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VeryBumpy

Ground Services X or EZDOK, which to get?

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I realized they are totally different products but I'm interested in both. Can only purchase one at this time, suggestions on which is the smarter, more fun or better 'bang for the buck' purchase?

 

I pretty much exclusively switch around between flying my Concorde X,  Consolidated Catalina and Twin Otter. If the darn PMDG DC-6 would be out, I'd own that too.

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Ezdok,

 

Forget about Gsx. Only certain airports will support gsx but ezdok work on any planes. I been using ezdok for quite some time, never be able to fly without it. But not even considering gsx or will be anytime soon.

 

Sent from my Nexus 4 using Tapatalk 4 Beta

 

 

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GSX works on every airport, what the heck are you talking about, its AES that works on a limited set of airports which you have to pay for individually in most cases.

 

I concur though, get EZdok first, your will get far more use out of that than you will GSX and if you use TrackIR too its a must have purchase.

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There is a fully functional demo of GSX, it is limited to 3 major airports though. One of them is Munich, cannot remember the other two. It is also free on all FS Dreamteam airports...

I would still go for EZDOK first, can' t fly without it. Moving around in the cockpit feels much more natural.

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GSX is only fun when you like to spend more time on the ground then in the air.  :P Seriously, I gave the demo a try sometime ago but even though I use FS2Crew with the 737NGX I found it only costs me time... I am too busy preparing the plane to notice the various cars etc. drive around. The pushback is better but that's it: the rest doesn't interest me too much. 

 

In the end of course it all depends on what you like to do in FSX.

 

As far as the camera's in OpusFSX are concerned: it's probably me but I never got it working well with my TrackIR. Way too often the screen shakes and stutters and all kinds of crap, so I've disabled the camera part completely. I used to use EZDOK before but in the end I liked flying the 737NGX more without all that moving around. ;) And I don't really use or need extra views: I stay in the captain's seat all the time and can even do everything on the overhead just by using TrackIR.

 

So my final advice would be: get neither LOL

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I know this will probably not be of much help, but my thoughts:

I use GSX ony for pushback when I fly airliners (and that's not too often), but I like the way it does that. Besides, can be quite handy to have a follow-me cab every now and then, if I don't have charts at hand or if I'm too lazy to look for my gate.

 

I can't really comment on Ezdok, I own it, but I've yet to take the time to figure out how ti really works...

 

So I'd recommend you to try the GSX demo, and see if you like what it does, then decide on which way to go.

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As far as the camera's in OpusFSX are concerned: it's probably me but I never got it working well with my TrackIR. Way too often the screen shakes and stutters and all kinds of crap, so I've disabled the camera part completely.

You need to give the "fsxserver.exe" process a higher priority in Windows.

Start with Above Normal then go for High if it still stutters.

Mine used to stutter till I did this, now it's fine.

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One concern I have with EZDOK are the keys. Right now I just use the standard F9-F12 and A and S to switch around.

 

Does each new camera view need its own key? Most of the keys are already used on the keyboard within FSX.

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Also, with GSX, what happens to airport support vehicles that are already there when GSX kicks in? Do they run into each other and clip through or is GSX smart somehow to avoid the vehicles that are already around the populated airport? See pic.

jQbr40zX56zwM.jpg

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I absolutely love Ezdok. I hadn't installed it at all, since I haven been using Opus exclusively. But after switching to FSGRW, I had to reinstall Ezdok again. And the results are really so good. Once you know how to set up cameras and effects, configuring a new plane, takes only minutes. And all I can say, is that this is really a must have! ;-)

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There are some conflict points between default airport traffic and GSX (mainly the vehicle running into each other), but as you can see in your  picture, the default airport vehicles can't even "peacefully coexist" with default scenery (pushback truck in the terminal building), and sometimes those vehicle endanger aircraft, so there's not really a great loss if you switch it off IMO. But at least you won't see multiple pushback truck attached to your plane (unless you press SHIFT +P in addition to requesting pushback from GSX).

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After using EZDOK for a few weeks I sold my TrackIr rig and have never regretted it.

GSX has an excellent pushback. After trying the other features, pushback is the only part of it that I still use.

For parking: EFB .

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Also, with GSX, what happens to airport support vehicles that are already there when GSX kicks in? Do they run into each other and clip through or is GSX smart somehow to avoid the vehicles that are already around the populated airport? See pic.

 

As soon as you select a parking to be serviced (either on departure or arrival) GSX removes all default ground vehicles from it.

 

But if you have other default ground vehicles running around, they might run into those GSX vehicles that don't spawn from the parking but drives all the way from a far away parking vehicle, like the GSX Catering truck of the GSX Fuel truck so, you usually want to keep default ground traffic to a low setting.

 

But at least you won't see multiple pushback truck attached to your plane (unless you press SHIFT +P in addition to requesting pushback from GSX).

You won't see a duplicate Pushback truck anyway, because GSX patches the default ground vehicles .BGL file to get rid of the default Pushback truck. Of course, it restore it from a backup if you uninstall GSX.

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You won't see a duplicate Pushback truck anyway, because GSX patches the default ground vehicles .BGL file to get rid of the default Pushback truck. Of course, it restore it from a backup if you uninstall GSX.

Thanks, I haven't noticed that so far. On a second thought: Does GSX remove the pushback vehicles from Dirk Stuck's "Ground X Traffic"? I pretty sure I've seen those pushback trucks at other gates (never at my own gate though).

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OpusFSX has superseded what EZDOK can do BY FAR in EVERY aspect. You'll also find beneficial that OpusFSX is much better on the frame rates. Believe me, I've flown last 3 years with EZDOK and created huge libraries of cameras and effects. OpusFSX is just a better program overall and in particulars especially. I'm sure many of EZDOK proponents have just invested too much time in it and don't want (or can't find time) to switch to OpusFSX, just yet. As to GSX/AES get it at a later day, camera views system is more important compared to the pushback and airport vehicles.

 

Cheers, Dirk.

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I have just introdued High Priority settings for the FSXSERVER, FSXCLIENT, and the server's TrackIR interface, available in the next beta to be posted this week. The TrackIR option will set both our FSXTRACKIR program and any active TrackIR4 or TrackIR5 programs to High Priority, this is needed on the few systems where TrackIR struggles to provide smooth updates under normal priority resulting in a few jitters.

 

These changes should help all those still struggling to get their TrackIR operating smoothly with OpusFSX, its the only thing needed on these systems to get the TIR program operating and updating its raw data smoothly.

 

Stephen :-)

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Stephen,

 

I've had OPUSFSX for some time and its amazing.

Can you tell me though if you have plans to allow the mouse to pan around the cockpit like EZDOK becuase this is where EZDOK excels in manouvering around the flightdeck.

 

Im sure you know what Im on about, the ability to have the camera smoothly float as you move around with the mouse, as aposed to the deafult FSX space bar effort which is jerky an unatural.

 

If you could squash this, then I've no doubt a lot of EZDOK users would switch to the OPUS camera engine.

 

Keep up the excellent work btw - your addon is A+

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We do not take control of the mouse and allow people to use the standard mouse look and hat switch panning within FSX, no need to reassign key commands, as a result they gain between 3 and 6 FPS in performance and can enjoy the realistic DHM and intelligent low and high level turbulence effects, all determined by the current meteorological conditions, only available with OpusFSX. No randomised wobbles are used at all, its all calculated and supervised by the LWE and all DHM has been captured on board real life aircraft (our own light aircraft and a B737-800). We are also developing the Live Camera Control interface which will allow live control of the camera, normally from a networked client (no FSX or FSUIPC4 required). This interface will also allow interesting panning shots to be created by the user to assist in movie making. Personally I wouldn't bother flying the sim without RW weather, RW DHM and RW intelligent turbulence effects.

 

Stephen

 

Of course the Live Camera Control (LCC) interface running on a client computer will be able to interface directly to the mouse and hence provide a variety of camera motion control. We are also adding a Live Weather Assistant on this client, we have made a start and now allow the client to run in 'No Connection To Simulator' mode, the current beta allows control of the LWE on the client, including specifying your destination, cruise altitude, up to four alternates, and processing a flight plan. You can also update or refresh the weather on the flying server through this remote interface.

 

Stephen

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I will post the new beta including the High Priority options tomorrow. The next planned upgrade is to add import options for our recently completed Flight Plan Assistant (FPA) software. This is about the only thing left to add to the FPA. The client program is now ready for the Live Camera Control and Live Weather Assistant interfaces, both of which will be developed and enhanced over time in the usual manner.

 

Stephen

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Stephen,

 

I've had OPUSFSX for some time and its amazing.

Can you tell me though if you have plans to allow the mouse to pan around the cockpit like EZDOK becuase this is where EZDOK excels in manouvering around the flightdeck.

 

Im sure you know what Im on about, the ability to have the camera smoothly float as you move around with the mouse, as aposed to the deafult FSX space bar effort which is jerky an unatural.

 

If you could squash this, then I've no doubt a lot of EZDOK users would switch to the OPUS camera engine.

 

Keep up the excellent work btw - your addon is A+

 

Just tick Mouse Look box in FSUIPC / Misceleneous tab and pan the mouse look to your heart's delight.   

 

Cheers,

Dirk.

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OpusFSX has superseded what EZDOK can do BY FAR in EVERY aspect. You'll also find beneficial that OpusFSX is much better on the frame rates.

 

Eh? Unless Opus has changed dramatically since I last tried the demo 9 months ago, it lacks all kinds of viewpoint abilities that EZDOK does.

 

Does Opus do smooth transitions now? Can it do free look circling the aircraft? Can Opus do easy 'flying' inside the VC?

 

Also, I was not aware that EZDOK has a hit on frame rates? This true?

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