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Found 6 results

  1. Hey everyone, I would like to create a thread for only QW 787 FSX First Impressions and Feedback. Please try to keep discussion within these parameters. I know lot of simmers are excited about this release. Lot of threads go into FSX vs P3D etc. and I humbly request we all do NOT go there. Bug reporting should be minimum, as they have official forum support on QW site and those conversations should go there. Excited to read your feedback about this addon.
  2. Hello everyone, After our developers meeting we have discussed the options to provide our customers more flexibility in regards to the recent discussion here: http://www.avsim.com/topic/485159-so-whats-going-on-at-rex/?p=3390974 The following screenshot of the configuration settings with the area marked in red represents a potential solution to the discussion we have had with our customers here on AVSIM and elsewhere. We welcome and value your feedback as we would like to push this out to our customers in a timely manner. The following applications will take advantage of this new feature: REX4 Texture Direct REX4 Texture Direct w/Soft Clouds REX Soft Clouds
  3. Hi PMDG/All, I have had the 747 since release day and I wanted to provide some constrictive feedback which I hope will generate healthy discussion. It is appropriate to note here that I am overall impressed and the quality is consistent with previous releases (to which I have thousands of hours logged). I wanted to focus this post on the parts I would like to be improved/future features. I think it was good for the community as a whole to have the release co-incide with the FSL A320. I do not want to go into the comparative release issues with that product but I feel like I wanted to start by highlighting parts of that product I am extremely impressed with and wonder if we can have it included in the PMDG product line. 1) Comparatives to the FSL A320. - FSL comes with a functioning remote MCDU/FMS that is accessible through chrome on a remote device (iPad for example). This adds to the immersion massively and saves having to purchase 3rd part apps. Could we include this? - GSX integration, I feel that FSL has gone beyond the norm here with GSX integration. For example, one puts the fuel required into the init B (INIT REF) part of the MCDU and GSX, through the refuel function, will refuel the aircraft in real time, same with the boarding. This is incredible immersive and lacks in the 747. - Clouds, in darkness with landing lights on, the lights bounce and reflect off the clouds in overcast conditions, again, incredibly immersive that would be nice on the PMDG. - Flight dynamics, general question, I massively notice that the FSL flight dynamics are taken out of the sim, is this the same with the PMDG? As I feel it still behaves similar to the p3d/fsx flight dynamics engine. 2) General feedback - The visual external model is fantastic and the most notable 'step up' from previous PMDG lines, - The sounds are great - Performance and VAS usage for release candidate is very impressive and not easily achieved in our environment, bravo. - Systems are great, in my opinion, further can be done to general wear and tare (service based failures across all fleets, (i have noticed the engine oil quantity feature) 3) Room for improvement a) - See comparatives section b) - Overall, I was expecting more innovation from this product comparing to how long it's been since the 777 release. Maybe these will come in future service packs. I know this is a vague sentence but hopefully some of my first section highlights some of my thoughts. c) - FIX page FPS drop - I've historically talked to the TECH team about this known issue where FIX page range rings bring FPS down significantly, I hoped this would be fixed for the 747 release but have noticed it here. d) - Ground friction, speaking to current flight crew, they all consistently mention that brakes need to be regularly auctioned when taxiing in (and sometimes taxiing out) (riding the brakes)) on idle thrust. I removed the dynamic-friction FSUIPC mod as Ryan suggested but find that there is too much ground friction compared to real life. e) *EDIT - The animations are notriously jerky (refresh rate), really noticeable and takes a lot of immersion away (ref# 'warbirds' comment) 4) Comments that may be out of my knowledge (possible bugs?) a) why is there no 250/10,000ft speed restriction in the fmc by default? Thanks guys, I may notice further comments later and will but a *EDIT by the comment. Really interested in your thoughts. Cheers,
  4. Hey everyone, After you've flown around with the latest update for at least an hour, do participate in the official feedback poll. Need to let them know. The more of us that do this the better... https://forums.flightsimulator.com/t/discussion-poll-sim-update-v-1-18-13-0/425925
  5. So based on my experience uptill now I have some suggestions/things I hope for. I want to see a different version of the plane. This video runs down exactly everything in a da-42 VI So what do I hope for? GFC 700 digital autopilot integration in the G1000 and the fuel pumps in the place where it is supposed to be (where the autopilot is now). If possible I hope for them to have the weather radar in there aswel. Here you can see the use of that (same youtuber same aircraft) As this is for learning purposes it will be good to learn to deal with all the bells and whistles of this plane. Aswell I hope to have the engine test integrated. Maybe the final suggestion is too much but as we say in holland if you dont shoot you always miss. The TKS system working with some kind of simulation. These are the same things I wanted in the alabeo da-42. They do not have it implemented aswell. I know it is stated this one is different but as of now it is exact the same model with the same system and functionality. Well those are my 5c, What do you think?
  6. Although I did made a comment about the 3PD (3rd Party Developers) business model issue, I did buy the Early Access edition of FSW. Just to give it a fair chance. I know the business department is not the same as the developers department and I do like to think the devs of FSW are quite passionate about this sim. Also, I really like my current FSX-SE "2017" setup, for me personally only being bottlenecked by the 32-bit limit, wich I already reached with the addons I have. A new debugged 64-bit FSX optimized for current hardware is basically all I need (and of course the money to buy the addons again) Again, that's personal, so don't start one of those very tiring sim comparison wars(!) Anyway - being it an Early Access product waiting for feedback - here's my feedback. The Menu Well, it's different. Just have to get used to it I think. Don't like those mysterious looking icons. Just tell it like it is, with text. Personally, I think the FSX-SE menu is far easier to navigate and will get you sooner where you want to be (that is, after you exit the VERY annoying startup screen of the online content) As for the options, as far as I can see right now there are LESS options than in FSX, especially concerning graphics. Not very practical if you want to fine-tune the performance or looks of the sim. Also, I'm not sure why I need to create a pilot profile. I'm the only one using this sim and don't like to start a career mode and so on. Just want to choose an aircraft, airport, time and weather and start flying. For that matter, the message [ In order to gain credit for flight time you must land at an airport ] is already starting to get on my nerves... The Aircraft I flew 4 flights, all in the Cherokee. To be honest, I never fly default aircraft (or missions, for that matter) so no point in reviewing any of them. It's up to the 3PD's - and not me - to decide if FSW is a good enough platform for them to create top notch addon aircraft. If this will be the case, then that's already a HUGE step forward for me to start investing in FSW. Talking about airliners by the way. The Test Flights PHNL, Sunny Day LOWI, Gray & Rainy EHAM, Cold Fronts KPAE, Cold Night First Impression I think FSW certainly has potential. I know, it looks a lot like FSX but at least it looks more like FSX 2017 than the vanilla FSX, wich I think is a good starting point, since it is 2017. I like what they have done with the lighting. In fact, early last year I created an ENB Series profile for FSX (DX9, not using it anymore, took me a week to fine-tune though) wich kinda resembles the new FSW lighting (see https://library.avsim.net/search.php?SearchTerm=heinis&CatID=root&Go=Search then take a ZipDive! to see the screenshots) Sunny days now really look bright and sunny. But there is room for improvement of course. On a sunny day the trees are turning neon, the reflections on the autogen and ground textures are sometimes a bit too exaggerated and also buildings turning near black isn't very realistic. So it seems to me that the daylight is spot on but the effects of this daylight on objects needs a lot of improvement. On the other hand...flying on a cloudy day in the rain...WOW ..that's what I mean with potential! The weather looks fine for a base sim, no need to compare it to AS16, not fair. Things to consider The next list is made of observations I made wich got my attention and I would like to see fixed: FPS: considering my specs (see my signature) I get very low FPS. Flying over a big airport like EHAM the FPS dropped below 20 and introduced stutters. That's using the same NVIDIA Inspector profile as I do for FSX, but with ambient occlusion turned on. Scenery anomalies: flickering textures, popping, poor LOD (especially over mountains), "snowlike" haze over buildings, flickering black 'dots' on horizon, very bad reflections of buildings in the water, missing buildings on default airports (compare EHLE for example with FSX), my home city is missing (instead there are a couple of farms, where there should be a big city), shadow of airplane on runway pops in and out of sight when using the hatswitch in spot view World filled with 'Ghost' Airports, no AI airliners present. Made me think of Stephen King's "The Langoliers", creepy... Speaking of creepy, those nights... Can't turn Force Feedback off Not possible to make inflight changes to aircraft, airport, time, weather. Once you've opened the ATC window, it stays in sight (haven't found a way to get rid of it) Like the raindrops, but having them only on the windows and not seeing them on the fuselage still looks a bit weird. Still, like the raindrops. Anti-aliasing could be better My CPU temperature has sporadic spikes of 76C, where with FSX it never exceeds 60C. My GPU on the other hand stays mostly below 60C. Conclusion Like I said, for me FSW has a lot of potential. But the things above have to be fixed and I should be able to see and fly airliners before I'm willing to invest money in it. If the base sim is good and 3PD's can have the freedom they want, I think FSW can go a long way. And FSW desperately needs the 3PD's. It's only natural that they just cannot make aircraft addons themselves of the same top quality as some 3PD's because they just don't have the people, the time and the expertise to do that. These top 3PD's are working with LOTS of very passionate people for over a year or more on just one single airplane. That's not to say DTG can't create it's own addons, but there HAS to be room for the "elite" addons as well. Anyway, in the meantime I wish DTG all the best and hope they're still with us in a couple of years so we can all enjoy this 64-bit FSX version
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