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DX10 Flashing Runways - Experimental Shader

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The fix for this problem is to purchase Flight One's Addon_ConverterX.

 

Best regards,

Jim

 

 

I'm learning something new everyday.

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The fix for this problem is to purchase Flight One's Addon_ConverterX.

 

Best regards,

Jim

 

 

Tried the demo. It brings back the textures but they're semi-transparent so have uninstalled it.

 

Any other ideas how to get older non DX10 aircraft textures to show up?

 

Thanks for a great fix for the other DX10 issues!

  • Commercial Member

Yes, DX10 with this fix has broken many 3rd party planes showing no textures for me also. Not sure if vanilla DX10 does the same thing to the planes or not.

 

It's nothing to do with the DX10 fix. If you run DX10 without the fix you will see it is the addon aircraft not compatible with DX10. It's not DX10 or the fix at fault, planes need proper DX10 compatible textures, as Jim says some of these can be fixed with addon converter.

Steve Waite: Engineer at codelegend.com

Here is another low approch to KMIA early this morning in rush hour, I tried with water Max 2.x = some noticeable stutterings, popping autogen and less FPS so I'm back to Low 2.x, also my LOD is at 9.5 (same as the other vid.).

 

By the way I got sucker punched just before landing with two gust of wind that raised the nose of the plane enough to make me have to change my underware :shok: , the other was a cross-wind effect that made me missed my mark...probably some left over from Isaac.....I got a round of :Applause: from the passengers.... :hi:

 


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

Alain, I noticed hardly any shimmering with the building/land reflections in the water, particularly those further away from the airplane. I'm getting some rather ugly shimmering with the reflections that are far away. Closer to the aircraft, it looks fine.

 

Could you possibly share your Nvidia Inspector settings (if using an Nvidia card) and perhaps your FSX.cfg settings? I'm hoping there's a setting you use that I haven't discovered yet and could be the reason for the smoother reflections.

 

I'm very close to permanently switching over to DX10 but the shimmering (along with the tearing) are the only things keeping me in DX9. The tearing being the major factor.

Alexander Alonso

What Nvidia Graphics Driver are you using, Alexander, and what version of Inspector are do you have?

 

I would suspect it's the 460 unable to keep up, but that's just my speculation, as I have nothing to base it on. The Vertical Sync = 1/2 Refresh Rate and Tear Control = Standard, settings in Inspector, and setting the upper frame limit to 30 in FSX should fix all vsync tearing.

If you have all those things done - you could put this in the fsx.cfg.

 

[GRAPHICS]

ForceFullScreenVSync=1


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

Alain, I noticed hardly any shimmering with the building/land reflections in the water, particularly those further away from the airplane. I'm getting some rather ugly shimmering with the reflections that are far away. Closer to the aircraft, it looks fine.

 

Could you possibly share your Nvidia Inspector settings (if using an Nvidia card) and perhaps your FSX.cfg settings? I'm hoping there's a setting you use that I haven't discovered yet and could be the reason for the smoother reflections.

 

I'm very close to permanently switching over to DX10 but the shimmering (along with the tearing) are the only things keeping me in DX9. The tearing being the major factor.

 

As there is no silver bullet when it come to FSX DX10 settings I'm just trying all kind of settings, below is where I'm at right now, I'm also using a GTX 480, 980X overclocked at 4.5GHz HT on (HT does nothing for FSX :Thinking: )

 

Good luck.

 

xxxxxxxxx.png

 

 

yyyyyyyyyyy.png

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SimObjectPaths.1=SimObjects\Rotorcraft

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It's nothing to do with the DX10 fix. If you run DX10 without the fix you will see it is the addon aircraft not compatible with DX10. It's not DX10 or the fix at fault, planes need proper DX10 compatible textures, as Jim says some of these can be fixed with addon converter.

 

Yeah wasn't sure. As already said, learn new things in here every day. :) Thanks.

  • Commercial Member

I'm very close to permanently switching over to DX10 but the shimmering (along with the tearing) are the only things keeping me in DX9. The tearing being the major factor.

 

This is a problem of modifying fsx.cfg. Start with defaults everywhere then tweak up, DX10 is different to DX9 so a current DX9 tweaked setup won't do.

Steve Waite: Engineer at codelegend.com

What Nvidia Graphics Driver are you using, Alexander, and what version of Inspector are do you have?

 

I would suspect it's the 460 unable to keep up, but that's just my speculation, as I have nothing to base it on. The Vertical Sync = 1/2 Refresh Rate and Tear Control = Standard, settings in Inspector, and setting the upper frame limit to 30 in FSX should fix all vsync tearing.

If you have all those things done - you could put this in the fsx.cfg.

 

[GRAPHICS]

ForceFullScreenVSync=1

 

Hi Paul, I'm using whatever is the latest/greatest version of driver and Inspector at the moment. I think perhaps the 460 may be taxed. I'll continue testing but an upgrade may be in order. Thanks for your help!

 

 

 

 

 

As there is no silver bullet when it come to FSX DX10 settings I'm just trying all kind of settings, below is where I'm at right now, I'm also using a GTX 480, 980X overclocked at 4.5GHz HT on (HT does nothing for FSX :Thinking: )

 

Good luck.

 

 

Thank you, Alain! I'm looking forward to getting home and testing with your settings. Hopefully I can at least minimize the tearing and/or shimmering.

 

 

 

 

This is a problem of modifying fsx.cfg. Start with defaults everywhere then tweak up, DX10 is different to DX9 so a current DX9 tweaked setup won't do.

 

Hi Steve, I actually did just that, starting with a clean FSX.cfg slate and slowly tweaking here and there. I've gotten to the point where most everything is looking and working ok except for the tearing and reflection shimmering. If I can cure those two, I'll be flying in DX10 mode permanently!

 

Thanks again, guys!!

Alexander Alonso

  • Commercial Member

Hey Alexander, you are an expert and yes absolutely, you approached this in a perfectly logical way. Unfortunately i'm just used to making posts for allcomers to catch - just ignore me. :blush:

All the best. Steve

Steve Waite: Engineer at codelegend.com

I'm far from an expert, my friend! ;)

 

Thank you for all of your help as well. As it's been posted many times, FSX in DX10 mode is really a new sim and should be considered as such. So we're slowly learning from the ground up as to what works best and what may not, just as we've done with DX9 mode, over the years.

 

Thanks again!

 

Alex

Alexander Alonso

Any idea why I get this strange magenta box at Flytampa TNCM using DX10? (not that it is caused by this mod - I had it before and after but I hoped the mod would fix it). It sits at the end of the runway and you end up flying through it.

 

Occurs in windowed and full screen.

The pink box has long been an issue with FlyTampa's TNCM package. I don't think it's anything shaders will fix. I thought on their forums that had some hints about possible fixes but none worked for me a couple years ago when I was trying to run in DX10.

 

I am using FlyTampa's St maarten scenery in dx10 and can confirm it works...they have on their site a fix for the pink boxes and another patch that improves some other visuals.

I was playing around with DX10 and all the stuff that's been provided in this thread, and found that it was working pretty well. However, my water was all a very light shade of blue. I had some FSWC shaders installed at different points, but I'm pretty sure I had restored back to the original shader and still had a horribly light water color, even in ORBX PNW.

 

Anyone else have this? Is there a water shader somewhere that won't result in this?

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