June 11, 201411 yr I find these rumors interesting. No one that I have talked to knows anything about it, so it seems if someone has licensed any Flight\Sim related IP from MS they likely did so without any consultation with anyone familiar with the tech. If they plan to use existing code, I wouldn't be surprised if it was really slow going... Dovetail games is an interesting option I hadn't thought of. They did seem to manage to bring RailSimulator from the brink of death into something successful, maybe they can do the same for a Flight Sim. Redbird also recently hired several people who worked on Flight, so that is another one high on my list. I saw a few people speculate that it would be Cascade Game Foundry, but none of them that I know of have much experience with any recent FS stuff. Lockheed could have bought the rights to the newer Flight stuff, but it doesn't make a lot of sense to me since the two codebases have diverged a lot. Unless they just want it to market it as an entertainment product, but that doesn't seem their thing. A part of me still thinks this is all a misunderstanding, though. It will be interesting to see how things unfold. E3 isn't over yet...
June 11, 201411 yr dead platform (the PC) Although the PC has lost some of market share, it's definitely not dead ... Intel reported 42% of it's earnings are from PC's alone with even a slight increase in 2014. http://www.pcworld.com/article/2088900/pcs-drive-intels-earnings-but-bay-trail-android-tablets-are-on-the-horizon.html But realistically, flight simulation is going to always (and I do mean always) require absolutely the best technology of the day to enjoy ALL that it has to offer visually ... mobile devices simply can't provide that even if heat and cooling are addressed. Power consumption is always going to be a thing of the household desktop computer ... just no way to get 1500 watts into a mobile device (safely) and current high end desktop computers are looking at a future with two PSU (1000 watts each) -- GPU's are hungry for power consumption and continue to move in that direction as they are able to process more visually. Sure people compromise their flight sim experience on mobile computers, but there is no doubt it's a compromised experience and doesn't move one closer to the goal of "as real as it gets". Cheers, Rob.
June 11, 201411 yr Although the PC has lost some of market share, it's definitely not dead ... Intel reported 42% of it's earnings are from PC's alone with even a slight increase in 2014. http://www.pcworld.com/article/2088900/pcs-drive-intels-earnings-but-bay-trail-android-tablets-are-on-the-horizon.html But realistically, flight simulation is going to always (and I do mean always) require absolutely the best technology of the day to enjoy ALL that it has to offer visually ... mobile devices simply can't provide that even if heat and cooling are addressed. Power consumption is always going to be a thing of the household desktop computer ... just no way to get 1500 watts into a mobile device (safely) and current high end desktop computers are looking at a future with two PSU (1000 watts each) -- GPU's are hungry for power consumption and continue to move in that direction as they are able to process more visually. Sure people compromise their flight sim experience on mobile computers, but there is no doubt it's a compromised experience and doesn't move one closer to the goal of "as real as it gets". Cheers, Rob. By all means I agree with you I'm just going by, " What they say" and everyone from MS to Apple is buying into it. I'd love to see what these companies are using in the office to get real work done because in the offices I work in mobile is not practical... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 11, 201411 yr Commercial Member I'd love to see what these companies are using in the office to get real work done because in the offices I work in mobile is not practical... I'd imagine the desktop operating systems that they both have available and continue to develop/sell (Windows and OSX)? Brandon Filer
June 11, 201411 yr Yea I know, the old system was great. You make a stupid comment you knew right away although I stand by what I said. If FLIGHT was the only thing purchased in this agreement why develop it for a dead platform (the PC)? As a new developer you'd want to get the best bang for the buck by reaching the most people. From the looks of it in the entertainment world that would be the XBOX ONE or the PS4. Seeing as this is a MS product optimized for a Windows based system XBOX would be the logical choice (heck, FLIGHTS front end interface is already optimized for a platform like XBOX). If Tom is right about the whole franchise being offloaded then all bets are on the table but I can't see FLIGHT coming back to the PC from a new development house with bright forward thinking ideas. If that was the case they would have taken a page from LM and been all over this community fishing for ideas. I agree with one poster that FLIGHT on the XBOX will bring in a lot of new blood which is what this community needs. Flight Simming is like drugs, you start off with the light stuff but end up using the hard stuff. After that your too far gone in the ecstasy of PMDG, Aerosoft, and FSDT... :Party: I keep seeing more and more articles that PC gaming is far from dead... http://www.ign.com/articles/2013/09/04/why-pc-gaming-has-exploded http://arstechnica.com/gaming/2014/04/analyst-pc-gaming-now-brings-in-more-money-than-console-gaming/ http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting
June 11, 201411 yr I keep seeing more and more articles that PC gaming is far from dead... http://www.ign.com/articles/2013/09/04/why-pc-gaming-has-exploded http://arstechnica.com/gaming/2014/04/analyst-pc-gaming-now-brings-in-more-money-than-console-gaming/ http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting Again I agree but the bag of goods that's being sold to the public says something different. Windows 8 is a failure (although Brandon above might disagree) because the truth is PC's aren't dead and a mobile orientated OS doesn't play well on a desktop. PC's still have a use/purpose and mobile has it's place. I use both but as someone said above for simming you can't beat a PC. A new company buying only FLIGHT might see things differently. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 11, 201411 yr Commercial Member An agreement that includes FSX and Flight would definitely be great. Whatever team gets to work on the project could potentially combine the best of both worlds. Windows 8 is a failure (although Brandon above might disagree) because the truth is PC's aren't dead and a mobile orientated OS doesn't play well on a desktop. I'm not Microsoft, so I don't have numbers obviously, but I can imagine as far as sales, it has probably not gone well for them. However, it is completely usable on a desktop. Many people just don't like change. I never had that problem, at least not for long (I hated the start menu before I used it). It was actually my friend screensharing the Developer Preview on Skype where I first saw what it was like to use and by the time I installed it, I was already a little familiar with it. Brandon Filer
June 11, 201411 yr I think it will be great if Dovetail really has bought and resurrects Flight. Flight was a nice core and just needed a different strategy in terms of what features and content should have been made available and when. Even if it isn't hard-core sim replacement for FSX/P3D, it could be a nice "sim-lite" that helps the hobby grow. It would be nice if our previous DLC purchases are recognized somehow. If they are, I could see myself reinstalling Flight and seeing where Dovetail takes it (Don't worry. I'll make sure keep Flight and FSX several folders apart to prevent one from trying to erase the other off of my hard drive, which apparently is a major concern...). However, if I would have to pay for the core game and/or rebuy my DLC, I'll probably sit it out for quite a while.
June 11, 201411 yr As I have already mentioned, this is still just a rumor. You do not know whether Dovetail Games will takeover, or if Microsoft will take another route... I'm not trying to be negative here, but the future is uncertain. We can only wish for the best outcome for the game and for us, but there is no solid proof. I believe that the DLC you have already brought, could be played offline with Stone's next release of the toolkit. Kavinda J.D ^_^
June 12, 201411 yr I think it will be great if Dovetail really has bought and resurrects Flight. Flight was a nice core and just needed a different strategy in terms of what features and content should have been made available and when. Even if it isn't hard-core sim replacement for FSX/P3D, it could be a nice "sim-lite" that helps the hobby grow. It would be nice if our previous DLC purchases are recognized somehow. If they are, I could see myself reinstalling Flight and seeing where Dovetail takes it (Don't worry. I'll make sure keep Flight and FSX several folders apart to prevent one from trying to erase the other off of my hard drive, which apparently is a major concern...). However, if I would have to pay for the core game and/or rebuy my DLC, I'll probably sit it out for quite a while. Exactly my thoughts. If all of my DLCs become available in a future product, then I will surely re-install MS FLIGHT's successor, if this is really what we're talking about... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 12, 201411 yr It's funny I was thinking about uninstalling Flight last week to save a bit of disc space but think I might keep it on a bit longer. Looks like it wasn't just a select band of lunatics like us who saw the potential in the engine:) i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
June 12, 201411 yr Looks like it wasn't just a select band of lunatics like us who saw the potential in the engine:) There are still a lot of us lunatics out there that just won't go quietly into the night. Steve
June 12, 201411 yr What is needed is for a game like FarCry3 to incorporate flight simming so as you can drive round the countryside running over anything that moves and when you get sick of that you drive to the nearest airstrip and jump in a beat up plane and take off dodging all the rockets coming at you from the crazy pirates below. i.e. merging first person land based gaming with flight simming is the ultimate.
June 12, 201411 yr What is needed is for a game like FarCry3 to incorporate flight simming so as you can drive round the countryside running over anything that moves and when you get sick of that you drive to the nearest airstrip and jump in a beat up plane and take off dodging all the rockets coming at you from the crazy pirates below. i.e. merging first person land based gaming with flight simming is the ultimate. No thank you. We can leave that sort of "gaming" to the EA people with their Xboxes and PS whatevers. I prefer to have a flight simulator period and I'm sure most in these forums would agree. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
June 12, 201411 yr Rob was certainly being sarcastic because, as it happens with most simmers, also thanks to the poor job that the managers of the MS FLIGHT project an MS did, driving many to see MS FLIGHT as an arcade flight simulator.... Those who continued using MS FLIGHT are certainly still having a great time every time they start and play it for a while. I uninstalled it mainly because I was very disappointed with the treatment MS gave to their users, but a re-birth of this project will certainly have me in the first line of users :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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