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12.2

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  • Commercial Member
1 minute ago, flightwusel said:

Come on, stop it. That's so low.

I'm still struggling with his comment about a flat earth.  That was low.  It's shaken me up.  I mean, it IS flat, isn't it??!!

😉

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    Matchstick

    LR have published their first screenshot showing the Cockpit Lighting Improvements in 12.2

  • Hi, Assuming you mean dark cockpits, yes that was one of the main focus areas of the 12.2 update, and it is fixed. The entire lighting system got reworked, and that naturally includes "fix and re

  • You might be surprised to learn that most people, myself included, want the simulator to look good and are willing to invest in achieving that. Visual effects enhance realism and enjoyment, even if th

20 minutes ago, GoranM said:

I'm still struggling with his comment about a flat earth.  That was low.  It's shaken me up.  I mean, it IS flat, isn't it??!!

😉

Only at the aircraft impact point.

8 hours ago, efis007 said:

False, I could prove you wrong at any time. 
The whole world knows that if you display half the panel and half the sky, the "pupil of the crazy eye" function of XP12 makes the cockpits appear black.

No, you still are pretty missinformed. Not all users have that issue. I don‘t have it as I told you. Laminar knows that.

i9 12900k, RTX 3090, 32GB RAM

Wasn't the dark cockpit "feature" introduced with XP 12, which is a little over 2 years out?

And you have been studying this problem for 7 years now? 

I remember there was a problem with the cockpit shadows being too dark in XP 11, but that is a different issue than the dark cockpit due to mimicking the human eye in XP 12.

  • Commercial Member
1 hour ago, soaring_penguin said:

Wasn't the dark cockpit "feature" introduced with XP 12, which is a little over 2 years out?

And you have been studying this problem for 7 years now? 

I remember there was a problem with the cockpit shadows being too dark in XP 11, but that is a different issue than the dark cockpit due to mimicking the human eye in XP 12.

Yes basically, if the dark cockpits issue existed in XP11 it was caused by a fundamentally different issue. The XP12 dark cockpits issue is completely unrelated to it, like you said. However the issue was the opposite - it wasn't caused by mimicking the human eye, it was caused by not mimicking the human eye. I think I had gone into detail long ago here with my other account (@Biology) but in short our eyes do some local brightness processing that was not simulated until now. This was not an issue in XP11 as it was not physically correct, but XP12 with its physically correct lighting meant massive lighting differences between inside and outside, which got processed like a camera rather than an eye. If you remember the photos from old iPhone cameras (from iPhone 3GS era, before phones were capable of doing any processing and just showed the raw capture), they had the same darkness issue.

Edited by Maya2

  • Commercial Member
6 hours ago, tonywob said:

I haven’t personally experienced this issue (as I mostly fly slow GA and don’t notice it to that extent), but I’m not dismissing it—it’s clearly a problem, as many others have reported. My concerns are more about things like the uniform colors of trees, the darkness of the scenery, and the lack of sunlight on the terrain. However, these have been improving over the years, and based on the screenshots, I expect 12.2.0 to bring even more improvements.

Small aircraft and aircraft with light panels had the issue way less yeah, so it's normal that you didn't experience it. The higher the brightness difference between inside and outside, the worse the issue got. As a result Toliss A320 series was one of the worst affected I think, seems like someone even reposted my old Toliss A321 screenshot here, and indeed it could look as bad as that at "right" conditions.

Edited by Maya2

  • Commercial Member
13 hours ago, efis007 said:

Thank God, a user who used to hang around this forum (and who was considered a Troll (because he supported the same reasons I support!) now works for Laminar and most likely he will be the one to solve this problem. 👏

For sake of clarity I'm that person, I'm still hanging around here (even though not as often). I just created a new account as the other one was not a "Commercial Account" which was causing confusion sometimes.

With that being said, a huge part of the credit goes to Daniela, Daniel and Ben too, we worked a lot on fixing the remaining lighting model issues and tuning of exposure fusion (the local exposure model to simulate eyes).

Lastly like I've said at the beginning of the thread the issue is fixed in 12.2 update. I am aware it took its time but it was not due to LR not caring about it, it's just that completely reworking a lighting engine is not an easy task.  We had to measure several times, and cut once to not make third party developers re-tune things again and again.

Edited by Maya2

Thanks for your work for LR @Maya2 I'm sure it will be terrific! I look forward to see what you've done on general lighting, and the improvement it will have on cockpit lighting.

"Society has become so fake that the truth actually bothers people".

Dear @Maya2, I second @Murmur's compliment! It's great to have you, as well as many others like for instance now MisterX too, in the Laminar Research Team !!!

This is what makes X-Plane STILL another League !

Allow me to make an additional question, since you're here 🙂

Will the "clouds not seen during night unless there's moonlight" limitation also be addressed in 12.2 or any of the upcoming updates to Xp12?

Thx !

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

18 hours ago, efis007 said:

Do you know of an FAA-approved flight simulator with dark, unreadable panels?
As long as that stupid bug persists, XP will make a mockery of its reputation as a "flight simulator".
Maybe for you a flight simulator is something inherent only to dynamics.
For me it is something else.
For me a flight simulator starts with the airplane.
The airplane understood as avionics instrumentation, because it is thanks to that object called cockpit that I am able to carry out a simulated flight and fly the plane.
So the equation is very simple: dark and barely visible avionics? = buggy flight simulator to be fixed immediately with absolute priority!
This is what should have been done all these years.
In 7 years nothing has been done, not even a miserable attempt at fixing.
I seriously want to hope that in 12.2 it has been done. 🙏
I don't care about the clouds!
I don't care about Hollywood effects!
I want to see the panels of all the planes I've bought.
I didn't buy those planes to look at the lavatory or the flies squashed on the windshield.
I didn't spend money to see all my cockpits reduced to the color of tar, all in black shadow, all without light. 
For 7 years I had to put up with this mess.
And this is supposed to be a simulator?
Simulator of what?
Of airplanes,... or of darkness and glare?!? 

I'm really not getting your criticism of too dark cockpits or illegible instruments...?

I've got a wide range of good-to-excellent add-ons in v12 and I pretty much never have to worry about instrument or cockpit legibility.

I've been spending a fair amount of time in the XA Citation and, if anything, it's cockpit is TOO bright (especially the rudder/foot wells).

The analog gauges are crisp and readable, too.

The AoA T-6A Texan II isn't the highest quality graphics, but the "digital" steam gauges are all eminently readable.

I did some ILS/pattern work on the ZiBO 738 last week and again, cockpit lighting and instrument visibility were good enough that I didn't even think about it.

Edited by UrgentSiesta

  • Commercial Member

Well you guys have had a productive day I see - arguing about a bug that has not only been acknowledged, but confirmed to be being fixed in the next update.

lol. 

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

  • Commercial Member
3 hours ago, FPVSteve said:

Well you guys have had a productive day I see - arguing about a bug that has not only been acknowledged, but confirmed to be being fixed in the next update.

lol. 

On the bright side it's over - I know it was a really annoying (sometimes even deal breaking) issue especially if you fly airliners, and the fix took its time for the reasons I mentioned above, so I understand the complaints. As a simmer I was not happy with it either. I even had my fair share of heated arguments trying to explain the issue here before getting hired by LR, but in the end it's finally fixed, so it's time to celebrate.

Edited by Maya2

  • Author
  • Commercial Member
4 hours ago, FPVSteve said:

Well you guys have had a productive day I see - arguing about a bug that has not only been acknowledged, but confirmed to be being fixed in the next update.

lol. 

It's not that we don't acknowledge it.  It's that he's making it out to be some showstopping bug, that on his screen, looks far worse than anyone has ever noticed.  That's why I insinuated that he "tampered" with his screenshot on page 2 of this thread.  I've never seen a cockpit THAT dark.

6 hours ago, Maya2 said:

On the bright side it's over - I know it was a really annoying (sometimes even deal breaking) issue especially if you fly airliners, and the fix took its time for the reasons I mentioned above, so I understand the complaints. As a simmer I was not happy with it either. I even had my fair share of heated arguments trying to explain the issue here before getting hired by LR, but in the end it's finally fixed, so it's time to celebrate.

🙏

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

LR have published their first screenshot showing the Cockpit Lighting Improvements in 12.2

Quote

Same place. Same time. Same Aircraft

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