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Externalities and the NGX

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A question for PMDG. Beside the weather radar and interior sound in wingview, is there something else you could't simulate, either because of FSX limitations or just because it's imposible?
Smell ..?One could probably compile a very long list of things that can't be simulated in FSX but whether they would be of any significant value to a serious (non-gamy) pilot is a whole different story.

Michael J.

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Yes, everything which has to do with landing on water.You can try as long as you want, you can't make a ditching possible in FSX.
FSPassengers X allows you to perform water landings and gear-up landings with any aircraft.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

Yes, everything which has to do with landing on water.You can try as long as you want, you can't make a ditching possible in FSX.
Actually, with FSPax you can make water landings.
Smell ..?One could probably compile a very long list of things that can't be simulated in FSX but whether they would be of any significant value to a serious (non-gamy) pilot is a whole different story.
I'm asking not for insignificant details, but for avionics stuff and even some interesting engine, wing or fuselage animations that can't be done.

Matheus Mafra

We still getting more "updates" as in a new pinned topic or just inside this thread?

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

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Matheus,The only thing I can really think of is circuit breaker logic - that's just something that's of little value to anyone outside of an actual airline training office (there's hardly anything at all in the QRH that involves them also - Boeing does not want flight crews messing with breakers) and it's extremely complex to program. We could do it but it would literally add 6+ months to the project.Straight out of the QRH:"Flight crew cycling (pulling and resetting) of a circuit breaker to clear a non-normal condition is not recommended."

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

I'm asking not for insignificant details, but for avionics stuff and even some interesting engine, wing or fuselage animations that can't be done.
"wing or fuselage animations" - I would certainly classify them as 'insignificant'.

Michael J.

Matheus,The only thing I can really think of is circuit breaker logic - that's just something that's of little value to anyone outside of an actual airline training office (there's hardly anything at all in the QRH that involves them also - Boeing does not want flight crews messing with breakers) and it's extremely complex to program. We could do it but it would literally add 6+ months to the project.Straight out of the QRH:"Flight crew cycling (pulling and resetting) of a circuit breaker to clear a non-normal condition is not recommended."
I Randazzo is a pilot so he can correct me, but I think that the CBs would be a waste of time because in normal flight operations and even the majority in-flight emergencies don't require any CB operation. Actually I never read nor heard about any flight situation that required moving some CB out of normal position.
"wing or fuselage animations" - I would certainly classify them as 'insignificant'.
Wing flex is a kind of wing animation and everybody want to have this in the plane. The realistic engine fan rotation is a kind of engine animation that matters for many people, including myself. Fuselage animations... I don't recall any so let's remove that :(.

Edited by barfra1995

Matheus Mafra

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A exemplo de outros aviões da PMDG, este 737 certamente sera muito bom !!!João Alfredo
Nós certamente esperamos que você goste!

Vin Scimone

Precision Manuals Development Group

www.precisionmanuals.com

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You guys mentioned the missing satellite antenna options in your screenshots.Are we talking Westjet/Jetblue style Live TV antenna? Or SWA style Wi-Fi?800px-westjet_737-700_at_yul.jpeg

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Shane Walker CYYC - CARS 705 Flight Dispatcher 

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Actually I never read nor heard about any flight emergency that required moving some CB out of normal position.
One can list many situations in which it would very tempting for pilots to reset a popped circuit breakers (there was not a long time accident in which an electric fault in radar caused popping of its CB). In old days pilots were allowed to try to rest them just once to see if it was only a transient error. No longer. It is now pretty much a standard thing not to mess with a CB in flight - not even once. By the way - the pilots I mentioned with this radar problem did reset the CB which caused in flight fire and ultimately caused the death of both pilots. There were also many other situations were actually it would be advantageous to pop a CB due to a suspected fault (runaway-trim, etc.).. You have to follow POH in such cases.

Michael J.

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Actually I never read nor heard about any flight situation that required moving some CB out of normal position.
Matheus-You are correct that crews are almost NEVER instructed to move CBs without the input of maintenance controllers on the ground. When I first began flying the general principle was "reset a popped CB one time, ONLY."This changed however as a result of some fairly high profile electrical fires onboard airplanes. The guidance given to flight crew now is to call maintenance control if a CB trips, and NEVER change a CB position without their input.This is the reason we have elected not to simulate CBs. It would not be difficult to do- but it would be a monumental waste of animation resources...Also- you mentioned in one of your other posts that "fuselage animations" seem to be unimportant. I disagree... We have modeled nearly everything that moves on the fuselage of the NGX... from the outflow valves to the pack inlet deflector doors to the APU inlet guide vane to the AoA indexers....Lots of glorious little details on this airplane for you to see.

Robert S. Randazzo coolcap.gif

PLEASE NOTE THAT PMDG HAS DEPARTED AVSIM

You can find us at:  http://forum.pmdg.com

Chris,Yup already in, they bounce during taxi, takeoff, in turbulence, they flex even more if you pull/push hard on the yoke. No worries, we got it ;-)Cheers,
Sweet i was going to ask this question but its already been asked, I love the wing bounce when taxing and landing epically thanks.Big%20Grin.gif

Tashiem Lemmon

 

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.

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"wing or fuselage animations" - I would certainly classify them as 'insignificant'.
So you don't want moving ailerons, spoilers, flaps etc? That's what we're talking about here, not some little minor things.

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

Also- you mentioned in one of your other posts that "fuselage animations" seem to be unimportant. I disagree... We have modeled nearly everything that moves on the fuselage of the NGX... from the outflow valves to the pack inlet deflector doors to the APU inlet guide vane to the AoA indexers....Lots of glorious little details on this airplane for you to see.
I did say that fuselage animations are important. The guy who replied to my post was who said it wasn't. No problem though. I remembered the APU valves but you didn't mentioned it was there before and it's something a little hard to see, so I thought you didn't designed that. That's why I only gave examples of wing and engine animations. But I'm glad to know that you projected that too. From now on I'll presume that you recreated every single possible animation Big%20Grin.gif.

Matheus Mafra

For those asking about having internal sounds for the wingviews - I looked into this and it's not going to be possible unfortunately. To do it requires the wings to be fully modeled in the VC - wingviews are normally made in FSX using the external model. We can't model the full wings + engines and everything in the VC - the reason is the animation limit I've been talking about - we've already maxed it in the VC itself. The wings require a ton of animations - the control surfaces, the engines, the flexing etc - all that is done with them and there's just not enough left over to do two wings that way. There's no other way to assign interior sounds to a view than by making the view part of the VC - sorry but we're going to have to live with external sounds in the wingviews.
Thanks for looking into:) No worries, FSX limitations are out of everyones control.
Simon
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