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RealAir Turbine Duke

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Hope that this is not a dup post - the F7 key (extend incremental flaps) does not work. I've programmend F8 (full) the F6 (retract incremental) as a workaround.Thanksjja

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the F7 key (extend incremental flaps) does not work
Mine actually does, I've just checked it, jja. :(

Question for Rob/Sean: Would it be possible/feasible to implement a sound gauge to make all switches "audible"? Also, would it be possible to allow for bi-directional inputs when interacting with switches. It's not much of an issue with 2-way switches but say for the oil flaps you are required to cycle through all 3 positions without being able to go back and forth. A click and drag (mimicking the holding of the switch) or left/right clicks would be nice.Don't take me wrong. I am loving the Turbine Duke, but I was wondering if other users thought these might make the Duke more immersive.Cheers!

Question for Rob/Sean: Would it be possible/feasible to implement a sound gauge to make all switches "audible"? Also, would it be possible to allow for bi-directional inputs when interacting with switches. It's not much of an issue with 2-way switches but say for the oil flaps you are required to cycle through all 3 positions without being able to go back and forth. A click and drag (mimicking the holding of the switch) or left/right clicks would be nice.Don't take me wrong. I am loving the Turbine Duke, but I was wondering if other users thought these might make the Duke more immersive.Cheers!
Hi Hitchhiker,FSX by default severely restricts sound channels to assign to switches, and the only way to do so is to programme custom sounds which adds to the frame rate demands, adds another layer of uncertainty to many systems whose users expect perfection, and is also very fiddly and difficult to implement. I would agree (if that was any user's point) that it is quite absurd that FSX doesn't ship with this most basic of functions, but this flaw always gets blamed on addon developers, yet we find it as frustrating as you might! We'd love FSX to be able to play switch sounds by default but at the moment it is limited to fuel pump, starter switches and battery/master switch. Many many users of FSX do not often realise just how many inherent flaws, bugs and limitations we have to overcome just to get any decent aircraft (especially turboprops) to perform reasonably at all!Once we have ironed out the minor issues that are arising, we will work on a service release and when the current stuff is working as perfectly as we can achieve, we'll start thinking about adding things like custom sounds.Regarding switches, if one function has three increments (Off, half and full on) it is quite difficult to construct switches that are not more confusing than bi directional ones. Many real aircraft have bi-directional switches, and another issue is finding enough switch panel real-estate to cram every function in. For the time being I don't think it is hugely inconvenient to cope with bi- directional switching. Regards,Rob - RealAir

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

Actually Rob i was one of the guys who wasn't aware of the limitations the developers have in producing an aircraft for flight sim till i read the complete guide for the Duke Turbine last week and just shook my head thinking it must be very frustrating.Any way being trained in engine management very strick in real world i really want to get the numbers right. I bought it and only did a few circuits and had to leave for work for a month but sure did a mess of it.When you rotate the bird do you bulldoze it right up to 4 thou. a min right of the bat ? cause things went south for me real fast or do you take it gradual to keep the numbers below red line?

Louis Massicotte

Caroline Alberta 

 

I noticed to keep the engine numbers out of the red and not to its limitations I cant push the levers to full throttle or else I will hit well over 1250 trq and around 101% on the ng and prop way over 2250. I am mostly running in PNW where temps are in the 40-50's right now sometimes lower. Can I just go full throttle briefly like this or should I keep it below the red at all times meaning no full throttle, like I have been.

I fly mostly GA and Business jets around ORBX PNW | Im live near Boston so I also will fly in MA and ME |  KLEW- 3B1- KBED 

Also avid RC Pilot, Planes and Heli | Ride a Harley's and Snowmobiles! 

PC Setup: AMD 9800x3d | MB B850 | AMD9070XT |  2TB SSD | PS RM750 | Windows 11 | AOC 27" 4K| Lots of Addons| 

Actually Rob i was one of the guys who wasn't aware of the limitations the developers have in producing an aircraft for flight sim till i read the complete guide for the Duke Turbine last week and just shook my head thinking it must be very frustrating.Any way being trained in engine management very strick in real world i really want to get the numbers right. I bought it and only did a few circuits and had to leave for work for a month but sure did a mess of it.When you rotate the bird do you bulldoze it right up to 4 thou. a min right of the bat ? cause things went south for me real fast or do you take it gradual to keep the numbers below red line?
Start pulling back on the yoke for rotation as you pass through about 91 knots, you'll have the mains leave the runway passing about 100 knots. Confirm positive rate of climb and pull the gear up then allow the aircraft to accelerate to 120 knots (which will happen quite quickly) and keep the pitch angle such that 120 knots is maintained if you are after a max climb rate. You will have an impressive (very impressive!) deck angle and the VSI will peg at 4,000 fpm. While this is an impressive technique for demo rides (I experienced it at the hands of Darwin Conrad an incredibly skilled pilot and the engineer behind the Royal Turbine) it is also the kind of thing you would do with a very wary eye to any engine problems which would require an extremely quick pitch down to salvage airspeed and controllability. A more normal day in day out technique would be to initially climb to say 1,000' AGL at 120 knots and then relax back pressure and settle into 140 knots for a less extreme deck angle and more energy in case of any engine problems. You can still climb at 2,000 fpm using a cruise climb of 175 knots and there just aren't that many aircraft that can match or exceed these kind of performance numbers.

Dr Zane Gard

Posted Image

Sr Staff Reviewer AVSIM

Private Pilot ASEL since 1986 IFR 2010

AOPA 00915027

American Mensa 100314888

I noticed to keep the engine numbers out of the red and not to its limitations I cant push the levers to full throttle or else I will hit well over 1250 trq and around 101% on the ng and prop way over 2250. I am mostly running in PNW where temps are in the 40-50's right now sometimes lower. Can I just go full throttle briefly like this or should I keep it below the red at all times meaning no full throttle, like I have been.
Use a more conservative torque setting of 1,200 on takeoff and climb... your engine will last longer :( . If you pull onto the runway, hold brakes and bring the levers forward slowly till the props speed up, release brakes (here we go again with the argument that you shouldn't use brakes and that a "good" pilot can overcome engine differences and control linkage differences and control this much asymmetric thrust if one engine spools up faster :( ) and then gently bring the torque value up to 1,200 you will be pretty close to 90 knots by the time you get that done :( .

Dr Zane Gard

Posted Image

Sr Staff Reviewer AVSIM

Private Pilot ASEL since 1986 IFR 2010

AOPA 00915027

American Mensa 100314888

Well well sure got my answer cause i found also that i couldn't just push it wide open but i am running Precision flight controls and i have a heck of a time to calibrate them and wish i could get some one to show me how cause me and the instructions have our boxing gloves on but i will save this post in my favs and if i ever get out of this Alberta oil patch :Batting Eyelashes:i'm gonna practice what you posted cause it all makes sense -thanks

Louis Massicotte

Caroline Alberta 

 

Hi Hitchhiker,FSX by default severely restricts sound channels to assign to switches, and the only way to do so is to programme custom sounds which adds to the frame rate demands, adds another layer of uncertainty to many systems whose users expect perfection, and is also very fiddly and difficult to implement. I would agree (if that was any user's point) that it is quite absurd that FSX doesn't ship with this most basic of functions, but this flaw always gets blamed on addon developers, yet we find it as frustrating as you might! We'd love FSX to be able to play switch sounds by default but at the moment it is limited to fuel pump, starter switches and battery/master switch. Many many users of FSX do not often realise just how many inherent flaws, bugs and limitations we have to overcome just to get any decent aircraft (especially turboprops) to perform reasonably at all!Once we have ironed out the minor issues that are arising, we will work on a service release and when the current stuff is working as perfectly as we can achieve, we'll start thinking about adding things like custom sounds.Regarding switches, if one function has three increments (Off, half and full on) it is quite difficult to construct switches that are not more confusing than bi directional ones. Many real aircraft have bi-directional switches, and another issue is finding enough switch panel real-estate to cram every function in. For the time being I don't think it is hugely inconvenient to cope with bi- directional switching. Regards,Rob - RealAir
Hi Rob,Thanks for the quick reply. I am fully aware of the severe (and absurd) limitations of FSX on sound, hence why I mentioned a custom sound gauge. Regardless I agree with you and I would rather have a stable (in a software sense) aircraft with plenty of FPS than trade these off for a few sounds. Re: switches. No it's not inconvenient per se. More of a curiosity.Cheers.
And, from your statement (thanks again), should the green arc range (currently going up to 235) be revised or not? From my foolish perspective, I'd go for yes if the 198 Vne data is correct. Otherwise the red line will be interpreted as the save limit, being well above 198 knots IAS.
Yes, the green arc should end at 198kts.

Dr Zane Gard

Posted Image

Sr Staff Reviewer AVSIM

Private Pilot ASEL since 1986 IFR 2010

AOPA 00915027

American Mensa 100314888

I think this has already been mentioned but that thing where you say click the VS on the autopilot or the COCKPIT LIGHTS and something happens that its the same as hitting "A" on the keyboard and your view changes. ELIMINATE that feature please! It screws up my flights EVERY time. Pissing me off!

I think this has already been mentioned but that thing where you say click the VS on the autopilot or the COCKPIT LIGHTS and something happens that its the same as hitting "A" on the keyboard and your view changes. ELIMINATE that feature please! It screws up my flights EVERY time. Pissing me off!
RealAir has already said that they are looking at this - but in the interim, delete the camera views insidethe aircraft.cfg file (make a backup first) and your problem goes away :(

Bert

I think this has already been mentioned but that thing where you say click the VS on the autopilot or the COCKPIT LIGHTS and something happens that its the same as hitting "A" on the keyboard and your view changes. ELIMINATE that feature please! It screws up my flights EVERY time. Pissing me off!
Hi Jack,Please moderate your language. Thanks. As I said, Many, many users like the quick/click view feature, and if your view is not tied to an app that makes it difficult to keep a given view still, it works very well, and did so in many hours of testing. I've already said we will look into perhaps making this an option so track IR and other addon users can switch it off, but meantime as the above post says, you can edit or get rid of any or all of the camera views by removing them or changing the way they work, since the camera entries are straightforward and easy to deal with. Just make sure that if you remove a particular camera listing you re-order the consecutive numbering of each camera entry.For now though, please keep in mind that thousands of users do not have track IR and they are very happy with the click featurs. I'm discussing this with Sean and getting his views on the possibility of an update for Track IR users. Thank you.Rob - RealAir

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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