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I'm TRYING to like FS 2024

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3 hours ago, MrBitstFlyer said:

I find the view that one must use only one sim and defend it to the death, rather silly.

I find about 99% of what I hear, read and generally experience these days rather silly <grin>, but I guess that's how things are supposed to go.

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

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  • So, I've discovered that IF I replace the "streamed" default KLAX and KMCO with a 3rd party addon (iniBuilds and Taxi2gate in this case), it has no problems loading the scenery. After doing some more

  • Ron Attwood
    Ron Attwood

    This'll start another 25 page sniperfest. But I agree with you. As pretty as it is there always seems to be a little niggle in 24. Nothing major but 'something. 2020 doesn't appear to be so afflicted.

  • Bert Pieke
    Bert Pieke

    Have you noticed the lighting, and the vegetation? 🙂

7 hours ago, Krakin said:

@jcomm if you like your lighting making the entire world look like you're in the PNW or England outside of the summer months, then more power to you. If you like your cloud depiction to be at a lower resolution with lightening that looks like a quick snap of a bitmap, with no indication of where rain is falling until it magically appears when you get under the cloud, then more power to you too lol

Your comment on lighting is more germane to Prepar3D vs MSFS, TBH.

I find XP v12s lighting to be excellent, just like v2024s.

What I still find lacking in this area of XP v12 is the general lack of sharpness/detail/gleam in the graphics vs v2024.

Oh, and Anti-Aliasing has a ways to go, too.

V2024 is also more performant than XP, IMHO. Though I stand to be corrected...?

And of course, I'm still basically trapped in Orbx's TrueEarth Great Britain V12 (it's a beautiful place to be "trapped", tho 😁) and the other  4-5 regions still awaiting an update from v11 to v12.

If I had to pick just one simulator...

Well, I don't, THANKFULLY!!! 😁

1 hour ago, UrgentSiesta said:

Your comment on lighting is more germane to Prepar3D vs MSFS, TBH.

I find XP v12s lighting to be excellent, just like v2024s.

What I still find lacking in this area of XP v12 is the general lack of sharpness/detail/gleam in the graphics vs v2024.

Oh, and Anti-Aliasing has a ways to go, too.

V2024 is also more performant than XP, IMHO. Though I stand to be corrected...?

And of course, I'm still basically trapped in Orbx's TrueEarth Great Britain V12 (it's a beautiful place to be "trapped", tho 😁) and the other  4-5 regions still awaiting an update from v11 to v12.

If I had to pick just one simulator...

Well, I don't, THANKFULLY!!! 😁

In certain scenarios, XP12's lighting can indeed look good. More specifically in overcast conditions, some sunsets and night lighting at low altitudes. Outside of that, it is downright depressing. I live in the Caribbean and I can tell you, XP12's lighting looks nothing like the real thing at all. There's some sort of sepia filter that's always there causing things to look off.

Now by the same token, 2024 does have a strange blue filter to it and it is also suffering from over exposure in bright sunlight. Overall I much prefer 2024's atmospherics and I love the way you clouds look like they're towering over you, which doesn't happen in 2020 or the other sims.

One page out of LR's book I'd like Asobo to take (at the risk of Austin accusing then of copying again) is the look of altostratus clouds. 2024 still isn't sure how to render them and they end up being too transparent. Hopefully something they can address after the bug fix phase.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

4 hours ago, Krakin said:

In certain scenarios, XP12's lighting can indeed look good. More specifically in overcast conditions, some sunsets and night lighting at low altitudes. Outside of that, it is downright depressing. I live in the Caribbean and I can tell you, XP12's lighting looks nothing like the real thing at all. There's some sort of sepia filter that's always there causing things to look off.

Now by the same token, 2024 does have a strange blue filter to it and it is also suffering from over exposure in bright sunlight. Overall I much prefer 2024's atmospherics and I love the way you clouds look like they're towering over you, which doesn't happen in 2020 or the other sims.

One page out of LR's book I'd like Asobo to take (at the risk of Austin accusing then of copying again) is the look of altostratus clouds. 2024 still isn't sure how to render them and they end up being too transparent. Hopefully something they can address after the bug fix phase.

Good points.

Interesting on the lighting in your geographic area. I had many IRL trips to S Florida, but I don't simulate in that region or the Caribbean as I REALLY like mountains.

I'll check it out and see what it gives me down there vs v2024.

Truth be told, v2024 is all around excellent. One of my few gripes is still water clarity/coloring in near shore environments.

But considering all else, I'm not bent out of shape over it 😁

Edited by UrgentSiesta

Indeed, regarding stratified clouds in FS 2024, but not only...

I sometimes use xEnviro in XP12, and I wonder if it does for MSFS a more accurate rendering of stratus clouds?

If you live in the Caribbean than I am sure default scenery in Xp12 must look awful compared to MSFS. But! if you add Ortho, I'm sure it'll get way better than default.

Regarding detail, nothing beats MSFS, even with the morphed look of the PG when it hasn't fully streamed or you have low graphics settings like I do because with my low-end system I'd rather use it for other aspects of the simulation.

MSFS is surely much more optimized too! And even it's power consumption, for the level of detail, is "greener" 🙂

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

10 hours ago, UrgentSiesta said:

Orbx's TrueEarth Great Britain V12 (

That's in p3d right? I have all the UK orbx regions and have generally been happy with them but I've never been able to find a consensus as to whether I should get TE or not. I know the "do you fly low or high" argument but it's both for me. In the same flight like everyone else 😏😁

Russell Gough

SE London

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13 hours ago, sloppysmusic said:

That's in p3d right? I have all the UK orbx regions and have generally been happy with them but I've never been able to find a consensus as to whether I should get TE or not. I know the "do you fly low or high" argument but it's both for me. In the same flight like everyone else 😏😁

I have it for both P3D and XP 😎

Love it and 100% would buy again for either simulator.

I have many of the other TE sceneries for XP & P3D.

My fav is still the Great Britain trio, with US Washington a close second.

They're all well done!

  • Author

Speaking of lighting, I find it hard to believe that no one has mentioned night/twilight lighting. We've apparently gone back to the FSX bright white clouds and contrails (and no it is not my monitor or gamma settings). I noticed that the city lit clouds don't match the yellow / orange glow anymore because the clouds are light up white? Add to this the inibuilds A321 strobes cause a strange effect where the sky and stars flash on and off. And finally the multicolored stars.

Other than that I almost completed a flight yesterday from KATL to KSLC. Almost - because the sim CTD before I got there - who knows it could be BATC, could be AIG traffic, or it could be just the NTDLL error I saw in Event viewer. Oh well. So close.

Today, I figured I'd try again but after 15 minutes of waiting to descend from being teased floating above my Airbus I gave up and blew the remaining leaves out of the back yard with my new E-Go leaf blower. Which, I might add, I do like. 😄

As I said...I'm trying.

Sigh, I'm still trying too.

The cockpit and panel clarity is simply a big step backwards, 2020 is noticeably superior in this rather important aspect.

Quite apart from bugs which are to some extent expected in new complex software, it seems to me that the implementation of some aspects are just a step backwards....as if they changed some things just for the sake of change but actually made those things inferior to 2020.

I remember this happening throughout the 2020 SUs, they would often be regressive and looks like this has happened in a big way with some aspects of 2024 v 2020.

The added Gamer functions are not an incentive for me to overlook these regressions.

 

2 minutes ago, Rusty Spanner said:

The cockpit and panel clarity is simply a big step backwards, 2020 is noticeably superior in this rather important aspect.

In what way is 2020 noticeably superior with regards to cockpit and panel clarity?  

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

Well, at least clouds to get lit by city lights...

Regarding your CTD, I have had some weird session hiccups with the default A321 and A32N too.

I used FSLTL, then tried AIG for a while and now am back to FSLTL, but reduced textures to 512KB and that helps and I get it all very fluid with BATC. Haven-t had the chance to try FSHUD again with the FSLTL injection.

Some night effects are overdone, OFC, like that Milky Way 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, St Mawgan said:

In what way is 2020 noticeably superior with regards to cockpit and panel clarity?  

Gauges and labeling not blurred, in fact the whole interior crisper...less fuzzy compared to 2024.

I also find outside visuals when not low very  level to be largely inferior in 2024 compare to 2020 with the map enhancement mod.

Thoough at 100' -1000' 2024 is much improved, which sort of keeps me trying to get over the negatives as I do spend most of the time low and slow, just that blurry panel is big turn off.

 

I think there is something wrong with your system then. Or you are trying to use settings your system can't handle. Gauges and cockpit fidelity are at least the same as 2020, the world outside is vastly improved. If you are not seeing this then you should really find out why. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

3 hours ago, Rusty Spanner said:

Gauges and labeling not blurred, in fact the whole interior crisper...less fuzzy compared to 2024.

I also find outside visuals when not low very  level to be largely inferior in 2024 compare to 2020 with the map enhancement mod.

Thoough at 100' -1000' 2024 is much improved, which sort of keeps me trying to get over the negatives as I do spend most of the time low and slow, just that blurry panel is big turn off.

 

If you are getting extremely blurry gauges and labeling inside the cockpit for the streamed planes, delete your rolling cache and remake it again in MSFS 2024. That's a sign that the texture download for your plane was not completed to the highest texture level if you were using a streamed plane. Provided the texture download was completed to the highest level, the textures and labels should be nice and sharp.

If you are referring to a plane that is already in your Community folder (so it is not a streamed plane), then I don't know why you are getting blurry gauges and blurry labels, there is something probably wrong with your setup because that's not a streamed plane.

In SU2, they are supposed to introduce the ability to download the planes so that we don't have to stream them anymore.

i5-12400, RTX 3060 Ti, 32 GB RAM

On 3/16/2025 at 5:41 PM, MrBitstFlyer said:

I find the view that one must use only one sim and defend it to the death, rather silly.

I've never seen anyone make that argument

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