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My experience switching from 4 to 6 cores (P3D v4.1)

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Hello,

I couldn't resist getting two more cores and I have decided to switch from i7-6700K to i7-8700K. I have made few benchmarks monitoring FPS rate through SimConnect (using my own tool).

 

My specs:
before: i7-6700K @ 4.7 GHz, MSI Z170A Tomahawk
after: i7-8700K @ 5 GHz, Asus TUF Z370 Pro Gaming

16GB RAM, Gigabyte GTX 1080 WF3, 512 GB SSD + 2TB HDD

As you can notice, the i7-8700K clock was running at slightly faster speed (+6%).

In VR test I had Oculus Tray tool with pixel density set at 1.5 and Oculus Dash 2.0.

 

Test case:
I have flown PMDG 737 on the same route from EPMO to EPWA through WAR at FL150.
For each setup I have performed 2 flights - one with regular monitor and another one with Oculus Rift in native VR mode.
I have been flying in exactly same, historical weather - 16th January 2018, 11:35 UTC with ASP4 and ASCA. Another addons include: FTX Global, Open LC Europe, Vector, Drzewiecki Warsaw X, Drzewiecki EPWA, FSGlobal Ultimate NG, Envtex + Envshade.
My graphical settings were medium with most of the settings slightly to the left, or in the middle.

 

Results (FPS):
1. i7-6700K @ 4.7 GHz (non VR)

average: 58.6
median: 57.6
st.dev.: 12.875

FPS chart:
https://image.ibb.co/hrA616/i7_6700k_1.jpg

2. i7-6700K @ 4.7 GHz (native VR)

average: 28.4
median: 23.1
st.dev.: 9.149

FPS chart:
https://image.ibb.co/dPOgZR/i7_6700k_vr.jpg

3. i7-8700K @ 5 GHz (non VR)

average: 62.1 (+6%)
median: 64.4 (+12%)
st.dev.: 11.082 (-14%)

FPS chart:
https://image.ibb.co/hWSEom/i7_8700k_2.jpg

4. i7-8700K @ 5 GHz (native VR)

average: 27.3 (-4%)
median: 23.2 (+0.4%)
st.dev.: 7.775 (-15%)

FPS chart:
https://image.ibb.co/i5Uuom/i7_8700k_vr2.jpg

 

Conclusion:
All six cores where running at 70-80%. GPU at same rate.
There is slight FPS gain in non-VR mode, but it could be explained with increased core speed. Suprisingly, there is no boost in VR mode.
However, what is worth notice is that standard deviation for i7-8700K is lower for around 2 fps (15%), and median is higher (12%) so it means we have more stable frame rate.

I have also noticed less bluries and faster textures and objects loading. I think that additional cores are used to process background tasks that load textures, objects and autogen. And that is confirmed with the quote from LM developer:

'The speed of the primary core will be the determining factor FPS assuming your settings have you CPU-bound. For raw FPS, less cores at a higher clock will yield better results. On the other hand, more cores will improve the speed at which new terrain textures, and autogen data load in.' (link here)

Lukasz Kulasek

i7-8700k, RTX 2080 TI, 32 GB RAM, ASUS TUF Z370-PRO Gaming, Oculus Rift CV1

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A nice little test. Personally, I am not really surprised that this 8700K does not provide more FPS than those due to the increased clock speed. However, it contradicts some user reports over the last months, but honestly, your results are more reasonable.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Nice comparison. I bought the 7700k right before the 8700k release and already knew that, for flight-simming, the difference would be small. Hopefully the future Cannon/Ice-Lake offerings will offer additional boost, specially for VR flying.

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe  | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49"

Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
 

Well, the single core performance of the 8700K is not much higher, so it is no surprise that the FPS are not that much higher.

As OP said: it should help in texture loading and reducing blurries, which it seems to do (but hard to measure) :-)

I think the biggest improvement  increased multicore CPUs will gain is obviously when P3d has been properly optimized for it. You could have a 100 core CPU at the moment and it wouldn't make much difference, its still far to reliant on the first core.

 

When/if that happens the improvement gain will be just as big as going from v3 to v4.

This proves one thing for me (who uses a 6700 presently), not worth to upgrade yet. 

Eric 

 

 

Thanks for taking the time to do this.

Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)

  • Author
1 hour ago, B777ER said:

This proves one thing for me (who uses a 6700 presently), not worth to upgrade yet. 

I agree. Funny thing is that just after I have switched to i7-8700K and have launched Prepar3D for the first time, I had that 'feeling' that everything is smoother and faster. I am glad that I have made that benchmark to prove my 'feeling' wrong :). I guess I just wanted to see better results...

Well, there is small improvement, but not worth the money at this time.

Lukasz Kulasek

i7-8700k, RTX 2080 TI, 32 GB RAM, ASUS TUF Z370-PRO Gaming, Oculus Rift CV1

It`s one of the reasons I went for the i7 7700k on a good deal for my flight sim build, I run 2 desktop PC`s both less than a year old, as for INTEL`s new ICE CPU we don't know what pin it will be on the 10nm chip may not be 1151. 

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

  • Commercial Member

Interesting results. Thanks for posting.

Could you tell me what program is used to get the graphs and statistics for the frame rates?

Thanks,
Pete

 

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

Could you test with a multi monitor setup if possible as I think that the 2 extra cores will help in such a setup over a 4 core processor ?

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Cheers can you load up the fsl 320.  PUT dynamic lighting on and fly to aerosoft EGLL at night with orbx England.  Interesting to see the results 

 
 
 
 
 
  913456
5 hours ago, twojastara said:

All six cores where running at 70-80%. GPU at same rate.

There is slight FPS gain in non-VR mode, but it could be explained with increased core speed. Suprisingly, there is no boost in VR mode.
However, what is worth notice is that standard deviation for i7-8700K is lower for around 2 fps (15%), and median is higher (12%) so it means we have more stable frame rate.

I have also noticed less bluries and faster textures and objects loading. I think that additional cores are used to process background tasks that load textures, objects and autogen. And that is confirmed with the quote from LM developer:

'The speed of the primary core will be the determining factor FPS assuming your settings have you CPU-bound. For raw FPS, less cores at a higher clock will yield better results. On the other hand, more cores will improve the speed at which new terrain textures, and autogen data load in.' (link here)

HT on or off? AM settings if any?

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

  • Commercial Member

Nice reporting, excellent work. Confirms what we know about 6 cores.  As I move forward from 4 cores, I'll be allocating 4 cores to P3D and the rest to other software I'm running. I expect I will maintain about the same FPS while having a bit more processing power in reserve for other running software.

 

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

  • Author
2 hours ago, GSalden said:

Could you test with a multi monitor setup if possible as I think that the 2 extra cores will help in such a setup over a 4 core processor ?

 

2 hours ago, tooting said:

Cheers can you load up the fsl 320.  PUT dynamic lighting on and fly to aerosoft EGLL at night with orbx England.  Interesting to see the results 

 

The problem is that my old CPU and motherboard is sitting in the box already waiting to be sold. But if I have more time, and I wouldn't find a buyer until then, I would do more tests. But I cannot promise that.

 

2 hours ago, Nemo said:

HT on or off? AM settings if any?

In both cases HT was off. No affinity mask.

I haven't changed anything in my sim configuration, or OS. I have just replaced new CPU and motherboard, upgraded BIOS and installed drivers.

 

3 hours ago, Pete Dowson said:

Interesting results. Thanks for posting.

Could you tell me what program is used to get the graphs and statistics for the frame rates?

Thanks,
Pete

 

 

Sure, the program is VfrFlight. I was developping for few years, but couldn't continue.

Interface is pretty clunky, but it does its job.

http://vfrflight.org

 

Cheers

Lukasz Kulasek

i7-8700k, RTX 2080 TI, 32 GB RAM, ASUS TUF Z370-PRO Gaming, Oculus Rift CV1

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