March 11, 20251 yr 1 hour ago, Christopher Low said: Flightbeam LFBO Toulouse Blagnac is definitely worth picking up. I use it in MSFS 2020. It seems to work in 2024 as well - not sure if it's officially compatible yet, though. 7950X3D | RTX 4090 | 64GB DDR5
March 11, 20251 yr 6 hours ago, Krakin said: Ok iniBuilds just confirmed to me that the issue is logged and will be sorted out. This is definitely not a sim limitation. Ok good to know, did they provide more details about if the issue is with both visuals and actual physics/handling or just visuals, etc? Will need to search thru their forums and discord. Yup definitely not a sim thing as suspension physics and gear compression is already possible from 2020 onwards. 7 hours ago, Cpt_Piett said: Here's a video doing some touch 'n go's at LFBO Toulouse Blagnac using the exterior view for the landings. The first landing is an autoland. In the second one, I did my best to do a hard landing. I don't see much compression of the nose and main gear - it ven looks like the main gear is "digging" into the runway a bit. Thanks for helping to narrow this down for those of us who don't have the aircraft yet! If you (or others) are able to comment on how the landing feels from the flight deck (likely hard to get a sense of this?), then we can determine if the suspension+compression issue/bug (or lack of modelling entirely) is on both the visuals and physics side, or just the visuals side only. Similarly for when taxiing and applying brakes or turning at excess/low speeds (at least the taxiing and behaviour on turns and modelling of inertia/etc appears to be fine from the flight deck per this video where they confirmed the use of the new ground contact model in both the 2024 and 2020 versions: https://www.youtube.com/watch?v=3cjLdfEfTow&t=2970s) Edited March 11, 20251 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
March 11, 20251 yr Hotfix was just released on the iniManager... a bit nondescript, let's hope it really does fix WASM crashes. v1.0.3 Mar 11, 2025 Stability and crash fixes to WASM code.
March 11, 20251 yr https://forum.inibuilds.com/topic/26299-inibuilds-a350-airliner-for-microsoft-flight-simulator-2024-2020-v103-released/
March 11, 20251 yr 15 minutes ago, Simon_C said: Very weak patch for the number of issues. we just had a big patch Edited March 11, 20251 yr by Tuskin38
March 11, 20251 yr 18 minutes ago, Simon_C said: Very weak patch for the number of issues. Jeez... They had one major issue to adress after the last patch and this is it. What do you expect?
March 12, 20251 yr 6 hours ago, Farlis said: What do you expect? prpoer beta testing and a delay to the inital release to iron out the bugs in the first place.
March 12, 20251 yr Commercial Member 9 hours ago, Simon_C said: Very weak patch for the number of issues. If you read the release notes from the forum post linked above, I'd say it's instead a very significant upgrade, which changes some structural aspects of their code to make it more robust. Edited March 12, 20251 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
March 12, 20251 yr 1 hour ago, virtuali said: If you read the release notes from the forum post linked above, I'd say it's instead a very significant upgrade, which changes some structural aspects of their code to make it more robust. True, but considering the first feedback on their discord, it was another unsuccessful attempt. Glad I only use the plane in a way that WASM crashes are almost impossible. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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