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P3D 64 bit status

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Agreed.

But seems that someone in this thread has repeatedly bashing other platforms which gives me a feeling that "That particular platform is the king and the others are rubbish".

 

That be true, but I'm not to concerned about bashers as you call them. I'm not interested in response to those types of posts. You guys really don't need to defend your choice of flight sims.     

 

If I like what I see and does what I want that's all I'm concerned about. My only interest is what future developments are coming my way in the flight sim arena.  P3D-64 and Xplane 11 are the two I'm excited about. Fun stuff coming are way don't you think!

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  • I have tried X Plane couple of times, and it has a long, long way to go to even catch up with 32 bit P3D. 

  • Complet3D...I like that, but how about:   Repair3D (Microsoft might get offended) Prepar3D64 (Nintendo might take issue with this one) Be-Prepar3D (to shell out a ton of cash for this!)   Regard

  • from what I've seen right now, I agree with you. From what I saw from the xplane 11 stuff and thier engine they are working on, it will be way ahead of p3d.

No one will be able to answer your first question, and those being able won't do it. However, given all other simulators in development (XP, AeroflyFS2, and DTFS) are 64 bit I would expect they'll release one pretty soon.

 

Most probably this wil be either Prepar3d 4.0 or something completely new (call it Complet3d 1.0) and has to be paid for again.

 

Kind regards, Michael

Complet3D...I like that, but how about:

 

Repair3D (Microsoft might get offended)

Prepar3D64 (Nintendo might take issue with this one)

Be-Prepar3D (to shell out a ton of cash for this!)

 

Regardless of the name, you'll still have to pay.

Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

 

Repair3D (Microsoft might get offended)

 

That's by far the best name to describe my P3D experience all time :-D

A lot of tweaking, installing, configuration.... to fly a little ;-)

 

After trying X plane I would like to have:

 

- The X Plane engine

- PMDG add ons (777 and NGX) / Aerosoft Airbus

- AS2016 for X plane

- some Airport scenery

- GSX

 

And I would be pleased and switch to X Plane ;-)

A mixture of both worlds would be the ultimate sim for me.

 

I have no big expetations from a switch to 64bit. All OOM issues are gone for me since I think 3.1...

Never had an OOM ever since.

 

But when I fly in X plane, especially at night.... I know what I am missing graphically in P3D.

Best thing to do is to acknowledge that any 64bit sim is going to be a 'new' sim as such, & to realise that few, if any existing add-ons will work! So, no moans & groans if you existing older 32bit stuff will not work in  a brand new 64bit sim.

​And do not expect any rebate for getting a 64bit version if you already have a 32bit version. 

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

I, as a software developer, do not see an extrem workload when switching to 64 Bit. Sure, there are some issues to solve - but switching software from 32bit to 64bit isn't rocket science....

I see the biggest trouble in all the libs that are used. They also need to be converted to 64bit.

1st.  LM is not in the business of selling to FS hobbyist.  Their core business is producing Mil Spec and FAA approved Training Sims for commercial and military enterprises.  We are fortunate that they have allowed a window for us to take advantage of their developments

 

2nd.  64 bit will not make your sim run faster, that is the processors job. The only advantage to going to a 64-bit machine is that it allows you to break the 32-bit memory barrier so that you will be able to use all of your installed memory   In short, no more OOM because of those highly detailed add-ons that we all love so much.

 

LM is going 64-bit because it will allow them to create better training scenarios for their customers where the little details can be very important.  The last thing you want is an OOM error on your F18A bombing run.    

 

3rd. We run 32-bit software on 64-bit machines all the time.  I am sure that the developer community will figure out a way to do it on a 64-bit sim.  Having spent over $1500 dollars on just scenery add-ons, it will be the decision point for me.

 

4th. LM is continuing to develop and upgrade the old FSX platform.  They now have superior memory management which is dynamic and no longer loads everything into the sim, only the parts that are needed which reduces the VM load.  For example, I was able to make a 3-hour flight down the Pacific Coast fully populated with maxed out Orbx scenery without a crash.

 

It isn't perfect, I no longer have to do a reset due to an OOM crash, but now I will get these short 10 to 15-second pauses while the sim catches up and then continues the flight. A small annoyance that I can live with.

I am using v3.3 which so far has been the best platform that I have flown.

 

Back to the original subject.

 

Unless your flying requires the extra memory access a 64-bit sim is not necessary, so don't worry about it.  

If you want a faster sim, buy a faster processor.

 

:smile: I want to give a big thank you to LM for deciding not to lock up out of their platform and providing us support as needed. :smile:

 

 

 

Dale "Gypsy Pilot"  Evans

 

 

 

1st.  LM is not in the business of selling to FS hobbyist.  Their core business is producing Mil Spec and FAA approved Training Sims for commercial and military enterprises.  We are fortunate that they have allowed a window for us to take advantage of their developments

 

2nd.  64 bit will not make your sim run faster, that is the processors job. The only advantage to going to a 64-bit machine is that it allows you to break the 32-bit memory barrier so that you will be able to use all of your installed memory   In short, no more OOM because of those highly detailed add-ons that we all love so much.

 

LM is going 64-bit because it will allow them to create better training scenarios for their customers where the little details can be very important.  The last thing you want is an OOM error on your F18A bombing run.    

 

3rd. We run 32-bit software on 64-bit machines all the time.  I am sure that the developer community will figure out a way to do it on a 64-bit sim.  Having spent over $1500 dollars on just scenery add-ons, it will be the decision point for me.

 

4th. LM is continuing to develop and upgrade the old FSX platform.  They now have superior memory management which is dynamic and no longer loads everything into the sim, only the parts that are needed which reduces the VM load.  For example, I was able to make a 3-hour flight down the Pacific Coast fully populated with maxed out Orbx scenery without a crash.

 

It isn't perfect, I no longer have to do a reset due to an OOM crash, but now I will get these short 10 to 15-second pauses while the sim catches up and then continues the flight. A small annoyance that I can live with.

I am using v3.3 which so far has been the best platform that I have flown.

 

Back to the original subject.

 

Unless your flying requires the extra memory access a 64-bit sim is not necessary, so don't worry about it.  

If you want a faster sim, buy a faster processor.

 

:smile: I want to give a big thank you to LM for deciding not to lock up out of their platform and providing us support as needed. :smile:

 

 

 

Dale "Gypsy Pilot"  Evans

 

Wouldn't your 10 to 15 second pauses ( wow that is a long time) be reduced greatly by installing an SSD? 

 

 

 

Was just reading a comment by Rob A. over at AirDailyX with a sidenote like "...maybe 64bit already coming in v3...". Don't know how much beer was in play, but anyway: Just to keep the noise steady here...

 

 


I don't have P3D on my hard drive, it ain't worthy of it.

 

That's an odd thing to say ... so how would you know it's "worth" if you've never put it on your hard drive?  If I proceeded with such a philosophy, then I probably wouldn't have Xplane installed or FSX or DCS or aerofly 2 or P3D ... probably wouldn't have any simulator installed.

 

All I see from these "Xplane is better" comments in the P3D forum is exposing a level of fear of what 64bit P3D means to Xplane's future ... is that really the perception some of you are trying to express?  If so, then I don't think that fear is helping xPlane ... xPlane is more than capable of standing on it's own two feet with it's existing user base and content - I hope, pretty sure it can.

 

I highly recommend you try as many platforms as you can, you don't need to persist with them all but it'll give you an understanding of the real differences, and what some platforms do better than others and how to evaluate those strength and weaknesses in such a manner as to provide the development teams of those platforms with feedback to help them improve.  

 

The best place to start an Xplane vs. the rest debate (for the 1000'th time) is NOT in the P3D forum, I'd encourage you folks to use another forum that is neutral to all.

 

Cheers, Rob.

Here's a more productive question:  why would a company like Lockheed Martin, buy a portion of Microsoft's Flight Simulator, only to maintain it at 32-bit?  They have to realize by now that 64-bit computing is a veritable goldmine to be tapped in to.  I mean, if LM is in the biz to produce high-quality flight simulator software, why didn't they jump on 64-bit a long time ago?  X-Plane has been doing it for a while now and FSX, while produced by DTG, is moving forward with 64-bit to.  What is taking LM so long, or were they only using the ESP rights to create a base to which they can move forward into 64-bit?  It almost seems like every time LM releases a version, people get bent out of shape that there wasn't a move forward to 64-bit and so after a release, people spend time in between releases, clamoring for 64-bit.

 

If the vast majority of flight sim users are already working in a 64-bit environment, with higher end systems, plenty of physical memory to handle the demands of 64-bit, then why can't they just come out and say "yes, we are currently working on a 64-bit version"...that sure would satisfy me, as I am sure a lot of others.

 

Sorry, this was totally a rant.  There isn't enough time in the day to keep up with every single discussion in the FS world, so when this topic springs up, I gotta see what's going on.

Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

 

 


so how would you know it's "worth" if you've never put it on your hard drive

 

I gave it a full 30 day tryout (2 times different versions) and with all honesty I just did not like what I saw, and so in my world it was not worth the space it takes on my SSD drive.

 

 

 


All I see from these "Xplane is better" comments

 

 
I have never said or implied that one sim is better then the other but some here have
 

 


is exposing a level of fear of what 64bit P3D means to Xplane's future
 
Really, is that a fact?

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Not going to do the dance with you Carlos, sorry, don't have time and it's been done many times before ... start a new thread in hangar chat about how worthless P3D is for you.  BTW, you actually get 60 days not 30 days per refund policy.

 

 

 


then why can't they just come out and say "yes, we are currently working on a 64-bit version"...that sure would satisfy me, as I am sure a lot of others.

 

It wouldn't ... because the next question is "when?", and then the next question after that is "will all our 3rd party content be compatible?" and then the next question after that is ... satisfaction is never achieved.  Besides many people wouldn't believe it until they get it and use it.

 

Wes Bard (LM's PM at the time) had indicated there will be a 64bit version in the future but NO ETA ... Wes has moved on to other opportunities and Adam B. took over as PM ... being under NDA I can't confirm or deny a 64bit product.  But I think most will be aware that DTG Flight School, moved to 64bit pretty quickly and they are using a similar code base.

 

Most of the pieces to the 64bit puzzle are available to public if you search for it and/or scan thru your P3D core folders to see what tools are being used to help produce P3D and put 2 + 2 together you'll see feasibility and what needs to change or not.

 

Cheers, Rob.

Not going to do the dance with you Carlos, sorry, don't have time and it's been done many times before ... start a new thread in hangar chat about how worthless P3D is for you.  BTW, you actually get 60 days not 30 days per refund policy.

 

 

 

 

It wouldn't ... because the next question is "when?", and then the next question after that is "will all our 3rd party content be compatible?" and then the next question after that is ... satisfaction is never achieved.  Besides many people wouldn't believe it until they get it and use it.

 

Wes Bard (LM's PM at the time) had indicated there will be a 64bit version in the future but NO ETA ... Wes has moved on to other opportunities and Adam B. took over as PM ... being under NDA I can't confirm or deny a 64bit product.  But I think most will be aware that DTG Flight School, moved to 64bit pretty quickly and they are using a similar code base.

 

Most of the pieces to the 64bit puzzle are available to public if you search for it and/or scan thru your P3D core folders to see what tools are being used to help produce P3D and put 2 + 2 together you'll see feasibility and what needs to change or not.

 

Cheers, Rob.

With all due respect Rob, not many common folk are aware of these extras.  Well, i should say that they really wouldn't be looking for things like this.

 

You statement about the NDA clause...do you work for LM?  Why did you sign an NDA?  Furthermore, what is the point to bringing something like that up?

 

This is like a zookeeper telling a pride of lions "oh yeah, I know what you're getting for dinner, but I can't tell you what it is, although it could be meat".

Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

BTW, you actually get 60 days not 30 days per refund policy.

 

Why do you keep reaching conclusions, I never said I bought it, I actually paid a 1 month subscription (twice ) when trying out 2 different versions.

 

Regarding you comments about not dancing along, well you were the one that put on the music Rob.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Rob has been a LM beta tester for years, and one who was very helpful to the community.

 

Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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