May 31, 20251 yr On 5/29/2025 at 5:41 PM, Alvega said: Wow, getting amazing thunderstorms now with live weather, with lots of lightning. Try KCRG now. Finally! YES! They slipped that short line in the patch notes but WOW what a difference I'm seeing in the storms. One step at a time, I am very happy and impressed that they are finally making some updates to the weather. Need to keep pushing though, but great advancements so far! Flying in central Florida right now some pretty bad wx coming through and for once I am avoiding the weather in game - like it SHOULD be! Thunderstorms are supposed to be scary, these are the dynamic dangers that lurk in our skies and we must avoid that at all costs. Lightning is natures warning "STAY AWAY" and I love what I see so far! No lightning on the real world map right now, and no lightning in game. Earlier today there was lightning on the real world map and there was ALSO lightning in game! Kudos to the Asobo team for slipping in the little "update" - it was a HUGE surprise! Am I awake?
May 31, 20251 yr 53 minutes ago, KERNEL32 said: YES! They slipped that short line in the patch notes but WOW what a difference I'm seeing in the storms. One step at a time, I am very happy and impressed that they are finally making some updates to the weather. Need to keep pushing though, but great advancements so far! Flying in central Florida right now some pretty bad wx coming through and for once I am avoiding the weather in game - like it SHOULD be! Thunderstorms are supposed to be scary, these are the dynamic dangers that lurk in our skies and we must avoid that at all costs. Lightning is natures warning "STAY AWAY" and I love what I see so far! No lightning on the real world map right now, and no lightning in game. Earlier today there was lightning on the real world map and there was ALSO lightning in game! Kudos to the Asobo team for slipping in the little "update" - it was a HUGE surprise! Am I awake? Good to hear! So just to clarify, apart from better depiction of storms and dangerous weather, did you experience tangible effects on the aircraft? Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
May 31, 20251 yr 6 minutes ago, lwt1971 said: Good to hear! So just to clarify, apart from better depiction of storms and dangerous weather, did you experience tangible effects on the aircraft? Haven't flown through any "storms" or dared to yet lol. I've flown "around" the green/yellow on the radar. But I've noticed a lot of bumps through clouds flying the Black Square Duke and then flew north to clear air in Georgia and had some up and down drafts that were stronger than what I've experienced before, maybe placebo and maybe due to the storm front to the south. Like I said, it's a step at a time and clouds/atmosphere certainly need more work but I really like what I've seen and this was a pleasant surprise!
May 31, 20251 yr 6 hours ago, Bunchy said: The big thing for me is this terrible stuttering when you land. It's not at every airport but any larger airport is a nightmare. I have not been in any of the betas, and yet I am seeing this too. It started at the end of beta 2. Using CapFrameX, what I see is ultra-brief periodic stutters every 10-20 seconds. I've been calling them "hitches" because it's not a long-lived degradation in performance that we see with an overloaded system, but instead these very brief glitches that cause a momentary (but massively annoying) interruption in the otherwise smooth flow. I agree it's more visible at more complex airports. It's not noticeable at altitude. I think it has something to do with the streaming or rendering of nearby terrain or objects. I also think it's happening anytime nearby terrain or objects are being rendered, but it happens to be most noticeable on landing, because landing is a game regime where everyone is paying maximal attention to rapidly moving terrain. The key is rapidly moving terrain. If I am parked on the ground with the parking brake set, these hitches don't occur. But using CapFrameX, I can see the hitches when the terrain is moving, whether that's because I'm panning the camera or the aircraft is in motion. Sometimes the hitches are barely noticeable, e.g. if the terrain is moving slowly. Other times, like upon landing, it's hugely and annoyingly noticeable. So I don't think they are landing stutters; it's just that they are most noticeable on landing. They are "moving terrain stutters" if that makes any sense. At least that's the case on my system. Anyway, something changed, and it's on the server side, not the local side. And it started for me before SU3 dropped, at the end of beta 2, but I wasn't in the beta, so whatever it is, it isn't something just contained within one of the betas or updates. Some users on another forum have been diligently testing all the usual things one can test in MSFS 2024, things like TLOD, OLOD, clearing caches, and everything else you can think of, and it seems like no local fix can get rid of these. We need for Asobo to undo whatever they did a few weeks ago when this started. Edited May 31, 20251 yr by prolixindec
May 31, 20251 yr they seem to have fixed/increased the distance you can see the Nav/Beacon lights on AI aircraft
May 31, 20251 yr 3 hours ago, prolixindec said: I have not been in any of the betas, and yet I am seeing this too. It started at the end of beta 2. Using CapFrameX, what I see is ultra-brief periodic stutters every 10-20 seconds. I've been calling them "hitches" because it's not a long-lived degradation in performance that we see with an overloaded system, but instead these very brief glitches that cause a momentary (but massively annoying) interruption in the otherwise smooth flow. I agree it's more visible at more complex airports. It's not noticeable at altitude. I think it has something to do with the streaming or rendering of nearby terrain or objects. I also think it's happening anytime nearby terrain or objects are being rendered, but it happens to be most noticeable on landing, because landing is a game regime where everyone is paying maximal attention to rapidly moving terrain. The key is rapidly moving terrain. If I am parked on the ground with the parking brake set, these hitches don't occur. But using CapFrameX, I can see the hitches when the terrain is moving, whether that's because I'm panning the camera or the aircraft is in motion. Sometimes the hitches are barely noticeable, e.g. if the terrain is moving slowly. Other times, like upon landing, it's hugely and annoyingly noticeable. So I don't think they are landing stutters; it's just that they are most noticeable on landing. They are "moving terrain stutters" if that makes any sense. At least that's the case on my system. Anyway, something changed, and it's on the server side, not the local side. And it started for me before SU3 dropped, at the end of beta 2, but I wasn't in the beta, so whatever it is, it isn't something just contained within one of the betas or updates. Some users on another forum have been diligently testing all the usual things one can test in MSFS 2024, things like TLOD, OLOD, clearing caches, and everything else you can think of, and it seems like no local fix can get rid of these. We need for Asobo to undo whatever they did a few weeks ago when this started. The stutters I refer to are very severe, on landing, frame rate tanks to single figures and then recovers when you taxi from the active. i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
May 31, 20251 yr 4 hours ago, KERNEL32 said: YES! They slipped that short line in the patch notes but WOW what a difference I'm seeing in the storms. One step at a time, I am very happy and impressed that they are finally making some updates to the weather. Need to keep pushing though, but great advancements so far! Flying in central Florida right now some pretty bad wx coming through and for once I am avoiding the weather in game - like it SHOULD be! Thunderstorms are supposed to be scary, these are the dynamic dangers that lurk in our skies and we must avoid that at all costs. Lightning is natures warning "STAY AWAY" and I love what I see so far! No lightning on the real world map right now, and no lightning in game. Earlier today there was lightning on the real world map and there was ALSO lightning in game! Kudos to the Asobo team for slipping in the little "update" - it was a HUGE surprise! Am I awake? Thanks for the report, I'm so very glad they finally fixed what they broke 3 1/2 years ago, just a shame it's taken sooooooo long! Looking forward to storm chasing again in the Sim. https://forums.flightsimulator.com/t/where-are-the-thunder-and-lightning/ Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 31, 20251 yr 1 hour ago, MarcG said: Thanks for the report, I'm so very glad they finally fixed what they broke 3 1/2 years ago, just a shame it's taken sooooooo long! Looking forward to storm chasing again in the Sim. https://forums.flightsimulator.com/t/where-are-the-thunder-and-lightning/ I'll be testing a lot more, and did not want to play this up too much (just excited they finally made some changes!), keep in mind that a "system" or low pressure area storm front was moving through the area I was flying in today. They actually were representing systems such as this pretty good even since MSFS2020 (minus the lightning), so I may have been experiencing some of that too. But things have definitely changed for the better from what I can tell so far...
May 31, 20251 yr On 5/29/2025 at 6:12 PM, jcomm said: Didn't get any update... Actually all I get now when trying to start MSFS 2024 is 0x80004005 error in xBox account login. Have restarted, synced the clock, etc... but always get that same error at start... In case you're still having this problem....I had the same problem yesterday. This is what worked for me (no laughing now !): I backed-up usercfg.opt and controls directory in case of problems. I did a repair and reset in Xbox for MSFS 2024. This did not fix the problem. Since this was an Xbox sync issue, I wanted to make sure MSFS 2020 still worked so I started it. I got the same error starting MSFS 2020 but only momentarily and then the error message box disappeared and it started normally. I exited MSFS2020 and restarted MSFS 2024. MSFS 2024 started normally. I am not in the SU3 beta. Edited May 31, 20251 yr by zachlog Error correction zachlog
June 1, 20251 yr 8 hours ago, zachlog said: In case you're still having this problem....I had the same problem yesterday. This is what worked for me (no laughing now !): I backed-up usercfg.opt and controls directory in case of problems. I did a repair and reset in Xbox for MSFS 2024. This did not fix the problem. Since this was an Xbox sync issue, I wanted to make sure MSFS 2020 still worked so I started it. I got the same error starting MSFS 2020 but only momentarily and then the error message box disappeared and it started normally. I exited MSFS2020 and restarted MSFS 2024. MSFS 2024 started normally. I am not in the SU3 beta. I did one of my preferred magics 🙂 - uninstalled FS 2024 and reinstalled it .... No error on start after the reinstall. You mention the "controls directory" (?) Which one is this ? Thx! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 1, 20251 yr 17 hours ago, prolixindec said: I have not been in any of the betas, and yet I am seeing this too. It started at the end of beta 2. Using CapFrameX, what I see is ultra-brief periodic stutters every 10-20 seconds. I've been calling them "hitches" because it's not a long-lived degradation in performance that we see with an overloaded system, but instead these very brief glitches that cause a momentary (but massively annoying) interruption in the otherwise smooth flow. I agree it's more visible at more complex airports. It's not noticeable at altitude. I think it has something to do with the streaming or rendering of nearby terrain or objects. I also think it's happening anytime nearby terrain or objects are being rendered, but it happens to be most noticeable on landing, because landing is a game regime where everyone is paying maximal attention to rapidly moving terrain. The key is rapidly moving terrain. If I am parked on the ground with the parking brake set, these hitches don't occur. But using CapFrameX, I can see the hitches when the terrain is moving, whether that's because I'm panning the camera or the aircraft is in motion. Sometimes the hitches are barely noticeable, e.g. if the terrain is moving slowly. Other times, like upon landing, it's hugely and annoyingly noticeable. So I don't think they are landing stutters; it's just that they are most noticeable on landing. They are "moving terrain stutters" if that makes any sense. At least that's the case on my system. Anyway, something changed, and it's on the server side, not the local side. And it started for me before SU3 dropped, at the end of beta 2, but I wasn't in the beta, so whatever it is, it isn't something just contained within one of the betas or updates. Some users on another forum have been diligently testing all the usual things one can test in MSFS 2024, things like TLOD, OLOD, clearing caches, and everything else you can think of, and it seems like no local fix can get rid of these. We need for Asobo to undo whatever they did a few weeks ago when this started. I'm not in SU3 beta, but noticed that since official SU2. It seems to be unrelated to the scenery complexity in the visible field of view. Important fact I think, the overload that impact FPS is only on CPU side (very noticeable on my old i7-9700k). I fly VR and when the overload comes, it depends on which direction I look. I can go from 18 to 45 fps just turning my head from left to right, but on same visible ground complexity. Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
June 1, 20251 yr On 5/29/2025 at 10:18 PM, btacon said: There is a new way, not thru insider. Check the beta forum I suspect it’s detailed there. -B Thanks. Yes did it already in the past (trough the web page survey), redone it again and now it works. Meanwhile, looks like with latest batc update traffic is not crashing anymore. Now Just plane spotting at eddf with traffic and some lightnings in the storm around airport. After 10 mins not crashed yet. Got to try a complete flight and lets see how this beta runs.
June 1, 20251 yr On 5/29/2025 at 8:22 PM, Twenty6 said: That's probably a good idea because the whole idea of a beta release is to test the core simulator without any addons getting in the way. Totally boring but it's the only way for this mess called MSFS2024 to become stable for everyone. you mean it's not a free way to get early access to a new exciting version of the sim where everything works???
June 1, 20251 yr Update: Reporting excessive lightning today, my flight started off fine; flew down east coast of Florida this morning, there were storms along the east cost and those looked great from afar. Also noticed lightning in appropriate places. Those storms appeared to have pretty good/realistic cloud top heights. Then I decided to turn toward the east and head to Freeport (MYGF), and as I approached the area, the radar was showing some isolated cells in the area. The closer I got to MYGF, the crazier the lightning became and although not flying "through" any of the cells, I was surrounded by lightning everywhere and felt like I was in a science fiction movie there was so much lightning! Reporting that there was no rain in this situation (there were rain cells nearby but I did not fly through them). Slightly reminiscent of the MSFS2020 "excessive lightning" scenarios before they removed lightning all together. This is the only excessive scenario I've experienced thus far around storms, but its only been a few days. More testing needs to be done. So it seems there are tweaks needed for sure. I am so happy that attempts are being made to improve the dangerous weather. Just need some adjustments to the lightning meter in certain situations that I can see so far. Also still not seeing towering CB.
June 1, 20251 yr I got CTD for the first time in MSFS 2024 with this beta build. GotFriends 500 hovering over a small town at night. Tried the second time, same scenario without changing anything, 20 minutes went well. Edited June 1, 20251 yr by History DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
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