May 19, 201214 yr Looks like seasonal textures, airport buildings and a more capable AI are the most requested improvements. "Society has become so fake that the truth actually bothers people".
May 20, 201214 yr possible to make the cloud looks nicer? yes, sometimes the cloud look nice, but sometimes the cloud just look like a bunch of smoke.
May 20, 201214 yr For me the 2 main issues are ATC improvements to use real world schedules and the capability to handle more aircraft. The main issue though is a more realistic scenery base, especially airports, and known landmarks. The plausible world model just doesn't work for me. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
July 10, 201213 yr To copy and paste something said before (in another order) 1: Airport buildings, procedurally generated if necessary. I'd like to be able to tour the country side of a region without having to go and download airports one by one. 2: Better ATC, with some mechanism facilitating the interactions with it during flight (Radar Contact for FSX is a great example) 3: Better Ai so that we can end up with a nice scheduled traffic. 4: Seasons
July 11, 201213 yr Disclaimer - I'm not yet a customer, but based on the demo some things that might be nice: 1. Improved ATC. Others have said some of this, but ATC needs to be more than follow an IFR plan without deviation. I should be able to call just for landing clearance, or be given holding instructions, and so on. Clearance should include departure frequencies (I believe this is real-world procedure). Takeoff should include clear instructions on extent of clearance (altitude and course). I shouldn't be "off course" if I am told to fly some heading on takeoff and then just keep flying it having not gotten further clearance, though a clearance to fly runway heading and then as filed is a different matter (I think that is real-world accurate). SID/STAR altitude awareness would be really nice, as would maintaining actual separation (go figure - unlike FSX). 2. Better default keyboard maps. If I'm going to interact with ATC I need to change radio frequencies fast. A super-tune button would be nice (pretend it is my copilot), but having to hit radio dials with mice is a non-starter. Take some time to think out nice keyboard mappings and ship them as defaults, and include diagrams to print. Sure, I can do it myself, but it would be nice. I'm more sensitive to this since I'm just getting used to X-Plane. 3. More AI aircraft. I don't care if they follow perfect flight models or if they just follow linear paths. Sure, might be nice if they started having perfect real-world behavior if I were close enough to actually look at them, but that is icing on the cake (that would be nicer than FSX where AI touchdowns just look fake). More AI will help with ATC automatically. All that said, it is already a great product and has a lot of potential.
July 12, 201213 yr I don't want to repeat what others have said, they are all valid suggestions I would like to launch into a flight selection interface, not just to your last flight. More AA/AF options and enb type plugin for open GL support for 3d monitors with anisotropy The weather selection interface is a little clunky and sometimes I don't really know what I am selecting. More 3rd parties devs like Carenado making good payware planes. and finally if someone out there could make a program that converts FSX photoscenery to XPX, I would never need anything else scenerywise.
July 12, 201213 yr I'm not yet an XPX owner but i'm quite interested in what the simulator offers.. 1. Compatibility with all FSX/FS9 sceneries. 2. A better default FMC (could be with an updatable AIRAC) 3. Seasonal textures
July 12, 201213 yr - Similar to FSX, I would love to see airport terminals and hangars and major city buildings and landmarks - A real world moon phase - An option to remove the unrealistic AI - Water colors to reflect real world - ATC improvements After three months of using XP-10, I'm very impressed and see a very bright future for it LUIS LINARES Processor: Intel Core i9 6700K 9900K (5.0 GHz Turbo) Eight Core; CPU Cooling: NXXT Kraken X62 280mm CPU Liquid Cooler; System Memory: 64GB Corsair DDR4 SDRAM @ 3200 MHz, RGB; Graphics Processor: 11GB Nvidia GeForce RTX 2080 Ti, GDDR6, Primary Drive: 2TB Samsung 850 Pro Solid State Drive (SSD)
September 11, 201213 yr - terrain details further than 25 miles away - out-of-the-box integration of osm2xp ... ability to update objects continuously from OSM - seasonal textures
September 11, 201213 yr LR already commented that they will not use osm2xp. let's see what the autogen update of 10.20 will produce... my biggest wish is that they start the croud sourcing for airport buildings...
September 11, 201213 yr PMDG........................................................Thats all you need
September 11, 201213 yr Ok I understand LR is small compared to M$ but wouldn't you think it be reasonable to do the top 35-40 cities with real buildings kinda like FSX? Also not to repeat but I agree about airport selection needs changed. Finally, I again agree I would like to see auto gen buildings at the airports with gates. Ian Paxton The lights are dimming on FSX and only getting brighter for XPX.
September 11, 201213 yr Accurate Sunrise / Sunset times as well as Moon and it's phases. Seasonal textures. Map view with wider range of detail (presently if you zoom out you just see a rectangular sector around you airplane...) and including a Lat/Lon grid. If not having much impact on fps, which I am affraid it will given the complexity and detail of X-Plane10 clouds, I would like to see them move with the wind, and the air currents too, either convective, orographic or combined :-) (soaring stuff, I know...) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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