July 31, 20205 yr 12 minutes ago, fluffyflops said: This other sim can't come quick enough. 15 years of all this gash Don’t think it’s the p3d itself majority of the time . But rather the windows updatea, driver updates, faulty/ corrupted Addons DLL causing a lot of the issues . mike
July 31, 20205 yr 44 minutes ago, fluffyflops said: This other sim can't come quick enough. 15 years of all this gash Just finishing up a 15 hour leg in glorious P3D v5. Ahhhhh the feel of a mature and awesome simulator which ACTUALLY works. I don't know how people have so many issues and are eager to jump into a new platform without any content and maturity (and bugs). CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 31, 20205 yr 1 hour ago, Nuno Pinto said: Just finishing up a 15 hour leg in glorious P3D v5. Ahhhhh the feel of a mature and awesome simulator which ACTUALLY works. I don't know how people have so many issues and are eager to jump into a new platform without any content and maturity (and bugs). course we are going to have to wait quite some time for addons, I get that. but for 15 years we have been messing around with affinty masks, locking frames, NI, NCP, fibers etc etc, and all because the original engine is fsx/p3d wasnt finished properly by aces and the code has been bought by a military contractor that couldnt give 2 figs about the flightsim community they are after the big bucks not us small fry. Im just hoping a year from now, I can just click on the flightsim run it without having to delete config files or delete previous.flt, files, worry about affiniity masks, fibers, ntd,dlls, c++ errors, terrain.dll errors etc etc etc. im sick of it for nearly 15 years. I hope this sim we are not alllowed to talk about gives this hobby the true boost it deserves.
July 31, 20205 yr 1 hour ago, Nuno Pinto said: which ACTUALLY works. . so it didnt rain in your flight deck then ? 🙂
July 31, 20205 yr 3 hours ago, fluffyflops said: so it didnt rain in your flight deck then ? 🙂 Who cares about that. It's a beta implementation with minor flaws. The reward is never-seen-before-in-FSX environment. Don't like it? Disable it. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 31, 20205 yr 3 hours ago, fluffyflops said: (...) messing around with affinty masks, locking frames, NI, NCP, fibers etc etc, and all because the original engine is fsx/p3d wasnt finished properly by aces and the code has been bought by a military contractor that couldnt give 2 figs about the flightsim community they are after the big bucks not us small fry. (...) Aren't you being a little unfair here? LM made some great work on FSX and brought it to a level we didn't even dream of a few years back. It's now 64-bit, uses the GPU way more than before and the performance is through the roof even with the old worst-performer of all: The FSL A320-X. Fair enough FSL did an outstanding job with the latest version and pumped up performance even beyond PMDG level, but that's all thanks to the evolution of P3D. I thank them for that, i have a working simulator with tons of awesome aircraft and sceneries that will last for a long time. Let's see if MSFS does the same. Right now it's just eye candy. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 31, 20205 yr 3 hours ago, fluffyflops said: but for 15 years we have been messing around with affinty masks, locking frames, NI, NCP, fibers etc etc, Actually, no, we don't have to mess around with any of that. It's only for that last little bit of performance. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
July 31, 20205 yr 20 hours ago, Bryn said: I noticed this problem with the new drivers too - periods of stutters every so often, but no drop in reported framerate or frame volatility. I traced it to the NVI framerate limiter. The RTSS scanline x/2 in place of the NVI limiter resolved the problem for me, but then created a hooking problem in OBS, so I ultimately just stepped back to the 446 drivers. I’m in the same boat dont know what’s going on mike
July 31, 20205 yr I turned on this feature and notice a smoother experience for P3D and a smoother and better FPS experience for DCS. Both using VR
July 31, 20205 yr 5 hours ago, Nuno Pinto said: Aren't you being a little unfair here? LM made some great work on FSX and brought it to a level we didn't even dream of a few years back. It's now 64-bit, uses the GPU way more than before and the performance is through the roof even with the old worst-performer of all: The FSL A320-X. Fair enough FSL did an outstanding job with the latest version and pumped up performance even beyond PMDG level, but that's all thanks to the evolution of P3D. I thank them for that, i have a working simulator with tons of awesome aircraft and sceneries that will last for a long time. Let's see if MSFS does the same. Right now it's just eye candy. how much vram you have in that rather average GTX1080 ? you say you are not getting CTDs?
August 1, 20205 yr The hardware GPU scheduling induced a repeatable string of stutters about a second apart when operating on the ground. Test scenario was using a 2080Ti and 451.67 drivers into a 4K display @ 30 Hz with P3Dv5 at ORBX KPSP...VRAM usage ~3.5GB. Turned it on...stutters appear. Turned it off...stutters disappear. Edit: after further testing, it appears my stuttering is actually being caused by the Simconnect text window in P3Dv5. Closing the window with a FSUIPC hotkey and then opening it again seems to make the problem go away. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
August 2, 20205 yr 4 hours ago, w6kd said: The hardware GPU scheduling induced a repeatable string of stutters about a second apart when operating on the ground. Test scenario was using a 2080Ti and 451.67 drivers into a 4K display @ 30 Hz with P3Dv5 at ORBX KPSP...VRAM usage ~3.5GB. Turned it on...stutters appear. Turned it off...stutters disappear. Edit: after further testing, it appears my stuttering is actually being caused by the Simconnect text window in P3Dv5. Closing the window with a FSUIPC hotkey and then opening it again seems to make the problem go away. Its a well known bug in v5. Happens in any addon with a text box, fsl, gsx etc etc. It Was mentioned to them that it needed fixing, but they didn't do it. It's the bug that fsl were hoping they would fix. Edited August 2, 20205 yr by fluffyflops
August 5, 20205 yr On 7/31/2020 at 3:17 PM, fluffyflops said: course we are going to have to wait quite some time for addons, I get that. but for 15 years we have been messing around with affinty masks, locking frames, NI, NCP, fibers etc etc, and all because the original engine is fsx/p3d wasnt finished properly by aces and the code has been bought by a military contractor that couldnt give 2 figs about the flightsim community they are after the big bucks not us small fry. Im just hoping a year from now, I can just click on the flightsim run it without having to delete config files or delete previous.flt, files, worry about affiniity masks, fibers, ntd,dlls, c++ errors, terrain.dll errors etc etc etc. im sick of it for nearly 15 years. I hope this sim we are not alllowed to talk about gives this hobby the true boost it deserves. I've found that for some time (since P3D v3!) all the various 'tweaks' have been wholly unnecessary and in most cases have decreased performance, or introduced worse issues elsewhere. I think there are some simmers who have a mindset that is a carryover from FS9/X days that tweaks are absolutely necessary and set them as a matter of course without really taking the time to benchmark against the default. Granted I run high-end hardware, but I've never found one 'tweak' (including process lasso or AM settings) that has increased the overall smoothness and FPS of the simulator. James W
August 5, 20205 yr 11 minutes ago, severniae said: I've found that for some time (since P3D v3!) all the various 'tweaks' have been wholly unnecessary and in most cases have decreased performance, or introduced worse issues elsewhere. I think there are some simmers who have a mindset that is a carryover from FS9/X days that tweaks are absolutely necessary and set them as a matter of course without really taking the time to benchmark against the default. Granted I run high-end hardware, but I've never found one 'tweak' (including process lasso or AM settings) that has increased the overall smoothness and FPS of the simulator. totally agree. Since V5 I've gone to a stock NCP profile. People still think you need to do things like change the power management for the GPU etc. In fact there are articles that show this isn't even recommended anymore for gaming. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
August 5, 20205 yr Commercial Member Best thing is to be sure factory defaults are set. There's a case for using fps limit to save vsync-ing at the monitor refresh, which can be quite a high frequency on more recent monitors. I often see mention of Threaded optimisation must be on, may be of use in some programs, but they don't realise how P3D works - since that is a hybrid program that handles multicore itself - Threaded optimisation on off or auto makes no difference. If the simulator display settings have the required AA setting then best use that and not the NCP setting. There's a case for Affinity Mask in some systems with very many cores, and usually an AM can help with HT enabled as well although v5 does HT well, but they can't increase fps which a major mis-understanding of the P3D rendering. Ensuring other programs don't share cores handling the simulator main rendering task can benefit the simulator overall and that can help with fps in some cases depends on add-ons. AMs require careful setting because they can only reduce core use, mostly we don't see proper explanations on forums and we don't see them used properly resulting in poorer performance giving it a bad name. Edited August 5, 20205 yr by SteveW Steve Waite: Engineer at codelegend.com
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