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Why do scenery devs model pizza boxes, malls, bedrooms...?

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Well, I for one enjoy all the interior and exterior details being added to scenery these days. In my experience and opinion, and for ME, it adds to the simulation immersion experience. But then, what the heck do I know. After all I am just some 'kid' with 30 years of real-world military experience and four combat tours (with more firefights than I can count) that these developers are obviously marketing to. 😒🤷‍♂️

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  • cavaricooper
    cavaricooper

    I would ask for a button where that all can be turned off. My immersion comes from the Apron and not from inside the terminals and certainly not from hotel bedrooms. The performance gains turning all

  • Christopher Low
    Christopher Low

    This may sound strange to some people, but even knowing that there is a modelled terminal interior increases my immersion in a flight simulator, even if I cannot directly see a lot of it from the apro

  • Nandengo12
    Nandengo12

    Seconded. I would love to turn off all the interior stuff I never use and probably won't ever see. I also only care about accuracy on the airside of the airport. I don't really care if every parking s

At some time in the future, guys...

At some time, 'The Sims' will be in there. 🙃


 

On 6/1/2026 at 11:32 AM, Christopher Low said:

This may sound strange to some people, but even knowing that there is a modelled terminal interior increases my immersion in a flight simulator, even if I cannot directly see a lot of it from the apron. I may get to see a different bit if I park at a different gate the next time that I visit the airport, or I may decide to wander around exploring if I get bored of the flying now and again biggrin However, it is that knowing that it is there that somehow makes the place more exciting to visit. An attention to detail that just makes the entire airport experience more believable.

You have no idea how much more of a thrill I get rolling up to my parking spot at (for example) Pyreegue EGNX East Midlands, and getting a glimpse of the interior detail, with one or two animated passengers wandering around. It is probably impossible to explain that feeling to someone who does not care about such things, but it is literally the difference between night and day to me. The immersion that I feel at some of the payware airports that I have installed is breathtaking at times.

exactly - immersion, just the knowing it's there

same reason cabins became mandatory for serious developers

probably the same reason, for having a working toilet on the plane.

Edited by pilotter

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21 minutes ago, The_Flying_Potato said:

That's a relief.

I see what you did there 😁👍

There is much more to see and model outside then inside.
I always wonder why the 'easy' effort to model pizza 'boxes' and not apron clutter and such.

  • 2 weeks later...

I just bought CYWG and walked inside one terminal and it was nicely appointed but there wasn't a soul in sight. On the outside appropriate amount of ground crew milling about and Asobo makes decent animations.

I would like to see more 'life' in airports, or more evidence of life. That means people walking around pulling luggage, hotel shuttles parked and moving off and on. Doesn't need to be RW packed, but enough to add more realism. Some airports have some animations for sure. Here's what I wonder: since Asobo makes decent animations how about a nice library accessible by developers so each dev does not need to make animations from scratch and choose from different types to insert in their airports. I think devs would appreciate this. Or maybe there already is to some degree? We're probably too far away from this possibility for now but I can see it going down the road, along with trains, motorcycles etc. We're part of the way there and it's easy to imagine where it's ultimately headed.

Noel

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  • Author

AFAIK libraries do exist but for freeware. I've seen some especially for bush sceneries. Not sure if libraries owners would appreciate that payware devs use their libraries...

FS2024
A36 Bonanza - 737-800 - A320 - MBB BO 105

I do not mind animated people, provided that they are realistic. One of the default animations annoys me for some reason (the one where the ramp guy gives me a thumbs up). There is also a default animation of a guy in a suit walking with a briefcase. This one can literally start from nowhere, and then just vanish when the animation routine is complete. That's just daft.

Christopher Low

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UK2000 Beta Tester

6 hours ago, Christopher Low said:

This one can literally start from nowhere, and then just vanish when the animation routine is complete.

Be cautious: Men in Black, for sure.


 

Keep in mind that animations and moving people will tax your system extra.

I prefer developers put their effort on making an airport look as realistic as possible. And work without issues.

If there is time left and they want to do thee inside of terminals fine, but let in be possible to Dissble it.

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37 minutes ago, GSalden said:

Keep in mind that animations and moving people will tax your system extra.

I prefer developers put their effort on making an airport look as realistic as possible. And work without issues.

If there is time left and they want to do thee inside of terminals fine, but let in be possible to Dissble it.

we've done this before, eyecandy sells, proformance doesnt. Its just about money, nothing more and norhing less.

 
 
 
 
 
  913456

1 hour ago, GSalden said:

Keep in mind that animations and moving people will tax your system extra.

I prefer developers put their effort on making an airport look as realistic as possible.

That's certainly true but the impact is very modest w/ Asobo animations. Just notice your max frame rate when you see a continuous stream of passengers walking down a jetway to load it's negligible. What I find very unrealistic is a lovely terminal building inside and out and not one person in sight save ground crew and that just is hardly realistic, to me it's a glaring realism omission.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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