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No 64-bit P3D coming according to Orbxs' John Venema

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What's the latest clarification from Lockheed Martin?

 

Just read between the lines. As Rob has stated, he is not allowed to talk about these things. But reading through his statements paints a pretty clear picture to me. But in the end, it's all just wait and see... The speculation is taking no one of us anywhere...

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

 

 


I would advise caution before jumping into wild speculation. Wild speculation about the future of a 64bit P3D version based on a single persons post who is NOT involved in the development of P3D just isn't wise IMHO.

 

Well stated Rob.

 

Scott

 

 


What's the latest clarification from Lockheed Martin?

 

I'm not at liberty to say (made that clear earlier), but I'm certain if LM feel they need to clarify they will ... but they do NOT want me to make that clarification (and I'm glad ... as it should be). 

 

 

 


Rob, most respectively read, but...I will direct you to LM's very own greeting page,

 

There are many 3rd party products on LM's web site, yet I haven't seen any other 3rd party content provider post any such statements?  Not PMDG, not Carenado, not Majestic, not RealAir, not Captain Sim, ... just John V. 

 

 

 


That those that have eyes...see...let those that have ears, listen....

 

I see a lot of things, and about 10% of them are accurate.  You really worried about XP10 Mitch?

 

Cheers, Rob.

This is from our very own AVSIM. November 2013 with Prepar3D Program Lead Wes Bard.

http://forum.avsim.net/page/index.html/_/pri-news/lockheed-answers-community-questions-r1819

We’ve put a lot of thought and research into a 64-bit version of Prepar3D.  It is in the roadmap, but I can’t promise you when it will be released.

 

Also November 2013 (Wes Bard)

http://airdailyx.blogspot.co.at/2013/11/airdailyx-interview-with-wesley-l-bard.html

The 64-bit question is a great one, and it's kind of tied directly into backwards compatibility. When we do go 64-bit, most of the currently compiled add-ons won't work.

 

November 2014 (Saul P3D Team Forum Moderator)

http://www.prepar3d.com/forum-5/topic/yet-another-x64-thread/

Yes, LM is working on 64bit. No information is available for a release scheduled.

Neil Andrews.

Fight or Flight - YouTube | Twitter

The irony of his comments about someone else having to spend money and resource making him some conversion tools.. which if they even did (silly move) he would use and pitch you 15 upgrades and a lovely story of it how it took him the past 15 years to create all new products and charge you 10x what you most likely paid for your new 64bit P3D. Oh and of course no upgrades, its a new platform </sarcasm>

 

Maybe someone who is exploiting the market to the fullest at the moment would just prefer things not to change for as long as possible..

--


Martyn Pearson

Quote:

"Despite the constant rumours around various forums, LM have absolutely no plans to go to 64-bit because it will effectively kill all third party compatibility not to mention create a huge retooling workload for their own internal scenery and file assets. 

Their approach is to constantly improve the efficiency of the 32-bit engine to use less and less resources, which allows them to add new features within the 4GB VAS limit. We are seeing proof of this work in the recent 2.x releases.
In any case, if a 64-bit sim platform emerges it would need to come with significant porting tools for Orbx to move our IP across to it and support it. Whoever makes a 64-bit sim would also need to have a lot of experience with the FSX core structure so they can write the tools needed to port third party content. 
No new sim will survive without third party content - MS Flight is the classic example of that."

 

Who says we need ORBX on a new 64-bit platform? Don't get me wrong, they have done wonderfull things to FSX but i get the impression that JV doesn't want LM to develop a 64-bit platform because it's to much work for ORBX. I just can't believe that some people don't wish for a better, newer platform because of backward compatibility reasons, that's crazy if you ask me. Forget backward compatibility and move on, in 5 years time you have all your new 64-bit add-ons paid for again.

MSI MPG Z490 Gaming Plus | Intel Core i9-10900K @ 5.3GHz | 64GB Corsair Vengeance | Gigabyte GeForce RTX 3090 | 500 GB M.2 NVMe for win | 2TB M.2 NVMe for FS2024 | TrackIr v5 | Honeycomb Alpha & Bravo | Thrustmaster Hotas Warthog

Eric from EHAM, a flying Dutchman.

 

^^exactly. And someone else will come in and fill the gap.

Mitch, Xplane has significant feature compromise for a lot of us, namely very poor ATC and ridiculous Ai, poor seasonal coverage, lack of a decent weather program.

and limited lod radius at altitude

 

 

Just LOL

well for ATC you have Vatsim ,IVAO lot better then default or any ... ,, season is now possible winter summer automaticly ,and you probably never tried world traffic .... did you tried xplane in lately ?? check the next update 10.40 weather should be fixe with unlimlted LOD

i7 4777k 4.6mhz, 32gddr3, GTX 760 4g sci ,Saitek x52,yoke and quadrant, 60 Led . SSD

 

You really worried about XP10 Mitch?

--------------------------------------------------------------

 

Nope...but I really, really was looking forward to a 64 bit P3D release.  Truly...., but as you are pointing out, Rob......John V. is not salaried by LM...and yet...he would be (I'd think) , one of the first persons to roar out, that the P3D franchise is heading 64 bit...if anything, to divert prospective 64-bit wish-holders, away from XP...where his company is not invested, one iota.  That is a strong impetus, if anything.  The way I parse it anyways...

 

 

Not PMDG, not Carenado, not Majestic, not RealAir, not Captain Sim, ... just John V. 

---------------------------------

 

Yes...and my take, is that John V. is the big boy, (in sales volume) in THAT sandbox....

 

 


did you tried xplane in lately ?? check the next update 10.40 weather should be fixe with unlimlted LOD

 

And that's the never ending story with XP, everything is coming......

The problem is it never does , Austin thinks the 20 aircraft Ai limit is "perfect" (his words)

The ATC was supposed to be getting worked on but there is little evidence of any progress.

If it gets these two things then I may just look at it again but for now it is an incomplete package with little (relative to FSX/P3D) developer support.

Glad you are enjoying it though, that's all that matters in the end.

Don't get me wrong, they have done wonderfull things to FSX but i get the impression that JV doesn't want LM to develop a 64-bit platform because it's to much work for ORBX.

 

-------------------------------------------------------------

 

If you made your living off of a platform, of which you hold no title to...but without it...your company would have no reason to exist...would you wish to see no advancement of a platform that you don't have to invest a dime into producing....?!?!?!?!?   Not the way that I read this...I actually read into it, that he is as bummed as the rest of us, (seen through his pocket book).   I see, that he is merely telling us as a dev...that LM...has no intentions at the time he posted, to convert their investment to a 64 bit architecture. I think that a prior poster has it dead on...as far as LM is concerned, we are a fringe and piggy-back market, to their commercial/government/military leanings....   LM is not Disney Land...but a serious military sub-contractor...that has helped direct world politics by means of technology and metal-muscle. We are ah..'recreational' to say the least, lol.

Sesquashtoo, I read all of your posts in William Shatner's voice :)

Neil Andrews.

Fight or Flight - YouTube | Twitter

Sesquashtoo, I read all of your posts in William Shatner's voice :)

ROTFLMAO!   Good one...you made me smile...but as to his financial standing..and mine...the 'voice' would not be quite accurate as pertains to mine...., LOLOLOL!

 

"Oh..just name your price...and Lisbon awaits!"  :rolleyes:

 

 


LM have absolutely no plans to go to 64-bit
 AND

 

 


In any case, if a 64-bit sim platform emerges it would need to come
 

 

This is what you call doublespeak.  There are a few other clues in there.  Words like Kill, Huge, Constantly, Significant, seem to be pushing pretty strongly at something. 

 

 

 


No new sim will survive without third party content
  Maybe his real concern is ORBX won't survive the port.  Maybe it's him trying to come to a realization that his development model needs to change.  First comes denial. 

 

Flight Simulator came before the pretty scenery.  It's the well in the village.  Without the well, the village goes away.  Not the other way around.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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