Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Why do scenery devs model pizza boxes, malls, bedrooms...?

Featured Replies

  • Author
36 minutes ago, Lucky38i said:

Sure they might be but doesn't really negate my point. If you're a passionate scenery developers who prides in their work, I really doubt you'd be concerned about what can be seen from the cockpit?

Sure I understand your point. It's all about sticking to customers needs, or satisfy yourself (pride) 😉

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
Fenix A320 iniBuilds A350
FSUIPC
Active Sky FS Chase Plane Flow FS2Crew FSTramp GSX
Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

  • Replies 67
  • Views 3k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Christopher Low
    Christopher Low

    This may sound strange to some people, but even knowing that there is a modelled terminal interior increases my immersion in a flight simulator, even if I cannot directly see a lot of it from the apro

  • I would ask for a button where that all can be turned off. My immersion comes from the Apron and not from inside the terminals and certainly not from hotel bedrooms. The performance gains turning all

  • Seconded. I would love to turn off all the interior stuff I never use and probably won't ever see. I also only care about accuracy on the airside of the airport. I don't really care if every parking s

32 minutes ago, Nandengo12 said:

Seconded. I would love to turn off all the interior stuff I never use and probably won't ever see. I also only care about accuracy on the airside of the airport. I don't really care if every parking space and tree in the terminal periphery is correct, as long as it's close enough as the plane flies by, I'll never notice more than that.

Whilst I totally respect your point of view, I think some flight simmers forget that there are more types of aircraft to fly than just commercial airliners. Take helicopters for example. If you fly helicopters in MSFS 2024 (or any other flight simulator for that matter), then you can fly literally anywhere within the airport boundary (including over the terminals/car parks/hotels etc). You can also hover, and inspect certain areas in more detail. You can also land virtually anywhere with enough space for your rotors. This effectively makes the entire airport open to investigation, and therefore attention to detail in even the more remote areas at an airport is almost as important as the terminals, aprons, and runways.

Lucky38i has also mentioned that airport developers may want to produce the most realistic rendition of an airport that they can. Some of the airports that I have installed are works of art, and show an attention to detail that suggests a labour of love more than it does pandering to community pressure.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Commercial Member

And I have some news about this...

We're about to release a free tool called Scenery Manager. Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth.

It's currently on final test phase and will be ready very soon.

ps: When Scenery Manager is released, there will be a challenge too. If you can find the secret location and send us a screenshot. The first person will get a free copy of SimPassengers.

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

When the idea of the walkaround feature in 2024 first was announced, I thought it was kind of a waste. However over time I find myself using it more and more. Granted, not a ton. Parallel 42 released a small addon that let's you fish in the MSFS 2024 world. Again not something I use all the time, but I'll grab a bush plane with tundra tires and look for interesting spots. One time I jumped out of the plane and walked over to a nearby lake and fished as the AI traffic landed overhead.

There's a few GA sceneries that let you walk into a bar or some other modeled area. Orbx has some really cool ones. It is kind of neat. Now, would I walk around the inside of a large airport? Probably not, but I'm sure some people would. The inside of the tower is modeled at St Barths and is neat to get that view.

Now, do I need this feature? No, of course not, but it can be neat to walk around and explore. I do wonder about the performance hit on larger airports. For the smaller ones I'm sure it is negligible, but I could see a big mega hub hurting because of it. Honestly I'm not the kind of flyer who flies the commercial stuff at all, so it makes a lot more sense on the GA side.

I can see how modeling every single terminal of a large airport might be a bit much. Some people might like to explore, but how many people will actually visit every single inch of an airport, but I bet someone does. Again I'm a GA flyer so it makes a lot more sense for the smaller sceneries I hit.

-------------------------

Craig from KBUF

  • Commercial Member
16 minutes ago, kerosene31 said:

When the idea of the walkaround feature in 2024 first was announced, I thought it was kind of a waste. However over time I find myself using it more and more. Granted, not a ton. Parallel 42 released a small addon that let's you fish in the MSFS 2024 world. Again not something I use all the time, but I'll grab a bush plane with tundra tires and look for interesting spots. One time I jumped out of the plane and walked over to a nearby lake and fished as the AI traffic landed overhead.

There's a few GA sceneries that let you walk into a bar or some other modeled area. Orbx has some really cool ones. It is kind of neat. Now, would I walk around the inside of a large airport? Probably not, but I'm sure some people would. The inside of the tower is modeled at St Barths and is neat to get that view.

Now, do I need this feature? No, of course not, but it can be neat to walk around and explore. I do wonder about the performance hit on larger airports. For the smaller ones I'm sure it is negligible, but I could see a big mega hub hurting because of it. Honestly I'm not the kind of flyer who flies the commercial stuff at all, so it makes a lot more sense on the GA side.

I can see how modeling every single terminal of a large airport might be a bit much. Some people might like to explore, but how many people will actually visit every single inch of an airport, but I bet someone does. Again I'm a GA flyer so it makes a lot more sense for the smaller sceneries I hit.

I can totally understand you but I'm tubeliner. What I do most of the time is, create a flight, make it as real as it gets and then fly that beast. But the question is, If I'm in the cockpit why do i need those cars in the parking lot? VRAM is expensive (not money tho, i'm talking about system resources)

So what's main reason for populating my VRAM with the cars that I really don't see? Or a random dude eating some burgers in the restaurant next to the gate. Again I'm still in the cockpit.

And while developing SceneryManager I've seen a scenery developer added some easter eggs and put a gremlin somewhere around the gate door. Nice touch but why? Seriously why?

For GA you are right. My dad is a real GA person and hates tubeliners. He's sending me some screenshots that I really can't believe the beauty of them but if you are tubeliner again the same question. Why?

If we're talking about the immersion, the real immersion happens inside the airplane not outside when flying tubeliners. So that's why we've created Scenery Manager.

Anyways... Just my two cents

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

  • Author
55 minutes ago, anilcougar said:

And I have some news about this... Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth.

Anil, what's the link with the topic?

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
Fenix A320 iniBuilds A350
FSUIPC
Active Sky FS Chase Plane Flow FS2Crew FSTramp GSX
Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

1 hour ago, Christopher Low said:

Whilst I totally respect your point of view, I think some flight simmers forget that there are more types of aircraft to fly than just commercial airliners. Take helicopters for example. If you fly helicopters in MSFS 2024 (or any other flight simulator for that matter), then you can fly literally anywhere within the airport boundary (including over the terminals/car parks/hotels etc). You can also hover, and inspect certain areas in more detail. You can also land virtually anywhere with enough space for your rotors. This effectively makes the entire airport open to investigation, and therefore attention to detail in even the more remote areas at an airport is almost as important as the terminals, aprons, and runways.

Lucky38i has also mentioned that airport developers may want to produce the most realistic rendition of an airport that they can. Some of the airports that I have installed are works of art, and show an attention to detail that suggests a labour of love more than it does pandering to community pressure.

I see what you mean too but what I meant was the total detail airside vs. not. If the RW parking lot has 188 spaces and 74 trees and the sim one has 100-something and 30 trees, I'm not really going to notice (or check), especially when flying. That said for my GA sceneries, if there is a sign on the fence that says 'have you closed your flight plan?' I will likely try to include things like that.

The majority of users of big airline sceneries will not be familiar enough with the actual airport to catch every last detail.

Edited by Nandengo12

It's simple - those kind of details are actually rather easy to model (you can even use pre-used textures or straightout models) and they look very "good" on product pages, suggesting a very high level of details. And that's what sells for most people these days.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

1 hour ago, anilcougar said:

And I have some news about this...

We're about to release a free tool called Scenery Manager. Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth.

It's currently on final test phase and will be ready very soon.

ps: When Scenery Manager is released, there will be a challenge too. If you can find the secret location and send us a screenshot. The first person will get a free copy of SimPassengers.

Sorry... but what does the Scenery Manager do? It moves my sceneries to a very secret location in the planet Earth...? Am I missing context?

Edited by Fiorentoni

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

4 hours ago, Simicro said:

Hi everyone,

I've ever wondered why scenery devs model pizza boxes, malls, bedrooms, etc. within the airport facilities... that is things that a pilot cannot see from the perspective of the cockpit.

I can understand that people might want to walk in the passengers cabin, or around the aircraft to simulate a pre-flight inspection....

I like it very much.....
As a pilot, I always go to the toilets only to find out that the toilets don't flush.
This happened to me already a few times and I find it unforgivable that a developer doesn't make the toilets flush properly.
I paid for it.... Am I cynical here?

Seriously:
Personally I find internal building renderings a waste of time/resources/money.
I wouldn't mind if internals didn't have any impact on resources (VRAM) and framerates.
But as far as I know: They do

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

2 hours ago, Nandengo12 said:

Seconded. I would love to turn off all the interior stuff I never use and probably won't ever see.

But to what end? I've got airports with interiors. I've got airports without them. Interiors, in and of themselves, don't make any discernible performance impact for me on my ancient, creaking, used to be state of the art years ago, system. In fact, my most performance intensive payware airport has NO interiors.

2 hours ago, Simicro said:

@tttocs You like the IDEA of interiors (like Christopher) or do you visit EFFECTIVELY the malls, bedrooms, etc.?

What difference does it make? Seriously? Would any answer I give either validate or invalidate my preferences? Of course not. I like what I like and consider myself a pretty serious flight simmer. RW pilot and former aircraft owner, no longer able to actively fly, doing it as close to what I used to as the sim allows. Cold'n'dark, full checklists, by the book, seriously peeved with myself when I mess something up and all that cool "serious simmer" stuff.

And that's the point. No matter how serious, most of us still like a certain level of detail. The only difference tends to be which details. One guy says he likes clutter around the airport but considers interiors a waste. Another likes interiors, but hates that the developer "wasted time" on a fast food place near the approach path. And so on. I personally like detailed airports that feel alive and real when I land at them. Interiors can be a part of that for me but more to the point - if they're NOT so what? Worried about performance? Not an issue I've seen. Really just bugged that the developer wasted time on things they don't need? Seems kinda pointless to me, but OK I guess. Wishing that the developer spent time getting the "aviation stuff" correct? Not a binary I've encountered, but for places where it's happened I seriously doubt the dev would've gotten the aviation stuff right if only they hadn't done an interior.

Scott

Folks are really losing sleep and making threads over sceneries they don't have to buy?

No way this really needs to be explained...its 2026 and folks are still this narrow minded?

Every simmer has their own perspective take on immersion...from study level avionics to life filled terminal interiors.

Thank you @DrzewieckiDesign for having a little fun with this one and the performance has always been great!🍻

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

2 hours ago, anilcougar said:

We're about to release a free tool called Scenery Manager. Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth.

What does this have to do with the topic of airport interiors? Not sure why these AI(?) spam posts are getting so common on the forums....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

To be honest, it does not matter to me if those detailed terminal interiors are empty of passengers. 3D people can be quite difficult to model convincingly, and I would rather see no people at all than rubbish models.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Usually I don't care too much about ultra detailed interiors, but must admit that once, my girlfriend had to fly to poland. She was scared about being alone unable to find the bus, train station and so on. What did i do? Loaded the airport, interiors were modeled, so... Found what should have been her gate, and took her virtually in walk mode from the gate to bus station, train station and a look around the surroundings.

Once she got there for real, she admitted it was exactly the same as on my pc with fs2024.

Interiors may be useful too sometimes!

Clutters, veichles people and such, usually i try to remove them from heavy sceneries.

Edited by ConairMSFS

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.