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Skymaxx 3.0 Announced

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nice but wasn't 2.0 just a few months ago  :smile:

 

New stratiform clouds! Stratus and overcast cloud layers may now be represented by thick, volumetric clouds.
- Extends all the way to the horizon
- Both solid and broken stratiform representations
- Advanced lighting model with real Mie scattering and fogbows!
- Realistic in-cloud effects for convincing IFR landings and takeoffs
- Simulated scud layer
- Real simulation of single, double, and multiple scattering of sunlight and moonlight through the clouds
- Even faster than SkyMaxx Pro 2's clouds!
 
Vastly increased cloud draw distances!
- 3D volumetric cloud layers adjustable up to 200KM wide
- Uses "dynamically generated imposters" technology to keep frame-rates up
- Convincing high-altitude weather for jetliner pilots
 
Soft cloud / terrain blending
- Adjustable soft blending of any cloud type with terrain
- Makes for gorgeous ground fog, or clouds surrounding mountaintops!
 
Improved memory usage and memory management tools
- Clouds now consume less video and system memory
- Real-time video and system memory monitor alerts you when resources get low
- VRAM and RAM usage displayed in the SkyMaxx Pro configuration screen
- VRAM usage reported is the actual usage reported by the video drivers, not an estimate
 
Integration with SoundMaxx
- Lightning effects in SkyMaxx Pro 3 will trigger 3D positional thunder sound effects when SoundMaxx is installed
 
Lots of extra polish.
- Rendering anomalies with lightning addressed
- Better darkening of clouds as the sun sets
- Cloud layers automatically avoid visually distracting intersections
- Improved appearance of cloud shadows in low-visibility conditions

 

 

https://youtu.be/yLYqLe3k6_g
 

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Yep just received the mail too, amazing stuff! Waiting for the release to buy it. Great promo video and screenshots.

 

" - Even faster than SkyMaxx Pro 2's clouds! "  this is really good news.

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Wonderful, SMP is a must have for me :-)

 

Does anyone know if this is a free or a paid update?

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Wonderful, SMP is a must have for me :-)

 

Does anyone know if this is a free or a paid update?

 

Paid upgrade, 50% off for current owners for the first 60 days after release.

 

I'm okay with it, the features it's bringing look absolutely superb.  Along with the supposedly upcoming FSGlobal weather, we may have a lot to look forward to in our skies soon!

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nice but wasn't 2.0 just a few months ago  :smile:

No, it was released over a year ago. August 20, 2014 to be exact.

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Very promising features. I especially liked the stratiform clouds in the video. And finally a decent ground fog layer for X-Plane!

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Always been happy with SkyMaxx but with this edition, I'm not really seeing a large visual improvement (though the list of features sounds great) I will have to see more.

 

Or I might buy it just because.... (I can be that way)

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Always been happy with SkyMaxx but with this edition, I'm not really seeing the visual improvement (though the list of features sounds great) I will have to see more.

 

The extended draw distance & the stratiform clouds shown in the video they've released are what have me excited.

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Always been happy with SkyMaxx but with this edition, I'm not really seeing a large visual improvement (though the list of features sounds great) I will have to see more.

 

Or I might buy it just because.... (I can be that way)

 

Ooooh, dunno Devon, two big things that jump out are the fog layer and unbroken fluffy cloud layers. They look like pretty large visual improvements. 

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The video is great but not having any versions of SMP I can't tell the difference. Maybe at a later date till than Murmur clouds are nice.

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I really like the lighting effects within the clouds and the unbroken layer. This looks very nice. I still feel the view of the clouds from ground level looks slightly off such as at 1.33 in the video. It gives the effect that the clouds are very low They don't blend well with the sky to give a sense of depth and altitude. Maybe its also the sky colours.

 

Overall, still a great step forward.

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I still feel the view of the clouds from ground level looks slightly off such as at 1.33 in the video. It gives the effect that the clouds are very low

They ARE low. Nevermind the fact that X-Plane is responsible for altitude appearance. Seems it's doing what it should!

 

They don't blend well with the sky to give a sense of depth and altitude. Maybe its also the sky colours.

Sky colors are and always have been changeable. Not only are there custom sets with SkyMaxx Pro, but you can add others. That's the beauty of preference and giving you freedom of choice! :)

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Noobie question here - what's the FPS loss to visual improvement ratio? Would I lose much of my, already only ~30-35FPS, in order to achieve satisfactory visual effects?

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Noobie question here - what's the FPS loss to visual improvement ratio? Would I lose much of my, already only ~30-35FPS, in order to achieve satisfactory visual effects?

 

SMP V2 usually performed better than default clouds.

V3 says it should be faster than V2 , so I think you might get better FPS actually.

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Noobie question here - what's the FPS loss to visual improvement ratio? Would I lose much of my, already only ~30-35FPS, in order to achieve satisfactory visual effects?

 

This is what I wonder too, If the clouds extend out to the horizon now, then whats the hit?

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This is what I wonder too, If the clouds extend out to the horizon now, then whats the hit?

 

It will always take more cycles to draw more clouds than fewer clouds, but we've taken steps to minimize any performance hit from extended cloud draw distances:

 

- SMP3 uses "dynamically generated imposters" for clouds more than 50km away, which is a way of very quickly drawing lots of distant clouds all at once.

 

- Our configuration screen now includes a real-time VRAM and system RAM monitor, so you can experiment with different draw distances and see the effect on available RAM on your system. Performance should be good as long as you ensure you aren't exhausting your computer's memory resources.

 

I can't really make any categorical statements about performance, as it depends a LOT on your system specs and what other add-ons and scenery you've installed. But I can say we've taken a lot of steps to keep performance fast even when you crank up the cloud draw distance. As in SkyMaxx Pro 2, the draw distance is configurable, so you can strike the balance that works for you.

 

You'll notice our promo video is running at a good frame-rate and shows clouds drawn to the horizon. That's reflective of what I see on my own system as well.

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You'll notice our promo video is running at a good frame-rate and shows clouds drawn to the horizon. That's reflective of what I see on my own system as well.

 

Maybe we could get to know the PC's specs that the video was made on to use as a reference point then? :)

 

Anyhow, I am sure that with vast amount of configurable options we can make it work, I kind of like how it looks on the presented video. 

 

Cheers!

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Good idea. I find in V2, that's its impossible to run clouds at any distance. So i wonder if I will be able to with v3.... 

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Ooooh, dunno Devon, two big things that jump out are the fog layer and unbroken fluffy cloud layers. They look like pretty large visual improvements. 

 

My internal jury is still out until I see more of it in actual motion and under varying conditions. The question is, is there is enough difference to make it worth it. (for me)

 

If I qualify for the 50% off, that makes the decision a bit easier.

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Maybe we could get to know the PC's specs that the video was made on to use as a reference point then? :)

 

Anyhow, I am sure that with vast amount of configurable options we can make it work, I kind of like how it looks on the presented video.

 

Cheers!

Our beta team consists of a wide array of normal day machines to get as best a test bed as possible. No performance issues have been mentioned what so ever aside from wondering how we were able to not compromise performance.

 

I think it's safe to say that if you can run SMP 2, you'll easily and happily run 3 with its smaller footprint through memory optimizations.

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Well, flip me sideways with a barge pole, I wasn't expecting such an improvements as these. I admit that v2 is permanently disabled in my XP but my wallet will be opening for v3. The clouds extending to the horizon is a game-changer for me (a veritable tube jockey's delight).

 

Let the countdown begin... soon I hope?  :Party:

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