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X-Plane 11.50 beta 1 -is HERE-

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Yes, it is using about 7 fps on my 1080 as well...so I go from 27 to 20. 😆

It also depends heavily on your location - without reflective buildings or water in your area, the effect of it will be minimal of course. So its easy to compare apples to oranges.

It may be different for different gfx cards, but everyone needs to experiment before lamenting. If I see that someone has the textures on medium but the reflections on max I think that that person did not follow a strict testing regime but simply swiped sliders somewhere according to wild guessing.

Cheers, Jan

 

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21 minutes ago, CarlosF said:

You are probably running out of vRAM Sas, 

Probably so...good point!   I have 6 GB's.

43 minutes ago, Janov said:

Yes, it is using about 7 fps on my 1080 as well...so I go from 27 to 20. 😆

It also depends heavily on your location - without reflective buildings or water in your area, the effect of it will be minimal of course. So its easy to compare apples to oranges.

It may be different for different gfx cards, but everyone needs to experiment before lamenting. If I see that someone has the textures on medium but the reflections on max I think that that person did not follow a strict testing regime but simply swiped sliders somewhere according to wild guessing.

Cheers, Jan

 

Thanks Jan.  I agree.  I followed the video exactly and then tweaked from there.  I will keep trying. pleased with the results overall even though I'm not getting what others are (due to my limitations).

          Processor: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
          Memory: 16384MB RAM
          WINDOWS10 - DirectX Version: DirectX 12
          NVIDIA GeForce GTX 1050 Ti (Display Memory: 12183 MB; Dedicated Memory: 4018 MB)
 

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Moderator

Overall I'm not seeing huge differences in FPS, but I'm only using metal not vulkan (On Mac OS). It's quite brutal on 4GB GPUs with cutting out textures, and well, it's my own fault for trying to run it on such a low-end system.

On a higher end system I'm seeing slightly higher FPS, but at the cost of blurred textures, no x-vision, no skymaxx etc means I'm sticking to OpenGL until it really matures.. A great step forward though.

SkyMaxx Pro v4.9.0 Update!

This release brings experimental support for Vulkan if you are a Windows user.

For Mac users, please be aware Metal is not supported. You can still enjoy this v4.9.0 update when running X-Plane in OpenGL mode.


Here's what's changed in version 4.9.0:

What's New / Changed:

  • Lower default scattered coverage from 40% to 30% when weather data does not specify a coverage value
  • Increase max number of precipitation particles
  • Fix fog and cloud/terrain blending in VR
  • Added new "force weather reload" menu option
  • More accurate cloud altitudes when used with Real Weather Connector
  • METAR cloud heights converted from AGL to MSL using the elevation of the reporting weather station, not the elevation of the viewpoint
  • Experimental Vulkan support for X-Plane 11.50


As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

Blue Skies,
X-Aviation.com

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
1 hour ago, KORH Jeff said:

I have Number of World Objects and Reflection detail now on MAX. (right side of screen).

Lay off the Vulkan-Aid!

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

I really enjoy the added performance in my PSX+XPlane sim, single rig, old GTX 960 GPU + i5 2500 CPU.

Overall gains of 40+%

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, tonywob said:

Overall I'm not seeing huge differences in FPS, but I'm only using metal not vulkan (On Mac OS). It's quite brutal on 4GB GPUs with cutting out textures, and well, it's my own fault for trying to run it on such a low-end system.

On a higher end system I'm seeing slightly higher FPS, but at the cost of blurred textures, no x-vision, no skymaxx etc means I'm sticking to OpenGL until it really matures.. A great step forward though.

Tony,

Some users including me are unable to load TE Washington.

MSFS

  • Moderator
6 minutes ago, DJJose said:

Some users including me are unable to load TE Washington.

Can you open a bug report over at Orbx please, and post your log file... I suspect it's missing textures

Edit: I see you did already, thanks

2 hours ago, tonywob said:

Overall I'm not seeing huge differences in FPS, but I'm only using metal not vulkan (On Mac OS). It's quite brutal on 4GB GPUs with cutting out textures, and well, it's my own fault for trying to run it on such a low-end system.

On a higher end system I'm seeing slightly higher FPS, but at the cost of blurred textures, no x-vision, no skymaxx etc means I'm sticking to OpenGL until it really matures.. A great step forward though.

I had blurred textures as well, and also,  about ten minutes into the flight, no autogen was being displayed on top of my Ortho4XP tiles.  I switched back to 11.41 and OpenGL, and everything was crystal sharp...even two hours into a flight with full autogen and forestry.  So, that's that as they say.  It was interesting trying it out.  Between 11.41 and 11.50, I picked up about 5 FPS...but at the cost of a very bad presentation.

Still getting the black screen on start up with Vulcan: two video cards on my system and it appears XP11 Vulcan mode is selecting the wrong card.

A few lines from the XP11 Log file: (I know LR crew are aware of this)

" Vulkan devices:
GeForce RTX 2080 Ti
GeForce GTX 750 Ti


Selected device:
Vulkan Device       : GeForce GTX 750 Ti
Vulkan Version      : 1.1.126
Vulkan Driver       : 445.75.0 "

Obviously the wrong card is being chosen as the GTX 750 (2GB) is not connected to the main screen...

Bug report submitted.   

i7-9700K, MSI Z370, PNY 4070 Super, GTX 750Ti, 32GB GSkill, 43" curved Samsung, 32" BenQ, 11" LED, RealSImGear GTN750, Win10,

P3DV5.4/P3DV6 and MSFS, several GoFlight modules, Saitek radio, Brunner CLS-E NG Yoke, Virtual Fly TQ6.

 

1 hour ago, Chocorua said:

Still getting the black screen on start up with Vulcan

Had the same problem, you must disable (in windows device manager) or uninstall your secondary video card, no way around it AFAIK.

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Compared to 11.41r1:

 

1. Laptop (i7 6700HQ, 16 GB PC2400 RAM, GTX960M with 2+2 GB, Arch Linux, 1920x1080):

OpenGL: 26.69 FPS -> 30.28 FPS -> +13.5%

Vulkan: Does not start, seems to be a bug.


2. Desktop (Ryzen 7 3700X, 16 GB PC3600 RAM, GTX1060 with 6 GB and factory overclock, Arch Linux, 1680x1050):

OpenGL: 43.80 FPS -> 71.74 FPS -> +63.8%

Vulkan: 43.80 FPS -> 89.07 FPS -> +100.3%
 

 

How.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

1 hour ago, CarlosF said:

Had the same problem, you must disable (in windows device manager) or uninstall your secondary video card, no way around it AFAIK.

Thanks Carlos. I use the screens that card drives for all sorts of things so I'll hope and wait for a [possible] fix.  

i7-9700K, MSI Z370, PNY 4070 Super, GTX 750Ti, 32GB GSkill, 43" curved Samsung, 32" BenQ, 11" LED, RealSImGear GTN750, Win10,

P3DV5.4/P3DV6 and MSFS, several GoFlight modules, Saitek radio, Brunner CLS-E NG Yoke, Virtual Fly TQ6.

 

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