June 20, 20196 yr Having both a subscription and an outright purchase is good for me. I can try the Game Pass for a month, check out the sim (and anything else I find of interest) and if the sim going to meet my needs I'll purchase it. I have my eye on another sim that has both. A major advantage of the subscription version of that sim for me is that it doesn't use a dongle. In any case I'll spend less for a subscription for the amount of time I'll use the sim than I would to purchase it outright. Hook Edited June 20, 20196 yr by LHookins Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 20, 20196 yr 6 minutes ago, Ray Proudfoot said: FS Labs do the same for the Airbus so it’s got to be something they have to pay for with a current aircraft. There is no extra to pay for Concorde as it doesn’t fly any more. Or they simply foun an (stuipd) excuse to increase the prices. Otherwise the prices should be the same across all platforms and this is not the case. If MSFS2020 will help to stop all this I will consider it a victory and I will be happy about it, I will buy it any case couse it looks really good. Francesco Embraer 195 Type rated My Specs: MOBO: ROG Z390 Maximus Hero IX CPU: Intel i7-9700K @ 5.0 Ghz GPU: Nvidia GeForce GTX 3080Ti RAM: GSkill Trident 32Gb Gb DDR4 3200 Mhz MSFS, DCS World.
June 20, 20196 yr 17 minutes ago, Ray Proudfoot said: Because when you have up to 2 Petabytes of data Why are we thinking that much data is going to be involved? I find it highly unlikely they'll do actual photographic imagery for everything. The smart move is to do the cities and the airports, but farm country is randomized texture tiles. No one's going to know the difference between a faked farm field and a real farm field unless it's *their* farm. Similarly, mountains get appropriate randomized textures and dynamic scenery (or whatever they'll call it) trees, but no one's going to catch on to that white pine that's 20 feet to the left of where it is in real life. And then more than 70 percent of the planet is ocean, and you don't want that to be photoreal scenery because you want the water to move, so that's 7/10ths of the planet right there that's rendered from code rather than stored as high-res imagery. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
June 20, 20196 yr Two petabytes of raw data will condense to somewhat less storage needed for in-sim scenery. Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 20, 20196 yr Let's make something perfectly clear. A members post count in no way reflects their knowledge or ability to participate in any conversation on this site. To call someone out because of their count is offensive and is covered in the TOS as abusive behavior. Please let's not stoop this low. Now we need to carry on with reasonable conversations concerning our opinion of the new MFS. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
June 20, 20196 yr At least there's one thing come from the announcement ........... its got people talking again :) and I bet a lot of people revisiting flight sim websites like myself
June 20, 20196 yr Moderator 31 minutes ago, francy25 said: Or they simply foun an (stuipd) excuse to increase the prices. Otherwise the prices should be the same across all platforms and this is not the case. If MSFS2020 will help to stop all this I will consider it a victory and I will be happy about it, I will buy it any case couse it looks really good. I’ve given you a plausible reason and you’ve dismissed it out of hand. I don’t make these things up. I did read about this on the FSL site but I’m not going to search for it. It is definitely related to the aircraft being used for training purposes. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 20, 20196 yr Moderator 17 minutes ago, 188AHC said: Let's make something perfectly clear. A members post count in no way reflects their knowledge or ability to participate in any conversation on this site. To call someone out because of their count is offensive and is covered in the TOS as abusive behavior. Please let's not stoop this low. Now we need to carry on with reasonable conversations concerning our opinion of the new MFS. If you’re directing that at me perhaps you missed my apology. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 20, 20196 yr On the SDK...I've used MS products (MSFS, MS Office, MS Project, MS Visual Studio, etc) for years and years, I cannot point to one MS software product (not talking specifically about arcade style console games) that cannot be extended via API, SDK or whatever. MS is well aware of how the old FS products could be extended via SDK; therefore, I'd be VERY VERY surprised if MS releases a new sim without that capability. It just doesn't make sense otherwise IMHO. AMD Ryzen 7 9800X3D 4.7GHz - 5.2GHz|CyberPowerPC MasterLiquid CPU Cooler|MSI PRO B850-VC WiFi Mobo|GeForce RTX 5070 12GB|DDR5-6000MHz 32GB|950 PRO M.2 2TB|850 EVO 500GB|2TB Seagate FireCuda SSHD|CyberPower ATX|850 Watts - Standard 80 Plus Gold PS|Win11 64bit Home|MSFS2024 Std Ed I love the smell of Jet-A in the morning! Robert Pressley a.k.a. SmokeDiddy
June 20, 20196 yr 34 minutes ago, LHookins said: Two petabytes of raw data will condense to somewhat less storage needed for in-sim scenery. This is my view, but then nobody knows for sure and now I'm wildly speculating 🙂 AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42 AMD Red Devil Radeon 6900XT 2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160 Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/
June 20, 20196 yr 1 hour ago, Ray Proudfoot said: Because when you have up to 2 Petabytes of data there’s no way that amount of data can reside on a home computer. Ergo, the only alternative is to keep it on servers and the user streams it. It isn’t speculation. Remove what is impossible and whatever remains, however unlikely, must be the answer. The reason they will start with this sim is because of the amount of data. Phil Spencer mentioned they have 2 petabytes of geographical data available in-house and they used it to build the FSim world as accurate as possible and besides that they used AI to fill in the gaps. He never said the Sim will have more than 2PB of size. As an example, if you are writing an article, you can use 100 books to acquire the knowledge and build your arguments, it doesn't mean your final article will have more pages than those 100 books. They have 2PB of raw geographical data, not everything will be useful for the sim world. There are a lot of tricks developers use to make the files smaller, they just have to make the engine read and understand the data. Edited June 20, 20196 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
June 20, 20196 yr Moderator @ca_metal, time will tell. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 20, 20196 yr None of us knows how Microsoft intends to pack, stream or deliver sim data onto our PC's. All I know is that there are many ways to "skin a cat". Just as an example: A single Medical 512 x 512 DICOM CT image (262,144 bytes) can be viewed in more than 68,719,476,736 ways. or if we to apply color and alpha (RGBA) in more than 274,877,906,944 ways. (Using just linear Window and Center, didn't calculate permutations, blending, image addition, filters etc.) The possibilities are endless. Been simming since 1986 and have enjoyed each and every simulator I have installed (SubLogic, Sierra, MS, LM, etc) Many of us were lucky enough to see some of the first personal computers and I welcome whatever comes out from any developer as long at it enhances the sim experience. I will patiently wait for the new Microsoft Flight Simulator release (and hopefully participate in the beta) In the meantime I will enjoy what I already have (FSX-SE and Prepar3D v4) By the way, I reinstalled Microsoft Flight (IMO the best flight model until now) onto one of my PC's and I am having a blast. Cheers. Edited June 20, 20196 yr by RamonB Ramón. Time, is the one thing no one can buy.
June 20, 20196 yr 3 minutes ago, RamonB said: None of us knows how Microsoft intends to pack, stream or deliver sim data onto our PC's. All I know is that there are many ways to "skin a cat". Just as an example: A single Medical 512 x 512 DICOM CT image (262,144 bytes) can be viewed in more than 68,719,476,736 ways. or if we to apply color and alpha (RGBA) in more than 274,877,906,944 ways. (Using just linear Window and Center, didn't calculate permutations, blending, image addition, filters etc.) The possibilities are endless. Agreed. And that's what I tried to explain with my article example. But sure, It can be huge and they can opt to run it from the cloud. That said, I really doubt they would develop a sim running from the cloud exclusively. At worst we would have two options of complexity scenery, one ran in the cloud and the other ran from your own PC. We will see. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
June 20, 20196 yr 1 hour ago, Ray Proudfoot said: Because when you have up to 2 Petabytes of data there’s no way that amount of data can reside on a home computer. Ergo, the only alternative is to keep it on servers and the user streams it. It isn’t speculation. Remove what is impossible and whatever remains, however unlikely, must be the answer. The reason they will start with this sim is because of the amount of data. There is no doubt FS2020 will stream data from the cloud to the client, it has to since it is using 2 PB of Bing data for scenery. However, that does not mean FS2020 will absolutely be subscription based. Microsoft has many games using their cloud today which do not require subscriptions, so FS2020 might not either. Streaming: YES, very likely. Subscription: we don't know. Possibly, but probably not given their trends as of today. Edited June 20, 20196 yr by Mengy
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