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About louiseSEUK

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  • Birthday 09/30/1974

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  1. Well, quick update - thank you to everyone for the suggestions. Turns out, reapplying the enhanced power fix posted actually worked. This is one of the first things I carry out on any Windows rebuild, so didn't occur to reapply that. I looked away from power since it just seemed to be that very, very narrow scenario, but there we go. Thanks everyone, Have a lovely day. Louise.
  2. Thanks for the reply Bob. Sorry - perhaps my original post wasn't clear. I've recently clean installed to W10 2004, and have been checking the USB ports. As I may have noted in my initial post - I've been connecting via a powered hub and direct from USB ports on the PC. Thanks, Louise.
  3. Hi Vic, Thanks for the reply. This is something I'd already done, though.
  4. Hi everyone, I'm posting this here before official LM forums as it may be a wider audience picking this up Recently purchased v5 with latest Hotfix. Installed onto clean Windows 10 (latest version). I'm running a Saitek yoke/rudder and extra throttle. My issue is this. After a short amount of time in flight, the yoke will stop working. Windows actually sees it as disconnected, and the LED readout on it also freezes up. If I am sat idle on the runway, moving the yoke, it's fine. Can move it every which way, and have left it like that for >15 mins, and the yoke works fine. Can confirm once the yoke has "disconnected", Windows doesn't see it either in game controllers until I remove and reconnect. Managing axis via P3D internals or FSUIPC makes no difference - if I unplug the yoke, then reload Simconnect in FSUIPC, the yoke gets picked up agian, but will drop off almost immediately after that. I've tried using RAW input and Direct control. No difference. Using the same yoke on XPlane, can't replicate the problem. This is absolutely consistent - although the time between takeoff and disconnect can very from almost straight after takeoff to 10 minutes into a flight. I've noticed every time that the sim freezes momentarily. USB Select suspend, and power management on the specific ports are off. Using different ports (direct into PC and via powered hub) makes no difference. anyone encountered this at all, ever? Many thanks, Louise.
  5. Hey everyone, Any ideas if these are compatible with each other? I got a stream deck and want to use it for keyboard shortcuts. P3D is ignoring ANY request coming from the Stream Deck - I've tried to map zoom, sound, a couple of ChasePlane views, nothing..nothing at all. Can get Zoom in/out working in other applications mapping +/- via the Stream Deck software to do this. Try the same thing in P3D, no dice. I've also tried using PRNTSCREEN mapped to a third party application's screenshot function - again, working fine in other applications, but no response in P3D? https://www.elgato.com/en/gaming/stream-deck is product link. It's admittedly geared up primarily to content creators, but no reason what I am doing shouldn't be possible, per their blurb. Where I can get it to work, it's actually near enough awesome! Any of you running this combo? Anything I'm missing or need to be aware of? I have FSUIPC reg'd if that makes any difference (although have already disabled it to see if keys respond). Ideally, this is trying to get some hotkey functions to quick switch my chaseplane views mapped on the stream deck. Thanks, Leo
  6. Hi Keven and team, Thanks for a great piece of software that seems to get significantly better on each rolling release :) Not sure if this is in the known issues list, but I'm trying out the track aircraft on static view. This does work OK when viewing "live", a plane is centred on screen, but when I start using the *Work in Progress* replay function, the camera is locked to the position of the aircraft when the view was created e.g. Camera at road outside RWY2, LSGK. Created the camera by going to predefined runway view, then creating a new camera out of that (to enable advanced feature > Track aircraft). Aircraft was parked on Runway 2 at the time, and camera snapped to follow. Live tracking the approach, the camera works fine, camera moves with the aircraft (admittedly, assume this - the camera moves, but there's a hill between the camera and the plane coming from SKP approach!) If I then replay, via the replay UI the camera stays at its fixed view, i.e. looking out over RWY2 where the parked aircraft was originally set up. Cannot rotate camera, fine to zoom, move up/down). I get that the app itself is still beta, and the replay function is WIP - however, thought it mention worthy as this doesn't seem like expected behaviour? Thanks, Leo
  7. Same issue for me too. Loving Chase plane, but would think it awesome if it can play with facetracknoir
  8. I use the exe to launch fsx, I don't think it's enough to just place it in the root folder? It is working fine like that for me in win 10
  9. You wait. Really. All this buy in to BBS's pre release, "promise it'll come some day stuff" just perpetuates the excuse that a handful of developers can get away with the notion that they can over promise and under deliver. And once they have your money, if they don't want to give you what you expect, too bad. What you gonna do? Do I own the Airbus? No. I primarily have no interest as I just don't have the time for **any** tubeliners these days, and honestly, I got burnt from this outfit under their old PSS colours. Let's not actually forget the fiasco that was PSS's 757. You can read plenty in the old PSS forum, if you go back far enough. Troublingly, it seems a bit of history repeating itself. As an example, I'm writing this on Windows 10 Technical Preview. Like this Airbus, It's unfinished software that I'm being given the opportunity to use. Unlike this Airbus, its unfinished software that I am not expected to pay the privilege to test. And that's the difference. It's unreasonable for me to expect polished, as bug free as can be software - I'm getting it free, in return the developer expects me to give open and honest feedback; and I've been sure to give that. Ask me to pay - then I absolutely expect you, the developer, to fix the bugs and give me updates, pronto. Irrelevant if you're a multinational or small team - money's exchanged hands, it's a different relationship now. It says something about us as a community that we are seeing a trend of this being acceptable behaviour There are plenty of excellent developers out there - from the one man outfits to the de facto corporate developers. Learn their history, their proven track records contributing to this simulator. Know that these are the developers who really deliver - and sometimes exceed - on what they promise. Support them. It's worth the wait.
  10. Hey Gerard, thanks for the freebie. Have you thought of torrenting this at all? http://gigaom.com/video/ten-sites-for-free-and-legal-torrents/
  11. Hi Max,Yeah, sort of. I've built a new PC that has an XP partition for everyday stuff, then a (very) stripped down version of XP, which I've removed as much unneeded stuff as possible - services, default XP apps, all that, so I get the best of both worlds that way. The old (redundant machine) runs RC4, AS6, FS Commander and FS build via Widefs. I've also configured the whole thing so I can surf on the second machine whilst the first sits off t'interweb, but maintains network connectivity - thus bypassing the need for AV etc - since I am careful about what websites I go to and emails I open, see no need for this anyway.Leo Godalming UKhttp://www.precisionmanuals.com/images/forum/supporter.jpgMSI P6N PlatinumXFX GeForce 512MB 8800 GTSQuad Core E6600 @2.4GHz3GB Corsair PC2-6400WD 250GB for Flight SimHitachi Deskstar 500GB - Dedicated FSXP, Regular XP and Vista
  12. .. a month later, finally get my new PC up and running. I since found another user over at the saitek forums who experienced the same problem - turns out changing a value from 0 to 1 fixed it - for those that are interested, itsFS9DBSDBS.WalkAndFollow.ini change IgnorePOV=0 to IgnorePOV=1.Nick, thanks for your help, although numlock did indeed make no difference!Leo Godalming UKhttp://www.precisionmanuals.com/images/forum/supporter.jpg
  13. Same here.. I've tried on three different machines, different browsers and from different sources (work, test network and home LAN). Definitely appears to be a problem;Tracing route to library.avsim.net []over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 2 1 ms 1 ms <1 ms rsvd-butterworth- [] 3 3 ms 4 ms 3 ms s2-0.iar4.lon3.uk.insnet.net [] 4 4 ms 3 ms 3 ms ge-7-2-0-200-zcr1.lo3.cw.net [] 5 3 ms 3 ms 3 ms ge-6-0-0-zcr2.lo3.cw.net [] 6 6 ms 3 ms 3 ms so-3-1-0-bcr2.lnd.cw.net [] 7 3 ms 4 ms 3 ms ge-5-0-0-dcr1.lnd.cw.net [] 8 4 ms 22 ms 4 ms so-0-0-0-dcr2.tsd.cw.net [] 9 4 ms 3 ms 3 ms as0-dcr1.tsd.cw.net [] 10 4 ms 4 ms 4 ms cr02.ldn01.pccwbtn.net [] 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. 15 *Tracert to avsim.com;Tracing route to www.avsim.com []over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 2 1 ms 1 ms 1 ms rsvd-butterworth- [] 3 17 ms 16 ms 15 ms s2-0.iar4.lon3.uk.insnet.net [] 4 3 ms 3 ms 4 ms ge-6-2-0-100-zcr1.lo3.cw.net [] 5 4 ms 3 ms 4 ms ge-6-0-0-zcr2.lo3.cw.net [] 6 7 ms 4 ms 3 ms so-3-1-0-bcr2.lnd.cw.net [] 7 3 ms 4 ms 6 ms ge-5-0-0-dcr1.lnd.cw.net [] 8 4 ms 5 ms 12 ms so-0-0-0-dcr2.tsd.cw.net [] 9 4 ms 4 ms 4 ms as0-dcr1.tsd.cw.net [] 10 5 ms 4 ms 5 ms cr02.ldn01.pccwbtn.net [] 11 82 ms 82 ms 83 ms www.avsim.com []Trace complete.Hope that helps!Thanks, Leo Godalming UKhttp://www.precisionmanuals.com/images/forum/supporter.jpg
  14. Thanks, Nick - I will give that a try when I get home, I think I may have tried that, but will double check!Leo Godalming UKhttp://www.precisionmanuals.com/images/forum/supporter.jpg
  15. Hi all,Originally posted this on the Saitek forums, but I am guessing I may have more luck here as someone (hopefully) is more likely to have this configuration on here...I am having a problem that whenever I have the pedals plugged in, and switch to either WAF view, the camera seems to turn 360 degrees horizontally - if I unplug the pedals, then I can pan the camera normally. I cannot obviously see what's causing the problem - WAF has hardcoded the pan up/down to the HOME and END keys - but I don't see anywhere, either within SST or FS commands (which I cleared anyway), what may be causing this. I also have FSUIPC registered, and did not see in there anything which may be causing the problem. Interestingly, within FS assignments, HOME and END show as NUM 7 and NUM 2, and the regular NUM7 and NUM2 show as they should. At the moment, the pedal movement is detected without any command input, bar the toe brakes (reversed). Anyone else found this, and found a fix? I would ask IGFly if they are intending an update to allow configurable keys for up/down panning, but they dont seem to answer to support queries.Has anyone else experienced this problem and managed to find a fix? I can get round it by unplugging the pedals, but its not really idealUsual info - FS9 (not using FSX), XPSP2, whole Pro Flight kaboodle (working otherwise absolutely fine and brilliantly; cannot recommend the kit enough bar this niggle). Problem happens with any aircraft, default, pay or free ware and any scenery.Many thanks,Leo Godalming UKhttp://www.precisionmanuals.com/images/forum/supporter.jpg
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