May 6, 20206 yr Why does the scenery in P3DV5 (or 4 for that matter), morph under the aircraft? Even in a slow aircraft at 120knts, you can see the scenery shape shifting! It’s worse in mountains. Is there some sort of setting to change?
May 6, 20206 yr 1 minute ago, Ianrivaldosmith said: Why does the scenery in P3DV5 (or 4 for that matter), morph under the aircraft? Even in a slow aircraft at 120knts, you can see the scenery shape shifting! It’s worse in mountains. Is there some sort of setting to change? +1 Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
May 6, 20206 yr It's been so for many years. And it will remains so for many years. Has been reported at the LM forum for many years. The hard truth seems to be it's inherent in the ESP platform and can't be remedied. Kind regards, Michael Edit: In short, it's the result of the simulator switching between different mesh resolutions as you approach an area. Strangely enough, neither X-plane nor AeroflyFS sport this "feature". Edited May 6, 20206 yr by pmb Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
May 6, 20206 yr 27 minutes ago, pmb said: Strangely enough, neither X-plane nor AeroflyFS sport this "feature". Maybe they have real quality control and programers? 747 Captain for the last 39 years, and still learning.
May 7, 20206 yr 42 minutes ago, killthespam said: Maybe they have real quality control and programers? What kind of comment is that... Bert
May 7, 20206 yr 1 hour ago, pmb said: Strangely enough, neither X-plane nor AeroflyFS sport this "feature". Aerofly FS2 sports very few features, so it doesn't stress weak hardware too much. The problem with P3d is caused by combining very high resolution terrain mesh with hardware that can't handle all the installed add-ons and intense IQ settings. The graphics engine loads terrain mesh in a progressive fashion and takes too long to load the highest resolution terrain mesh. The alternative would be to not load any mesh at all. This "solution" is the same reason one sees "the blurries" rather than black landclass tiles. There is only enough time to load low resolution textures. The idea was to allow the user to keep flying during periods when the hardware can't keep up. I don't know when these types of comments will end, as flightsim developers keep adding bells and whistles faster than new hardware can be released to compensate.
May 7, 20206 yr 58 minutes ago, Bert Pieke said: What kind of comment is that... Maybe X-plane and AeroflyFS do a better job on quality control when they release a software or better programmers? 747 Captain for the last 39 years, and still learning.
May 7, 20206 yr 2 hours ago, killthespam said: Maybe X-plane and AeroflyFS do a better job on quality control when they release a software or better programmers? That is one heck of a "maybe". A.Chryss - near YSCB 1. ASUS TUFF X570E wifi, Ryzen 5950X EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill Ram, Gig Aorus RTX 3080TiTi, SSung 980 Pro 2TB & 1Tb. XBox controller and Stream Deck XL for - camera and sim control (non AC) 2. ASUS Tuff Z690 i7-14700K, Zotac RTX 4080Super, 32MHz ram 2x 970EVO 1TBNVME 3x ssd etc. MSFS2020 & DCS. 49" Predator 240Hz OLED monitor & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR & KVM.
May 7, 20206 yr The best I have to offer in this regard is: [TERRAIN] LOD_RADIUS=11 You Millage may vary
May 7, 20206 yr 1 minute ago, Rob_Ainscough said: Alternatively get involved in a "Better programmer" debate (or more accurately defined as "I just wanna believe") that goes no where, ends no where, and doesn't resolve anything. 🙂 And I might add, is very insulting to the professional staff involved in P3D at LM. Clearly KillTheSpam has never worked on a large scale enterprise programming project to make comments like these 😞
May 7, 20206 yr 9 minutes ago, Rob_Ainscough said: Yes. ... 3. Use TEXTURE_SIZE_EXP=10 ... Isn't this consuming too much VideoRAM for 8 or 11 GB cards? Edited May 7, 20206 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
May 7, 20206 yr 11 minutes ago, Rob_Ainscough said: It consumes more VRAM ... increases texture resolution so there is less of drastic change. "too much" depends on how much VRAM your GPU has and other add-ons and your other graphics settings. Cheers, Rob. I find it strange to get OOM with 6gb/9.2gb with a GTX1080ti and taskmanager says 50% used of my DDR3 ram even without this tweek. 600gb free space on a SSD c drive. Any ideers? Michael Moe Michael Moe
May 7, 20206 yr For me the Vram has gone down after the fix. https://www.flickr.com/photos/154944674@N05/49862773616/in/dateposted-public/ Raymond Fry.
May 7, 20206 yr Author 3 hours ago, Rob_Ainscough said: Yes. 1. Stick to a mesh designed to work with the terrain textures being used (i.e. if you use Orbx stick with Orbx mesh) 2. Don't go below 5m mesh setting 3. Use TEXTURE_SIZE_EXP=10 4. Adjust Tessellation setting to find the sweet spot (Max is not always best) Alternatively get involved in a "Better programmer" debate (or more accurately defined as "I just wanna believe") that goes no where, ends no where, and doesn't resolve anything. 🙂 Cheers, Rob. Where do I put this TEXTURE setting? so, 5M mesh is the best setting? I only use ORBX or DEFAULT mesh anyways, no add ons.
May 7, 20206 yr 30 minutes ago, Ianrivaldosmith said: Where do I put this TEXTURE setting? so, 5M mesh is the best setting? I only use ORBX or DEFAULT mesh anyways, no add ons. [TERRAIN] TEXTURE_SIZE_EXP=10 @Rob_Ainscough when you say "Don't go below 5m mesh setting" does it mean that slider shouldn´t go all the way to the left (1m)? Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
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