June 4Jun 4 Well, I for one enjoy all the interior and exterior details being added to scenery these days. In my experience and opinion, and for ME, it adds to the simulation immersion experience. But then, what the heck do I know. After all I am just some 'kid' with 30 years of real-world military experience and four combat tours (with more firefights than I can count) that these developers are obviously marketing to. 😒🤷♂️ AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
June 4Jun 4 On 6/1/2026 at 11:32 AM, Christopher Low said:This may sound strange to some people, but even knowing that there is a modelled terminal interior increases my immersion in a flight simulator, even if I cannot directly see a lot of it from the apron. I may get to see a different bit if I park at a different gate the next time that I visit the airport, or I may decide to wander around exploring if I get bored of the flying now and again However, it is that knowing that it is there that somehow makes the place more exciting to visit. An attention to detail that just makes the entire airport experience more believable.You have no idea how much more of a thrill I get rolling up to my parking spot at (for example) Pyreegue EGNX East Midlands, and getting a glimpse of the interior detail, with one or two animated passengers wandering around. It is probably impossible to explain that feeling to someone who does not care about such things, but it is literally the difference between night and day to me. The immersion that I feel at some of the payware airports that I have installed is breathtaking at times.exactly - immersion, just the knowing it's theresame reason cabins became mandatory for serious developers
June 4Jun 4 probably the same reason, for having a working toilet on the plane. Edited June 4Jun 4 by pilotter Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
June 4Jun 4 There is much more to see and model outside then inside.I always wonder why the 'easy' effort to model pizza 'boxes' and not apron clutter and such.
Friday at 11:40 PM1 day I just bought CYWG and walked inside one terminal and it was nicely appointed but there wasn't a soul in sight. On the outside appropriate amount of ground crew milling about and Asobo makes decent animations.I would like to see more 'life' in airports, or more evidence of life. That means people walking around pulling luggage, hotel shuttles parked and moving off and on. Doesn't need to be RW packed, but enough to add more realism. Some airports have some animations for sure. Here's what I wonder: since Asobo makes decent animations how about a nice library accessible by developers so each dev does not need to make animations from scratch and choose from different types to insert in their airports. I think devs would appreciate this. Or maybe there already is to some degree? We're probably too far away from this possibility for now but I can see it going down the road, along with trains, motorcycles etc. We're part of the way there and it's easy to imagine where it's ultimately headed. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
Friday at 11:48 PM1 day Author AFAIK libraries do exist but for freeware. I've seen some especially for bush sceneries. Not sure if libraries owners would appreciate that payware devs use their libraries... FS2024 A36 Bonanza - 737-800 - A320 - MBB BO 105
22 hours ago22 hr I do not mind animated people, provided that they are realistic. One of the default animations annoys me for some reason (the one where the ramp guy gives me a thumbs up). There is also a default animation of a guy in a suit walking with a briefcase. This one can literally start from nowhere, and then just vanish when the animation routine is complete. That's just daft. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
16 hours ago16 hr 6 hours ago, Christopher Low said:This one can literally start from nowhere, and then just vanish when the animation routine is complete.Be cautious: Men in Black, for sure.
15 hours ago15 hr Keep in mind that animations and moving people will tax your system extra.I prefer developers put their effort on making an airport look as realistic as possible. And work without issues.If there is time left and they want to do thee inside of terminals fine, but let in be possible to Dissble it. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
15 hours ago15 hr 37 minutes ago, GSalden said:Keep in mind that animations and moving people will tax your system extra.I prefer developers put their effort on making an airport look as realistic as possible. And work without issues.If there is time left and they want to do thee inside of terminals fine, but let in be possible to Dissble it.we've done this before, eyecandy sells, proformance doesnt. Its just about money, nothing more and norhing less.
14 hours ago14 hr 1 hour ago, GSalden said:Keep in mind that animations and moving people will tax your system extra.I prefer developers put their effort on making an airport look as realistic as possible.That's certainly true but the impact is very modest w/ Asobo animations. Just notice your max frame rate when you see a continuous stream of passengers walking down a jetway to load it's negligible. What I find very unrealistic is a lovely terminal building inside and out and not one person in sight save ground crew and that just is hardly realistic, to me it's a glaring realism omission. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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