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Phenom 300 soon? (released 18 May 26)

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9 hours ago, St Mawgan said:

Because of all the birds in MSFS?

Yea true, but I would assume here that he may have designed an actual bird strike as a (windscreen) "failure"?
Question is, can you actually develop/force an animated bird strike in msfs2024, anyone know?

Edited by hangar

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  • ryanbatc
    ryanbatc

    I think some simmers are really getting carried away - at the end of the day we're sitting in a chair in front of a PC - not even the highest end addons are close to actual flying. This addon cost les

  • tttocs
    tttocs

    "Silly"? Really? He may well be a great guy and fun to know in person, but personal styles and all that. I have a VERY hard time watching him for more than a few minutes, without thinking - could you

  • Another video was posted an hour ago.  bit more than the 45 second 'cinematic' one above. Lot's of views of the nice eye candy.  Looks great!  

The fsr500 already had this simulated in msfs2020. The aircraft reads notams from simbrief for the area it will be flying from and to and if the notams specify birds for the area the chances of having a bird strike increase by a lot. If it happens it’s a loud bang with the windscreen becoming destroyed with no visibility. The aircraft also depressurises.

I’ve just realised, it’s one video per day 😉

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

2 hours ago, jon b said:

I’ve just realised, it’s one video per day

Yes, they make a series "the 100 Phenom features", and one feature per day

Guenter Steiner
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Betatester for: A2A, LORBY, FSR-Pillow Tester
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At this rate, we might as well know what they’re selling us at Christmas. I realise these are marketing tactics, but it would be nice to have a list of all the models this aircraft can simulate.

10 minutes ago, Tuskin38 said:

And except for a bit of music at the start, it's ALL a demonstration of sim/aircraft sounds. For those who don't much care for the cinematic vids, I think this one's still worth watching/hearing. And yes, I did put the 'phones on for full effect.

The sounds should be even better in-sim with full surround (in my case, Dolby Atmos for headphones and "Home Theater" mode in sound settings) which MSFS does very nicely.

Scott

23 hours ago, Aglos77 said:

At this rate, we might as well know what they’re selling us at Christmas. I realise these are marketing tactics, but it would be nice to have a list of all the models this aircraft can simulate.

Pretty sure it’s just the one aircraft in bizjet cabin configuration, if that’s what you mean (in contrast to the FSW Lear…).

FWIW, Getting one video a day like this says to me we’re looking at a launch next week or two.

Edited by UrgentSiesta

One thing I brought up on the official Discord was an observation I noticed in a few of the preview videos. In a couple of them, the aircraft appeared somewhat overly sensitive during takeoff and landing, particularly during the higher speed portions of the roll. I have seen similar behavior in other products such as the FlightFX HondaJet and the Aerosoft CRJ, both of which later received patches addressing those handling characteristics. It is not necessarily something that would stop me from purchasing the aircraft, but it is something that has stood out to me in other third party aircraft in the past.

That said, I did feel like I was met with a bit more resistance to the feedback than I would normally expect from Raul. To be fair, I am sure there is a lot of pressure surrounding the release right now, especially as more preview content is being published and more feedback starts coming in. The response I received was that several real world pilots are involved with the project and would not allow the aircraft to release with that type of issue. When I attempted to compare it to the HondaJet situation, the discussion was more or less shut down fairly quickly.

The conversation itself never became hostile and I do not think there was any ill intent involved. It was simply an observation that I made, and interestingly enough, another user had mentioned the exact same concern shortly before I did on their Discord. It could very well come down to the setup or sensitivity settings being used by AviationLads, so I will be interested to see how the aircraft behaves during the live stream this Sunday.

Overall, Raul has a strong track record of producing excellent products and I am genuinely looking forward to this release. I think it is fair to support a developer while also being willing to discuss observations or concerns in a constructive way. Just my two cents from watching this most recent video - which by the way, the sounds are great!

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10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU

FWIW, Getting one video a day like this says to me we’re looking at a launch next week or two.

Raul said there’ll be a preview livestream by Twotonemurphy 24h before release, and since that's now scheduled for tomorrow, the release is probably happening on Monday if nothing goes wrong.

One thing I brought up on the official Discord was an observation I noticed in a few of the preview videos. In a couple of them, the aircraft appeared somewhat overly sensitive during takeoff and landing, particularly during the higher speed portions of the roll. I have seen similar behavior in other products such as the FlightFX HondaJet and the Aerosoft CRJ, both of which later received patches addressing those handling characteristics.

Yes, I Think you make a very valid observation. I had noticed exactly the same on that last video showcasing the sounds. I was watching the roll on the PFD just before rotation, I wouldn’t want to see that in real life at that speed, that’s for sure.

It’s noting Unique to this add on though, sadly the whole ground environment in MSFS24 seems hostile.

Edited by jon b

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

Yes, I Think you make a very valid observation. I had noticed exactly the same on that last video about showcasing the sounds. I was watching the roll on the PFD just before rotation, I wouldn’t want to see that in real life at that speed, that’s for sure.

It’s noting Unique to this add on though, sadly the whole ground environment in MSFS24 seems hostile.

You're absolutely right - I think who hit the nail on the head about developers struggling with the ground environment changes in 2024.

Gaming rig
Intel i9 13900k - NZXT Kraken Z73 cooler - ASUS Maximus Hero Z790 
64GB Trident Z 6400MHz DDR5 - Gigabyte 4090 GAMING OC 24G
10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU

It’s noting Unique to this add on though, sadly the whole ground environment in MSFS24 seems hostile.

Unfortunate, but so true. Of the many criticisms that are often leveled against MSFS 2020 and 2024 here on Avsim, this remains my biggest concern - and it ain't even close.

Scott

I use a 6 DOF motion rig and VR, the take offs and landings can be so rough with heave my VR headset can slip out of place. Some of the issue seems to be how the sim handles cross winds with some exaggerated wheelbarrow effects.

Just flight seem to have cracked it with their Hawk feeling and behaving well on take off.

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

One thing I brought up on the official Discord was an observation I noticed in a few of the preview videos. In a couple of them, the aircraft appeared somewhat overly sensitive during takeoff and landing, particularly during the higher speed portions of the roll. I have seen similar behavior in other products such as the FlightFX HondaJet and the Aerosoft CRJ, both of which later received patches addressing those handling characteristics. It is not necessarily something that would stop me from purchasing the aircraft, but it is something that has stood out to me in other third party aircraft in the past.

That said, I did feel like I was met with a bit more resistance to the feedback than I would normally expect from Raul. To be fair, I am sure there is a lot of pressure surrounding the release right now, especially as more preview content is being published and more feedback starts coming in. The response I received was that several real world pilots are involved with the project and would not allow the aircraft to release with that type of issue. When I attempted to compare it to the HondaJet situation, the discussion was more or less shut down fairly quickly.

The conversation itself never became hostile and I do not think there was any ill intent involved. It was simply an observation that I made, and interestingly enough, another user had mentioned the exact same concern shortly before I did on their Discord. It could very well come down to the setup or sensitivity settings being used by AviationLads, so I will be interested to see how the aircraft behaves during the live stream this Sunday.

Overall, Raul has a strong track record of producing excellent products and I am genuinely looking forward to this release. I think it is fair to support a developer while also being willing to discuss observations or concerns in a constructive way. Just my two cents from watching this most recent video - which by the way, the sounds are great!

In fairness, I’ve noticed this behavior with MANY addons in MSFS in particular. I generally create a custom saturation / curve for the joystick.

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