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VAS what VAS? in 3.4!

Featured Replies

  • Commercial Member

Sorry this a little off topic but steve if you could please explain.

I am using AM 116 thou i notice core 3 is really being utilized. Compared tonrest of cores are evenly spread.

Most of my addons are in 1.3.7

 

Cheers

Mike

Don't worry Mike that's the way these sims work properly, one major core the rest even(ish). That's why the AM is designed to help keep that core free of other work. It already has a lot to do so we try to preserve that core for the sim.

Steve Waite: Engineer at codelegend.com

  • Replies 97
  • Views 13.5k
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  • Last Reply

Nevermind you add RAAS from fscrew on top of your airplanes fscrew and your looking at 300 to 400mb in VAS with just those two. Uninstalled both and I just did a 10hr flight from FT EHAM to FSDT CYVR in the PMDG 777, scenery complexity slider all the way right, vegetation all the way right (FTX Trees) and autogen dense. No issues. Loving it.

Eric 

 

 

Don't worry Mike that's the way these sims work properly, one major core the rest even(ish). That's why the AM is designed to help keep that core free of other work. It already has a lot to do so we try to preserve that core for the sim.

Thank you

Finished my duty EHAM-EKCH with 650mb to spare.

 

No vectors but dense autogen and maxed complexity. LOD 4.5 but tesselation on ultra. Great crispy textures beneeth. Even at FL390. No SLI. 376.33

 

Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

Standing by while everyone tries to make the OP's sim OOM lol

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Finished my duty EHAM-EKCH with 650mb to spare.

 

No vectors but dense autogen and maxed complexity. LOD 4.5 but tesselation on ultra. Great crispy textures beneeth. Even at FL390. No SLI. 376.33

 

Michael Moe

 

NGX with FS2Crew activated?

38.jpg

Brynjar Mauseth 

NGX with FS2Crew activated?

Correct and with GSX at both airports. HD2048 and overcast at 200 feet yesterday at EKCH. Cloud covering 100nm and one notch to the left on covering (High)

 

Gate C13 and departing rwy 09

 

Landed at 22L

 

Mytraffic at 5%.No road traffic or other

 

3.4.9.18400

 

Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

 

 


Standing by while everyone tries to make the OP's sim OOM lol

 

LOL

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Is the VAS issue going away once and for all this year w/ 64-bit P3D?  I haven't paid close attention to much for a long time but read Orbx's announcements for 2017 and it appears they could be talking about 64 bit content for both P3D and of course XP and maybe they are building their own flight sim using a top tier 3d engine.   Maybe they already make content for XP I don't know, but if they do or will does this mean seasons will come to XP?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Correct and with GSX at both airports. HD2048 and overcast at 200 feet yesterday at EKCH. Cloud covering 100nm and one notch to the left on covering (High)

 

Gate C13 and departing rwy 09

 

Landed at 22L

 

Mytraffic at 5%.No road traffic or other

 

3.4.9.18400

 

Michael Moe

 

Lower settings than you, with FS2crew and gsx activated, landed with 325 MB to spare. My system has always been different than anyone else.

38.jpg

Brynjar Mauseth 

They decided against making XP scenery and will instead focus on Aerofly FS 2.

 

Interesting.  Is there something worth considering do we know for Aeroflot FS 2 over P3D, or it's just a newer FS with a long ways to go to catch up to P3D?  Because of the depth and content support for P3D it seems it would be a very long time before FS 2 would be able to catch up.  If they somehow developed a 3D engine that is fundamentally and significantly superior that might give it enough to make it successful over time.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Interesting.  Is there something worth considering do we know for Aeroflot FS 2 over P3D, or it's just a newer FS with a long ways to go to catch up to P3D?  Because of the depth and content support for P3D it seems it would be a very long time before FS 2 would be able to catch up.  If they somehow developed a 3D engine that is fundamentally and significantly superior that might give it enough to make it successful over time.

 

The main difference between any sim and P3D/FSX is the addons. In the last 10 years we've seen an enormous amount of addon development for FSX and the library contains everything you could dream up. The simulator itself has little functional value. AreoFly seems to be lacking a lot of what we expect, however with addon support, it has potential providing it has or will get a comprehensive SDK. I would like to see addon developers that build more products for simulators that offer more efficiency and are scale-able. I think this forum is the only place where end users have to discuss the technical details of memory management and fuss so much. If P3D went 64bit, it would be a step in the right direction, however with the price gouging that seems to be going on from some developers, I'll never be able to afford the hobby on that platform, so unfortunately P3D is not an option for me.

Jim Shield

Cybersecurity Specialist

 

 


The simulator itself has little functional value.

 

Well I have seen some silly statements in the all the years I have been visiting Avsim but that one takes the biscuit.

Name me one other Flightsim engine with the shear breadth of features that FSX/P3D possesses.

Whole round earth simulation, seasons, correct moon phases, complex weather simulation, 24000 airports with correct layout and Ai taxi ways defined, ATC, Ai system and finally a well documented SDK that has enabled all these third party addons to be developed.

 

Yep, little value, that why Lockheed martin spent millions buying the code.

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