July 24, 20205 yr 50 minutes ago, Dominique_K said: A aircraft over PY turning without moving ailerons and rudder. The liner behaviour in the air in SFO (not speaking of the abysmal piloting) . That doesn't mean that the final product will have any of these flaws. But I cannot but observe that on other forums I've read simmers who are not haters, not extremely happy with the aircraft modeling. What do they say on Dutch forums ? The only answer of the update folks being 'we have 10 years to perfect the sim' is not exactly what was to be said to cheer us, is it ?. As opposed to a lot of video material where there are moving parts. And the simmers complaints about the flight model have to be taken with a grain of salt. To them it may feel different from FSX/P3D/X-Plane and therefore be 'flawed'. And I wonder how many of them have actual flight experience in the aircraft featured in the alpha? The only judgement of a flight model I value is of a real world pilot with real world time on the real world aircraft. With the release of this sim the focus should lie on the revolutionary new product we are going to have our hands on, instead of the focus on shortcomings that the sim will have when it gets released. And as far as your last comment goes, how one cannot be exited about a ten year commitment to mature and expand this ucoming simulator is way beyond my comprehension. Especially given the simple fact the list of features we will have out of the box on in August are phenomenal already, even when compared to an ancient sim packed with addons. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
July 24, 20205 yr 1 hour ago, Rimshot said: What?? Where? Planes don't have enough inertia / seemingly don't account force of air on surfaces enough (in terms of resistance/stability). But they are working on that. Edited July 24, 20205 yr by tweekz Happy with MSFS 🙂 home simming evolved
July 24, 20205 yr 10 minutes ago, Rimshot said: the focus should lie way beyond my comprehension. E I leave your focus to be wherever you want to put it . Thank you for granting others the same 😄. Nobody "should" put ihis focus where he is told to. I read your arguments with interest , I agree with some, I don't with others. Beyond your comprehension ? I cannot help. Edited July 24, 20205 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
July 24, 20205 yr 7 minutes ago, tweekz said: Planes don't have enough inertia / seemingly don't account force of air on surfaces enough. But they are working on that. Yes there is a problem of that sort. I expect it to be solved at release but not sure. Again, this is not the only things we read here and there. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
July 24, 20205 yr 7 minutes ago, Dominique_K said: Yes there is a problem of that sort. I expect it to be solved at release but not sure. Again, this is not the only things we read here and there. I believe, that this and most of other basic problems will be solved prior release date, but nobody can see it before 18.8. I'm sure, that nobody, (except developer), got the last and complete build to test. MS/ASOBO presented in the last update, that 30.7. testers will get only some Beta preview version, again not real and complete Beta 🙂 So I think, that they prepare some surprises for us for full version.
July 24, 20205 yr 42 minutes ago, tweekz said: Planes don't have enough inertia / seemingly don't account force of air on surfaces enough (in terms of resistance/stability). But they are working on that. this all makes sense, as in the videos the planes do appear to lack mass and get blown about all too easily. Bit concerning that after 4 years they haven't got it nailed though. Still i cannot wait to get my hands on it :) New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
July 24, 20205 yr 22 minutes ago, hanhamreds said: Bit concerning that after 4 years they haven't got it nailed though. I can’t say with any certainty but I’d be surprised if they have been working on the flight model for 4 years. My bet is the majority of that time was spent on creating the world environment. Could be wrong though but they do seem to churn out improvements pretty quick so I’m not too concerned, I probably fall under the crowd of, a lot will have to wait until post release to see them resolved but, given how great the base sim is, I’m ok with that 😊 Edited July 24, 20205 yr by Carts85
July 24, 20205 yr Commercial Member Looking awesome 🙂 B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
July 24, 20205 yr 6 hours ago, Dominique_K said: A full glass of excellent wine has never hurt anybody. Try telling that to George, the Duke of Clarence. 🤣 Alan Bradbury Check out my youtube flight sim videos: Here
July 24, 20205 yr 1 hour ago, hanhamreds said: this all makes sense, as in the videos the planes do appear to lack mass and get blown about all too easily. Bit concerning that after 4 years they haven't got it nailed though. Yep... I can only guess they focused on getting the basic things done and consider this fine tuning which does not have to be entirely done at release. 1 hour ago, hanhamreds said: Still i cannot wait to get my hands on it 🙂 Same here. When I see leaks where the guy lifts off between rows of beautiful 3D trees, flying over authentic scenery with forests and building patterns where they are supposed to be, then this makes me smile. Happy with MSFS 🙂 home simming evolved
July 24, 20205 yr 11 minutes ago, Chock said: Try telling that to George, the Duke of Clarence. 🤣 He should have drunk his barrel one glass at a time. Excess in everything is a mortal sin. Case in point he died of it. 12 minutes ago, tweekz said: This makes me smile. Can’t argue with that, me too ! A lot of things feel good. Now define basic things vs fine tuning... Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
July 24, 20205 yr 26 minutes ago, Dominique_K said: Now define basic things vs fine tuning... Basic things: Game engine, graphics engine, basic scenery tech including creation (with Azure) and streaming, general flight model, weather engine, multiplayer, performance etc. Fine tuning: Applying all those things in detail (to the game world and objects). Edited July 24, 20205 yr by tweekz Happy with MSFS 🙂 home simming evolved
July 24, 20205 yr 4 hours ago, RALF9636 said: Thanks for your reply, MSFS Team! Still love your commitment to a long term project and looking forward to be part of it after release! Btw how anyone can consider this a cynical way to admit the sim will be full of bugs on release is beyond me. Just too much negativity here. They are responding directly to what’s been going on in the alpha forum. That’s all I’ll say.
July 24, 20205 yr 5 hours ago, Farlis said: But the Alpha was early access. No, the alpha was an alpha. Early access would be a general, paid release and would allow them to make money without being crucified for bugs and unfinished features. Every comment I’m making is with an eye toward their success because I believe the sim can be that good. I wish I could go into detail, but I can’t. Soon enough though. Edited July 24, 20205 yr by bonchie
July 24, 20205 yr I'm genuinely curious about the number of real world pilots they have on the alpha/beta/development teams. I have seen a lot of posts from users here who are real world pilots who never got invited. I never did and I have around 6000 hours in airplanes ranging from Cessna to transport category airliners. Not knocking them. I just hope they get the flight model right because all that talk about 1000 points on a plane that the environment interacts with seems lost if the basic flight model sucks. With that said, I'm extremely excited to get my hands on this! FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠 Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024
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