October 2, 200916 yr About four months ago, MS pulled the plug on any and all interaction with outside parties. The advisory and developer newsgroups have been closed, and they've firmly shoved corks in all the bungholes to prevent further information escaping.At this juncture, we have no way of knowing what -if anything- is being done... Frankly, I have real doubts now about any future product from MS.As long as hardware is available and the operating system supports them, FS9 and FSX will remain viable flightsims for the next few decades, and anything else that is released will have to be carefully evaluated as to its merits as a replacement and/or alternative flightsimulator.The fact that Microsoft may release some form of flight simulator in the near future must surely be a deterent to anyone thinking of backing (especially financially) a new flight simulator.Q: What's your competition?A: Microsoft are still selling FSX and although, it's said there won't be a new release, it's rumoured that i't's working on a new flight simulator product.Q: When might that be released?A: We don't know. Gerry Howard
October 2, 200916 yr As Aerosoft is a direct competitor addon-wise... I would think any company that doesn't publish addons would be a far better candidate. My opinion.Also... they will not be making a remake of either FS9 or FSX... for Microsoft has flat out refused to allow anyone to purchase FS. This means there will most definitely be compatibility issues. They also won't be calling it "Flight Simulator", unless they wanna get sued by MS.HelloWhat if they call it "Aerosoft Flight Simulator" there is nothing to prevent them doing thatFactor in that they may also already have a bunch of nice airports and aircraft that they can build this Sim aroundand you can already get a picture of what they may achieve.
October 3, 200916 yr What if they call it "Aerosoft Flight Simulator" there is nothing to prevent them doing thatThe mere term "Flight Simulator" cannot be used in a videogame since it's owned by Microsoft.Not a big issue though, since Aerosoft could call it "Aerosoft Flight Simulation" or "Aerosoft Flying Simulator" or "Aerosoft Flying Simulation". :( Marco "Society has become so fake that the truth actually bothers people".
October 3, 200916 yr Author Commercial Member I think the bigger issue with whatever FS related product MS may (or may not) release in the future is one of trust (or the lack thereof) between MS and the addon industry. Clearly there are financial benefits for developers of addons for a hypothetical MSFS Windows Live edition (ala Apple store model) due to the much larger market but if publishers and developers are nervous then where does that leave you?Would two markets be a bad thing from a publisher/dev point of view? The "Pro" market using Aerosoft Flight Simulator 2012 who mostly demand in-depth functionality, hi- fidelity flight models, a million options and top notch graphics; and a secondary casual market via MSFS Windows Live which would sell "dumbed down" & "MS approved" versions of the original Pro product... could be pretty cosy? Konrad
October 3, 200916 yr Author Commercial Member The fact that Microsoft may release some form of flight simulator in the near future must surely be a deterent to anyone thinking of backing (especially financially) a new flight simulator.My understanding is that Aerosoft are not looking for financial backing from 3rd parties, at least not at the moment. Also bear in mind that Aerosoft have a professional division for the real-world civilian and military simulator industry so for them (Aerosoft) the development of an "ESP equivalent" would be, and indeed is, a big part of all this. Us hardcore flight simmers are hardly the only ones who would benefit from this proposed new flight simulator. In and of ourselves we are nowhere near a big enough market to develop a new flight sim for anyway... Konrad
October 3, 200916 yr My understanding is that Aerosoft are not looking for financial backing from 3rd parties, at least not at the moment. Also bear in mind that Aerosoft have a professional division for the real-world civilian and military simulator industry so for them (Aerosoft) the development of an "ESP equivalent" would be, and indeed is, a big part of all this. Us hardcore flight simmers are hardly the only ones who would benefit from this proposed new flight simulator. In and of ourselves we are nowhere near a big enough market to develop a new flight sim for anyway...It doesn't really matter where the finance is coming from - there is still a risk. Even if the simulator is developed using Aerosoft funds the expenditure will still have to be justified internally. Others in the company may have different ideas where the money should be spent. Gerry Howard
October 3, 200916 yr It's also important to consider that Microsoft's Flight Simulator uses an archaic, inefficient, custom-designed graphics engine hog-tied by backwards compatibility constraints.There are modern 3D gaming engines far better suited to the task already developed and available for licensing right now--and they leverage multi-processor and modern shader engine graphics developments and trends, too. Good worldwide terrain and nav databases are also out there available for licensing. So Rome doesn't need to be rebuilt from the ground up...a great deal of what needs to be done really involves integrating a flight dynamics engine onto a modern, updateable graphics platform. There's MUCH to be gained by ditching the very limited MSFS flight dynamics engine and building something open and subject to peer review.I think it's in the realm of doable, and with a high-probability that we'll be looking back on Microsoft Flight Simulator like we do at Bruce Artwick's original FS.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
October 4, 200916 yr Commercial Member I B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 4, 200916 yr I keep thinking what game engine out there is suitable for something flying as high as 50,000 feet? I guess there must be a way to cheat or something with the current engines massive multi-player games have big worlds but there cut up in big zones. most advanced game engines are not designed with such a huge seamless world, it will be very interesting how this turns out. Cesar Martinez AMD 7800X3D RTX5080 NZXT N7 B650E | G.Skill 32GB DDR5 Samsung 980 Pro 2TB | Crucial MX500 (2×) | Crucial P3 Plus Monitor: Philips Evnia 34M2C6500 QD-OLED
October 8, 200916 yr It's also important to consider that Microsoft's Flight Simulator uses an archaic, inefficient, custom-designed graphics engine hog-tied by backwards compatibility constraints.There are modern 3D gaming engines far better suited to the task already developed and available for licensing right now--and they leverage multi-processor and modern shader engine graphics developments and trends, too. Good worldwide terrain and nav databases are also out there available for licensing. So Rome doesn't need to be rebuilt from the ground up...a great deal of what needs to be done really involves integrating a flight dynamics engine onto a modern, updateable graphics platform. There's MUCH to be gained by ditching the very limited MSFS flight dynamics engine and building something open and subject to peer review.I think it's in the realm of doable, and with a high-probability that we'll be looking back on Microsoft Flight Simulator like we do at Bruce Artwick's original FS.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, COGreat Post Bob!Wolfgang
October 13, 200916 yr Dead on... if you look at the Unreal engine the level design is based on an inverse scheme to what FS does. Where FS builds a 3D airport around the existing world, Unreal builds the level based on nothing being there in the first place. So the idea of licensing another 3D engine is flawed in the sense that most engines are not designed for you to basically walk around/ fly around generic CAD buildings without any limitations. And the real problem i find is if Aerosoft needs to charge 30 dollars for a single airport, how are they going to build 10,000+ of them and then sell it to us for $60. If you guys really want a new flight sim check out x-plane, it's only $30 dollars right now... and I guarantee hours of enjoyment, so long as you want to actually fly and not let the FMC/Autopilot do it for you. Although that is an option as well with the freeware vasFMCOh yes, because the 'blade' modelling of X-Plane is so superior to FSX..............not.The basis of FSX still dates back to FS2002. No wonder it is a poor performer. Throwing more and more eye candy at a 10 year old engine was clearly asking for trouble.I hope Aerosoft can do something that Microsoft couldn't or wouldn't. Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
October 15, 200916 yr What does blade element theory having to do with level design? Or did you not even read the paragraph you just quoted!
October 15, 200916 yr The basis of FSX still dates back to FS2002.It was my understanding that there are code elements in FSX that date all the way back to FSfW95, though I may be mistaken. All respect to add-on makers out there, but FS's biggest stumbling block was backwards compatibility. If they, and the third party industry, could stomach severing all ties to the past, and make a completely new engine to build off of for the next 3 or 4 versions, I think it would totally redefine what's possible in Flight simulation in terms of flight model fidelity, eye candy, etc. Burn the source code. Destroy the design bibles. Start with a whiteboard and a gang of brainstormers, and rock on, I say. Whether that be MS, Aerosoft, or some up and coming group (Cascade Games Foundry, I'm looking at you), if someone took that step, I'd be as excited as I was the first time I saw FS5 after a decade of ega graphics.Jon/KSEA "No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.
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