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What is still lacking for you in FS2024 since SU3?

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Oh my, where do I start?

  • Built-in option to not play the intro video
  • Better system for hardware assignments, and a more stable system that does not randomly change assignments.
  • Unencrypted files so that one can adjust parameters etc
  • Better ground textures
  • Better clouds
  • Better ground physics
  • Less streaming of content
  • Replies 170
  • Views 13.4k
  • Created
  • Last Reply

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    Stearmandriver

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A usable sim is missing. SU3 has completely broken MSFS for me and I get constant micro-freezes/stutters. Not sure if this is the same issue discussed on the MSFS forums linked to main thread loading up and controls menu causing FPS regression. There's hundreds of posts, many people with similar or the same issue and MSFS have acknowledged the "bug". This needs a hotfix ASAP, in its current form I have given up on MSFS when SU2 ran buttery smooth and absolutely perfect for me. 

MSFS24 SU3 - Micro-Freezes - User Support Hub / Install, Performance & Graphics - Microsoft Flight Simulator Forums

Mainthread loads up more and more and doesn't recover - Bug Reporting Hub / Install, Performance & Graphics - Microsoft Flight Simulator Forums

48 minutes ago, qqwertz said:

Oh my, where do I start?

  • Unencrypted files so that one can adjust parameters etc

The files for the default Standard planes are not encrypted. You can use the VFS projector to show the content of the files. And if you duplicate the file structure in your Community folder, you may be able to modify the CFG values and get MSFS 2024 to load them. Read this for more information, including the link to the thread where it shows in detail how to use the VFS projector:

It's not very user friendly, but if you want to modify the CFG files, you can check out the steps above.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

There is a considerable amount of "still not good enough" about the MSFS 2024 evolution, especially after such a long time since release. A few highlights here, and many of them are listed on the internet.
The main problem starts with ASOBO, who, unfortunately, has limited knowledge of certain aspects and is unwilling to address many obvious items. 
The other problem is related to a certain audience that has no knowledge about aviation and is interested in flying the airplane from the outside, landing heavies on 1,000-foot runways, jerking flight controls like no tomorrow, not calibrating flight controls, witnessing melted buildings while having PG, and arguing that it is OK, etc we will never ever have a good/real "flight simulator". 
Besides what was listed here, I wonder why they removed the "REACTIVITY" adjustment in the flight controls sensitivity section. All their airplanes have aerodynamic issues; this was a setting where you could tone down certain peripherals and make it plausible. Why don't they have linear sensitivity adjustments? Why don't we have a setting to set a certain visibility value or an RVR? All the other Sims have/had that important and realistic feature? Even if we fly under VFR or IFR rules, there are certain minimal visibility requirements that we should be able to set manually. Maybe someone would like to do a close pattern at their home base and set a minimum FAA, ICAO, or CAA required visibility to practice, or shoot a hand-flown ILS to the minimums.      
There are so many aspects that can be easily improved to create a very nice simulator (game) that others have already implemented. All this unwillingness to fix the obvious will/create lots of dissatisfaction.

747 Captain for the last 39 years, and still learning. 

1) Audio popping

2) Stutters on approach

In contrast to the glass half-empty crowd, I focus on and enjoy what's there. 

I have a full-time job and prefer to spend the limited amount of extra time I have enjoying this game, rather, than beating myself up over what's not there. 

6 minutes ago, LRBS said:

The other problem is related to a certain audience that has no knowledge about aviation and is interested in flying the airplane from the outside, landing heavies on 1,000-foot runways, jerking flight controls like no tomorrow, not calibrating flight controls

Lol.. if you think ANY company will release a consumer flight sim/game which works ONLY as the "REAL PILOTS" expect for a ~$100-200 one time cost.

Even if every single "REAL PILOT" in the world bought this amazing sim, the company would go out of business. 

Like it or not, ALL sims cater to this "certain audience" that you denigrate, which will never have a chance to operate/play/race/sail/fly/farm/ etc. the real thing. 

For you "REAL PILOTS", I assume you can use your airline's simulator or just buy that same thing for your house, assuming you can afford the many millions it costs. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

1.  A collision system or something to prevent ground objects from driving or walking thru my aircraft, other aircraft, other objects.  

2.  Better AI traffic or at least provide a more robust SDK to manage AI traffic.

3.  Better ATC or at least provide a more robust SDK to allow for a better ATC.

4.  A damage/failure system or at least provide a more robust SDK to allow for a better one.

5.  Improve Helicopter physics … the “Assist” option exists due to poorly implemented physics.

It’s a nice looking Flight Sim, but it does need more depth.

  

Extraordinary claims require extraordinary evidence. - Carl Sagan

44 minutes ago, LRBS said:
There is a considerable amount of "still not good enough" about the MSFS 2024 evolution, especially after such a long time since release. A few highlights here, and many of them are listed on the internet.
The main problem starts with ASOBO, who, unfortunately, has limited knowledge of certain aspects and is unwilling to address many obvious items. 
The other problem is related to a certain audience that has no knowledge about aviation and is interested in flying the airplane from the outside, landing heavies on 1,000-foot runways, jerking flight controls like no tomorrow, not calibrating flight controls, witnessing melted buildings while having PG, and arguing that it is OK, etc we will never ever have a good/real "flight simulator". 
Besides what was listed here, I wonder why they removed the "REACTIVITY" adjustment in the flight controls sensitivity section. All their airplanes have aerodynamic issues; this was a setting where you could tone down certain peripherals and make it plausible. Why don't they have linear sensitivity adjustments? Why don't we have a setting to set a certain visibility value or an RVR? All the other Sims have/had that important and realistic feature? Even if we fly under VFR or IFR rules, there are certain minimal visibility requirements that we should be able to set manually. Maybe someone would like to do a close pattern at their home base and set a minimum FAA, ICAO, or CAA required visibility to practice, or shoot a hand-flown ILS to the minimums.      
There are so many aspects that can be easily improved to create a very nice simulator (game) that others have already implemented. All this unwillingness to fix the obvious will/create lots of dissatisfaction.

Believe it or not, a lot of users want MSFS to be as realistic as possible, and want it to be more useful for real life pilots, and that's what they upvote.  Here is the Wishlist section, with the most highly upvoted wishes: https://forums.flightsimulator.com/c/official/wishlist/163/l/latest?order=votes. If you look at the Wishlist and sort it by the most upvotes, it's pretty obvious most people that are voting want more realism.

Some of the things that were upvoted, were eventually acted upon. Historical weather is one. A lot of the "hard core flight sim users" and real life pilots, wanted historical weather. It was upvoted enough, that it got onto Jorg and the MSFS team's radar, and it made it into MSFS 2024.  Another one is being able to avoid the walk around, which was very controversial.  Well, you can avoid the walk around now, and there is a hot key that you can bind to just jump right into the cockpit. 

Another one is the World Hub which was upvoted and also acted upon.  Almost everyone would prefer taxiway markings/signs and other airport markings to be accurate. That is what the World Hub is for, and it was running for a little while, but paused during MSFS 2024's release, but it will resume soon.

The MSFS team doesn't act on everything that is upvoted. But they do act on a lot.  And a lot of the upvotes are from the community who want more realism in MSFS. I think the best way to get some of the features you want added, or get a feature that was removed to be added back in, is to either upvote a wishlist item that has it, or start a new wishlist item yourself.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

28 minutes ago, JonathanC said:

Lol.. if you think ANY company will release a consumer flight sim/game which works ONLY as the "REAL PILOTS" expect for a ~$100-200 one time cost.

Even if every single "REAL PILOT" in the world bought this amazing sim, the company would go out of business. 

Like it or not, ALL sims cater to this "certain audience" that you denigrate, which will never have a chance to operate/play/race/sail/fly/farm/ etc. the real thing. 

For you "REAL PILOTS", I assume you can use your airline's simulator or just buy that same thing for your house, assuming you can afford the many millions it costs. 

I think Avsim has a lot of real life pilots (FYI, I am not a real life pilot).  Based on my own observation of Avsim, the majority of the real life pilots here on Avsim are here in the MSFS forum and are using MSFS. So MSFS is doing something right 🤣.

For sure, MSFS can be better, and it can be made more realistic for real life pilots, and I do think the MSFS team are moving in that direction.  MSFS 2024 is a huge step up in flight dynamics and ground physics.  However, it just takes time.  But over the last 5 years since MSFS 2020 was released, I can say that MSFS (specifically MSFS 2024 now) is getting more realistic for Free Flight mode.

 

i5-12400, RTX 3060 Ti, 32 GB RAM

33 minutes ago, JonathanC said:

Lol.. if you think ANY company will release a consumer flight sim/game which works ONLY as the "REAL PILOTS" expect for a ~$100-200 one time cost.

Even if every single "REAL PILOT" in the world bought this amazing sim, the company would go out of business. 

Like it or not, ALL sims cater to this "certain audience" that you denigrate, which will never have a chance to operate/play/race/sail/fly/farm/ etc. the real thing. 

For you "REAL PILOTS", I assume you can use your airline's simulator or just buy that same thing for your house, assuming you can afford the many millions it costs. 

Many of the things he mentions are/have been available in other consumer sims. 

34 minutes ago, SayAgain said:

5.  Improve Helicopter physics … the “Assist” option exists due to poorly implemented physics.  

I highly recommend you invest in the likes of Taogs OH-6/H500C. 

as far as I can tell, it’s at least as good as the best Helis in any other sim. 

that’s not the only one, but IMHO the shining example of how good MSFs helis can be. 

1 hour ago, abrams_tank said:

.....It's not very user friendly, but if you want to modify the CFG files, you can check out the steps above.

Why on Earth do we need a "VFS Projector" (whatever the heck that is) to alter config files? Why is it not very "user friendly"? What is its purpose?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

2 minutes ago, Christopher Low said:

Why on Earth do we need a "VFS Projector" (whatever the heck that is) to alter config files? Why is it not very "user friendly"? What is its purpose?

Not sure why it's needed. And yes, it's user unfriendly. But it's still possible to edit the config values.

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author

Never crossed my mind Career is purposely annoying and not being improved in anticipation of this: 

"MS/Asobo plan to start offering you the 'opportunity' to buy credits so you won’t rage quit when you crash your plane and have to grind for another one. Asobo is about to turn this into a micro-transaction money grab and completely ruin what could have been a very appealing career mode."

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