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Feeling bad for Laminar and others

Featured Replies

3 minutes ago, mtaxp said:

No, there are other engines which can render the planet in procedural manner, surprise.

And they all look generic and bland. I know about them. Flight sims are not the only thing I play.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

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3 minutes ago, mtaxp said:

Im talking about full procedural approach.

ah, a "cartoon world",  I used to prefer those so I get what you are saying, but that was before...

10 minutes ago, mtaxp said:

Ok, if you dont like my comments you can hide them/ignore them, this is what im gonna do with you from now on

Your sarcasm aint tolerated by me obviously you have no intention on expressing valid opinions on what I said, really could not care less about random folks on network.

I am happy to entertain valid opinions but you're ignoring actual reality. But that's fine. I will move on.

Edited by Slides

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

32 minutes ago, ShawnG said:

ah, a "cartoon world",  I used to prefer those so I get what you are saying, but that was before...

Cartoon looking is mainly due to lightning.

Engine wise it's about PBR and photometric lightning. This alone can make "normal" art look much better. 

 

That has *NOTHING* to do with the fact that a procedural approach already can render a full data based planet/huge open-world scenery in a resolution that msfs can *dream* about.

 

Edited by mtaxp

Procedural texture generation is for different planets or universes like No Man's Sky or Star Citizen are doing.

The Earth is relatively small and well-known. IMHO Orhto + AI based Autogen is the way to go until the whole planet can be streamed without issues using photogrammetry.

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9 minutes ago, GCBraun said:

Procedural texture generation is for different planets or universes like No Man's Sky or Star Citizen are doing.

That does not mean you cant use real world data. And it does not have to be petabytes as lots of data is un-needed (orthos, for example, which take the most space and bandwidth to stream)

2 hours ago, Slides said:

MSFS has already proven that it's combination of Ortho plus modern graphics techniques gives you the most believable looking sim ever produced. That is indisputable.

"Indisputable. You keep using that word. I do not think it means what you think it means."

Let's ponder this sim's "believability" for a moment:

1. Best looking waves EVER when landing the Icon on the water, or maybe not:

A66lsSD.jpg

2. Washed-out high altitude scenery, minimal liveries and - just as a bonus - the least realistic AI ATC in the history of flightsim. 😲

T8o5EgE.jpg

3. Azure AI LOVES trees, because they cover up the low-res ortho. So let's put some trees on this ocean! Also - maybe that boat would look better if we put a tree on it!

24Ew5Ea.jpg

🙂

 

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

@OzWhitey Except for the first screenshot (no idea what's going on there, likely a bug), the other two still look more realistic than anything in any other sim. You're conflating two issues together - errors in the scenery vs realistic looking environments. I actually can't tell what's even wrong in your second screenshot. Maybe because I come from the DCS ecosystem, I don't recognize it. To me it looks amazing. 

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

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As for lime/neon green aerial imagery, this is a common problem with aerial imagery (I've edited enough to have seen it a LOT). I noticed that if you head south from Seattle which looks incredible towards KOLM, it turns a rather bright lime greenish colour and some of my favourite PNW areas also suffer this. I think the sim did its best to cover over these areas with trees and autogen, but it does stand out, especially when you compare it to how other areas look. My major concern with the streaming imagery approach is that when areas get updated, they don't necessarily get updated for the better (Up-to-date yes, pretty, no). It's certainly not a show-stopper, but it is noticeable.

The first thing I did when I got the sim was check out my home country of Poland and I had very high expectations and was a little disappointed. Bing quality is not great here, and everything is covered in trees where they don't exist, making the country look like an alpine forest. I did eventually find my house, but my town was totally unrecognisable and it made IFR (I follow roads) navigation really difficult as you couldn't make out anything because of the excessive trees. Given the resources Asobo/Blackshark AI had to work with, I think they really did a good job from bad imagery, and for anyone who doesn't live there or know the area, it's perfectly acceptable and I can't really fault the effort Asobo did with it (especially if you compare how bad it looked in default X-Plane and P3D). I had similar feelings looking at parts of Australia, NZ and the UK, but in other areas I don't know too well I was more than happy with it, especially in the US.

It made it hard for me to read comments such as "This sim won't need third-parties" and far less polite comments wishing the death of third-parties. I immediately thought the opposite, and I'd personally pay for better representations of the areas I know and airports etc... As the now famous line says "The world is a big place" 🙂

 

jeez,

back to this thread title:-

I do not think Laminar (let’s call it the XPlane developer) is worried at all,

pure hysteria abounds!

Just for the record, I'm totally sold on FS2020. Yes it is not perfect, but we know that it will be improved just like FSX was with the SP2 and Acceleration updates, and we all know how enduring that story was. Plus I can show you plenty more imperfections in other flight sims like P3D v5 and X-Plane 11 (don't even get me started on those blocky streets and horrific tail-dragger ground handling).

This video shows why I'm on board with FS2020, real-life vs FS2020 (and keep in mind this is: (1) default out of the box, (2) which you can get for $5/month with xbox gamepass) https://www.youtube.com/watch?v=Y_oYh2O5yq0

Show me any other sim, which for that little money can offer that much realism and immersion. The End.

Edited by rooitou

i7-12700KF, RTX 3080 12GB, 64GB DDR4 3600MHz, ASUS PG348Q 34" ultra-wide monitor, Track IR 5, HP Reverb G2, Windows 10 64-bit

I have seen procedural and have found it wanting.

Of course, if that's all you have, then you might as well like it.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Moderator
10 minutes ago, rooitou said:

This video shows why I'm on board with FS2020, real-life vs FS2020 (and keep in mind this is: (1) default out of the box, (2) which you can get for $5/month with xbox gamepass) https://www.youtube.com/watch?v=Y_oYh2O5yq0

What's incredible about that video is that sometimes you forget which one is real and which one is the sim...... really impressive

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