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FsElite Youtube Stream P3D V5 Night Lighting

Featured Replies

5 minutes ago, _Airbus_Fan_ said:

These are pictures without Orbx Night Light ... and that's what my whole world looks like.
I don't want to miss this night flight anymore...

 

https://drive.google.com/file/d/1R53bF27aZG5xQ369-uh7QhlEEDE_8Xt5/view?usp=sharing

 

https://drive.google.com/open?id=14legNRdB3FbS6M4dsVTQHwvrSS-3r7Ck

 

https://drive.google.com/open?id=1y9eeysjRzb9egtciHUrfQnJ0x4nwyAmJ

Nice indeed!

MSFS

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  • Views 31.4k
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8 minutes ago, DJJose said:

Nice indeed

Yes, and that is exactly why I cannot understand why Loockhead Martin did not take the developer into the beta team.
And otherwise no support for V5 will come or can be given in the moment.

Edited by _Airbus_Fan_

 

 

Prost

Torsten Künne

11 minutes ago, _Airbus_Fan_ said:

Yes, and that is exactly why I cannot understand why Loockhead Martin did not take the developer into the beta team.
And otherwise no support for V5 will come or can be given in the moment.

I read that A2A was not part of the beta team. But, that did not stop them from delivering a statement. Attitude determines your altitude.

MSFS

3 hours ago, simbol said:

And for AI aircraft lighting I have a solution too and as I said before you will get the upgrade for free.
 

Here is what I really don't understand. There is a new major flagship release and you still need a 3rd party bug fix solution to get acceptable AI lights?

If you were on the beta team, shouldn't you report this as a bug to LM and make sure it finally gets fixed, rather than assuring users that the bug fix will still work on the new release?

This example proves my point exactly. Lots of P3D users and developers demand that their bug fixes are backward compatible rather than putting pressure on LM to fix all the known issues once and for all. I really don't get it.

2 hours ago, _Airbus_Fan_ said:

My V4.5 looks exactly the same, and with one of the best night light addons currently available for P3D.
Unfortunately, this developer is unable to provide support for 5V, which is a shame.
For more information, check out the Support Forum.

Please don't say your a BM fan. Good luck on support if you are. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

51 minutes ago, tolip2 said:

Here is what I really don't understand. There is a new major flagship release and you still need a 3rd party bug fix solution to get acceptable AI lights?

If you were on the beta team, shouldn't you report this as a bug to LM and make sure it finally gets fixed, rather than assuring users that the bug fix will still work on the new release?

This example proves my point exactly. Lots of P3D users and developers demand that their bug fixes are backward compatible rather than putting pressure on LM to fix all the known issues once and for all. I really don't get it.

Raul is an extremely active participant in the P3D beta testing group, and he makes hundreds of reports and suggestions to Lockheed Martin regarding bug fixes and improvements. I can guarantee you that if this (or any other) bug has not been fixed, it will not be for lack of trying on his part (and also others).

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Commercial Member
36 minutes ago, tolip2 said:

Here is what I really don't understand. There is a new major flagship release and you still need a 3rd party bug fix solution to get acceptable AI lights?

If you were on the beta team, shouldn't you report this as a bug to LM and make sure it finally gets fixed, rather than assuring users that the bug fix will still work on the new release?

This example proves my point exactly. Lots of P3D users and developers demand that their bug fixes are backward compatible rather than putting pressure on LM to fix all the known issues once and for all. I really don't get it.

You are very wrong, they changed the entire lighting effects formats and added lumens measurement to each lighting effects in order to ensure night lighting reflects correctly on PBR material.

This change alone implies 2 to 3 weeks of work to adapt my effects and make my addons compatible with V4 and V5, I demanded nothing backwards compatible to LM, instead I asked to improve lots of things in the effect engine that actually increases my workload in exchange for new eye candy features to you.

All that work I need to do now, I am providing it for FREE, that means no cost to my customers or increases in prices of my product.

This is also the case for many other developers which already stated will provide their updates for free, Umberto explained his side of things very well and I can tell you he pushed LM to do lots of changes to PBR to improve the looks of the simulator despite of how much work it would mean to him.

So your statement sir is way outside of reality.

There are over 50,000 AI models for AIGM-OCI alone, then you have Traffic 360, UTL2, FSPAIX, FLAI /  BVAI and many more out there.

Total number of AI SimObjects can pass the 100,000 watermark. There is no way for LM engineers to cast you a solution out of the box to fit all those models.

Neither it would be possible for Asobo or Laminar Research.

My solution works on the basis each user can adjust the effects for their own needs and liking using a GUI.

Anybody thinking any vendor will be able to provide a simulator outside of the box without the need of adjustments from 3rd party developers is just on denial. If this was the case, XP, MSFS and P3D would not have any SDK and would not be contacting us to work with them at all.

Regards

S.

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

8 hours ago, kingm56 said:

Are you referring to third-party developers, David?  Clearly, they have a vested interest in promoting and keeping P3D bland; after all, it provides them with an aperture to sell their products.  Yet, IMHO, the climate is shifting; over the past 15 years, we have been forced to accept subpar products (compared to other modern games), which created an ecosystem that compelled simmers to spend hundreds, if not thousands of dollars to create a realistic environment.  All of sudden MSFS came along and demonstrated the potential of a modern simming platform, which doesn't require copious add-ons to fabricate a living, physical environment.  As a result, I believe simmers are no longer willing to accept graphics two decades old; I believe the preponderance of simmers are ready for the next-generation of simulation, which P3D V5 clearly isn't...it offers more of same, which is to suggest you'll still need to purchase, maintain, and launch multiple applications to achieve a realistic flight experience.  To that end, V5 will only be useful to the extend that it allows simmers to use their existing add-ons; I doubt there's much of an appetite to repurchase said applications with MSFS around the corner.  

"You said it, Brother!"

7 hours ago, Baber20 said:

What you see in the video is not something that can be fixed.  And even if some 3pd manages to fix it, are you willing to pay an arm and leg for it with msfs on the horizon ? Its a shame that such unfinished product still manages to get released in 2020 and people are still willing to defend it and pay for it. I thought we were over paying $$ for such basic stuff that should have been fixed and impoved to begin with. If you didnt tell me, I think i'd be looking at FS9 footage. Its that bad.

"I think/believe that some of the defenders-of-the-faith...might not jump on this version. They might just sit in the weeds...see what MSFS2020 is going to look like on their system, who are not in Alpha preview.  Once they do...and get blown away from the level of visual/virtual realism OUT OF THE BOX...so to speak...I believe that P3D, FSX, FS9, any versions, will fall away from their system's  'bow', as water displaced ,does,.....and only be seen briefly churning for awhile in the wake....  My sense of it."

Edited by Sesquashtoo

2 hours ago, Christopher Low said:

Raul is an extremely active participant in the P3D beta testing group, and he makes hundreds of reports and suggestions to Lockheed Martin regarding bug fixes and improvements. I can guarantee you that if this (or any other) bug has not been fixed, it will not be for lack of trying on his part (and also others).

Good for him. I myself have reported maybe 50 bugs over the years, offering detailed information and suggested fixes and my take on probable causes and so on. The closest I ever got to a fix was a single time when I actually got a response. It was a generic "we will look into it". They never did.

Edited by tolip2

It looks like FSElite has taken down that video. No doubt  L.M SCREAMED for them to pull it....(wish I could have been a fly on the wall on that one...as no doubt, the **** hit the fan!)

5 minutes ago, Sesquashtoo said:

It looks like FSElite has taken down that video. No doubt  L.M SCREAMED for them to pull it....(wish I could have been a fly on the wall on that one...as no doubt, the **** hit the fan!)

Well it was no worse than what LM produced in their promo.

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

16 hours ago, tolip2 said:

Do we really? I think this is exactly the kind of attitude that has put the entire FS9/FSX/P3D branch many years behind when it comes to performance and modern technology. The computer hardware industry gave up on single-core performance like 10 years ago. Yet here we are, still tweaking and tweaking and moving 10 years back in time by disabling hyperthreading because the entire sim pretty much runs on a single core, still. Why is that? Because of backwards compatibility and because we didn't have a rewrite.

Somehow the P3D gurus seem to think that this is a good thing and noone is allowed to question them. It's like people WANT the default P3D to look bad and they say it like it's a good thing. When MSFS was announced a huge criticism from the old time simmers was "But if it looks good from the beginning, what are the 3rd party developers gonna do?". We see the same thing right now with the V5 but in the opposite way. People see things like "No real-time weather" in the release note and cheer like never before because it means they will continue buying the same 3rd party software they have always used.

We see a lot of questions like Will my payware addon to fix broken landclass, broken AI lights, broken night lighting, broken runway textures, broken AI traffic, broken ATC, broken tree textures, broken weather engine, broken ground traffic, broken autogen buildings continue to work? Maybe that's not the exact words but that exactly what it means.

I'd rather have talented 3rd party developers create something really awesome instead of selling us payware addons to fix bugs or implement basic functionality. As long as the users demand a software that works exactly as they have been used to for 20 years, we will not move forward. I think that's where a lot of the MSFS criticism comes in because they decided to actually redesign many areas from scratch. Yes, this has implications and it will break some backward compatibility. But instead of "Cool, they actually fixed <whatever>", we see "LOL, the <addon that fixes something broken> will not even work!". When someone brings this up we immediately get the "he is on the beta testing team so don't even dare to question anything he says" kind of attitude. I think this is pretty sad and I think this difference in attitude is what is going to really divide the flightsim community from now on.

But then again, according to the same people who humiliate us who thinks that some rewrites are necessary, the entire MSFS thing is just a hoax that will never be released. Case closed.

 

You obviously forgot why we are in this "mess", right? And who should we "thank" for that. And who left simmingg platforms to independent developers to make our life easy and more enjoyable. Funny how much we remember and how far our memory goes.

Also it is amazing how many people have a WOW factor for incoming SIM and from what? One video? Two?  It appears that 90 % of sim community participate as beta testers for something they have no clue about yet they know everything and made their judgement based on that. 

Nobody seen V5 and everything is already broken, bad, crappy.....collection of disappointments! Go figure...

Alex 

1 hour ago, Sesquashtoo said:

It looks like FSElite has taken down that video. No doubt  L.M SCREAMED for them to pull it....(wish I could have been a fly on the wall on that one...as no doubt, the **** hit the fan!)

The video is still active along with two new ones. 
 

 

 

 

Next week, I'm going to buy a new car. And I'm really excited about it. The great beauty of this new car is that it comes without a steering wheel and without a transmission and without tires and without air conditioning. It does come with an engine, but it's a very old, clunky engine that sputters a lot. BUT -- and this is the great thing about this new car! -- there are several junkyards in my neighborhood that sell old parts that I can perhaps cobble together somehow to make my new car actually run. These junkyard parts will certainly end up costing me more than the new car itself. But this is the price you have to pay for such "modern" technology.

I think Johnny Cash was actually talking about P3D third-party add-ons in his song, "One Piece at a Time."

 

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

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