August 7, 201312 yr This is what i use. All in windowed mode. 1. Primary 22" connect to gpu 2. Overhead 19" connect to gpu 3. FMC 19" connect to igpu I try to understand why it not work with DX10. Whats the reason it turn to black and crash FSX. Is this something that Steve can fix? Remco
August 7, 201312 yr Correct, Bob. "Insight?" Huh? Sometimes a fix is unexpected, but I've not really been involved with lights, other than the PNW lights and what 's been tested/fixed for JohnV. Thanks Paul for that "insight" and I appreciate the work that you are doing with Steve. I can hardly wait for the product to be available. :clapping: _________________________________________________________________________ Bob "roadwarrior" Werab Config: ASUS Prime Motherboard, RYZEN 5, 32 GB Ram, Radeon RX5700 XT, 2 TB SSD
August 7, 201312 yr I think its really phenomenal that a all around dx10 fix is coming from Steve. Certainly not an easy task especially since MS ditched it half way. That said I don't think it wise to make demands to Paul or Steve or anyone else about what's fixed. Nothing is about having it all but there is always compromise whether that be dx9 or 10, and OOMs or graphic anomalies. But the work done and the info to bring it all together so far really has revived FSX in my opinion. So grateful for all that are working hard to make this happen. And wait till we get P3D with dx11. Exciting stuff. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
August 8, 201312 yr I think its really phenomenal that a all around dx10 fix is coming from Steve. Certainly not an easy task especially since MS ditched it half way. That said I don't think it wise to make demands to Paul or Steve or anyone else about what's fixed. Nothing is about having it all but there is always compromise whether that be dx9 or 10, and OOMs or graphic anomalies. But the work done and the info to bring it all together so far really has revived FSX in my opinion. So grateful for all that are working hard to make this happen. :yahoo: :good: _________________________________________________________________________ Bob "roadwarrior" Werab Config: ASUS Prime Motherboard, RYZEN 5, 32 GB Ram, Radeon RX5700 XT, 2 TB SSD
August 8, 201312 yr " That said I don't think it wise to make demands" I'm not seeing this, this thread pretty much seems like people would like to know what they are going to get in the payware version. Rich Sennett
August 8, 201312 yr 1. Can you run Nvidia surround ie: 3 x monitors DX-10? 2. With Triple head, can you run 3 X 1080? I have Triple head but never hooked up. Would that be better FPS vs Nvidia surround? All advise welcomed as I desire to go DX-10 and get 3 x 40" LED 1080P TV's.
August 8, 201312 yr I too get the shimmering on the water, which is happening just as Paul mentioned; at lower altitudes and at certain distances from the land being reflected. The further away the land is, the worse the shimmering is. This is happening with the higher water settings. I have basically learned to live with it but it would definitely be nice if I could find a way to smooth it down. Alexander Alonso
August 8, 201312 yr TERRAIN]LOD_RADIUS=6.500000MESH_COMPLEXITY=100MESH_RESOLUTION=23TEXTURE_RESOLUTION=28AUTOGEN_DENSITY=4DETAIL_TEXTURE=1WATER_EFFECTS=6TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=907TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1376SWAP_WAIT_TIMEOUT=3 Hi Paul, Have been getting little micro stutters in fsx, quite annoying, but have put up with it. The I read your post and noticed I did not have TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=907TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1376SWAP_WAIT_TIMEOUT=3 in my fsx.cfg. So just tested now and the micro stutters are gone. Thanks Paul System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
August 8, 201312 yr Author 1. Can you run Nvidia surround ie: 3 x monitors DX-10? 2. With Triple head, can you run 3 X 1080? I have Triple head but never hooked up. Would that be better FPS vs Nvidia surround? All advise welcomed as I desire to go DX-10 and get 3 x 40" LED 1080P TV's. 1). Yes, you can - no problem at all. 2). Yes, you can, no problem at all. 3 x 40" will be a bit much for a single 580, Drums, and so I would get a second one in SLI mode and run Nvidia Surround - not TH2Go. TH2Go might work with a single 780 at that size - but, as the 580's should be coming down in price (I just sold mine for just over $200) you could get a bargain. Les Hesley runs 3 x 27" montors this way, and it works fine. A pair of perhaps a pair of 660's would probably work also, but 2 x 580's for best performance, bigger if money's no object. @ Julian! Great! I've never noticed the lowered trees/buildings, as "missing", and I've often played with the SwapWait Timeout. Glad you found something that's useful! All the Best, pj i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
August 8, 201312 yr Hmm I have never used the SwapWaitTimeout entry. It's hard to find any info about it too, only some NickN posts on SimForums. Can someone explain to me what effects this entry has? Mark
August 8, 201312 yr Hmm I have never used the SwapWaitTimeout entry. It's hard to find any info about it too, only some NickN posts on SimForums. Can someone explain to me what effects this entry has? Here you go, from the man himself PTaylor's WebLog Ramón. Time, is the one thing no one can buy.
August 8, 201312 yr Author Good find, Ramon, just keep in mind Phil is fully referring to SP1, not 2 or Acceleration. Swap_Wait_Timeout: You can easily do some tests in heavy graphics areas, and with SWT=0, you will immediately see those black squares I mentioned earlier. Moving it to "1", reduces them, and then "2" gets rid of them entirely. So - any of our GPU's is/are far faster than anything Phil had to play with, and so 2, 3, maybe 4 will work in almost every case. My only comment/semi-important note:- Vsync:- Covered in the How-To. Don't use Phil's FullScreen setting, as it will cost you 4 or 5 frames. Use the ATI or Nvidia settings to do this, and just remember to add the "DisablePreload=1 under [Main] i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
August 8, 201312 yr Ah ok, thanks to both! @Paul, in the How-to it says this: --- Blue squares: While fixed with Patch 3.2.1, there are still occasional black squares popping up, particularly over water, and Simon (Avsim member flying_w) noticed a line in the cfg left over from DX9 was SWAP_WAIT_TIMEOUT=2, so he removed it, and in doing so found another fix. --- its a left over from DX9 and you should remove it? I still don't fully understand what the SWT entry does. Phil doesn't really explain what it does and what the effects are by lowering it or making it higher. He does say default value is 30. That makes your advice harder to understand when you say with the modern GPU's of this we can maybe get it up to 3 or 4, if the default value is much higher than that, if it is indeed 30. I will test this entry soon for sure though. Edit: Tested it briefly at KLAX in Mega Scenery SoCal and it looked like it helped with loading textures. Without the entry I noticed an AI plane with black wings (until I got closer to it) and with the entry (SWT=2) I didn't see that happening at all. But it was hardly a serious test, will have to repeat it more often. I wonder why I never heard about this entry a lot, with all the tweaking and testing I've done so far :blink: Mark
August 9, 201312 yr For robainsRob, Thanks for putting all that info together. I have dropped back to DX9 for now - and suffering the decrease in frame rates, but my tweaking was getting out of hand and taking up too much time. I would do one thing then something negative would happen. Fix that, then something else happens,. I haven't explored the locked frames aspect from within FSX but only from within NVinspector where I set the frames at 30. I will leave this for now and reconsider perhaps when I have more time on my hands to fiddle about Thanks again
August 9, 201312 yr I use SWAP_WAIT_TIMEOUT=2, I believe if you remove the entry FSX will default to a value of 30 regardless. As always the value is relative to one's system performance . Phil's blog: http://blogs.msdn.com/b/ptaylor/archive/2007/05/15/new-tweaks-in-sp1.aspx I don't see any mention of it being removed for SP2? Another Phil post: http://blogs.msdn.com/b/ptaylor/archive/2008/01/04/four-points-about-fsx-blurries-and-service-packs.aspx The second blog is a VERY good read -- FSX doesn't like A LOT of scenery files. If aerial photography is being used to replace a large area with detailed imagery, involving the division of the target area into a large number of bgl files, there can be a significant increase in scenery load times. This can be due to an excessive amount of transparency within cells at one or more LOD level. Use the tmfViewer tool to examine the bgl files produced by the Resample tool, and note that transparent areas are shown in medium gray (see the image below). If there is transparency within a cell at any LOD level, the terrain system has to load in multiple files to piece together the terrain texture for each cell. With a large amount of transparency, and a large number of bgl files containing images, this piecing together can become very time consuming. Minimize transparency within each LOD cell by preparing .inf files that target specific LOD levels. The default Destination parameter LOD=Auto should be changed to provide a minimum and maximum level, or simply one level, that minimizes transparency for the particular LOD settings. This will involve having several .inf files for each section of source data. and This thread seems to indicate that the approach TileProxy uses is so vastly different from what Gen-X uses that TP and its authoring style contributes to the blurry problem, I quote: "Using TileProxy, you would end up with 144,979 files in the TileProxy UK folders on your local drive compared with 1855 files in Gen-X folder. " The fact that Gen-X seems to not suffer these to the same degree that TP does would indicate that the authoring time change suggested by the Accel/SP2 SDK is an important piece of information. I have had discussions with Horizon that confirms this. Let’s face it, 144,979 files is a lot. An extreme amount by any metric. Using a 4x4 technique to group the textures together would reduce that by a factor of 16 to in the 9-10k range. That would probably work. So using a 1:1 style authoring technique where there is one result texture for each source texture just isn’t going to work anymore. Yes, that is a consequence of the changes in SP1, but those changes are not inherently bad. I would say that having 144,979 files is bad and FSX hid that before SP1. I had started another thread recently that sorta confirmed the problem with FSX (hence only enable what you need for scenery) ... my thread is here: http://forum.avsim.net/topic/414988-profiling-fsx-via-process-monitor/page-3
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