November 1, 20205 yr 3 hours ago, Riaan77077 said: I hate this look! Will rather not fly at night until they revert back to the more subtle night lighting of before the patch Agreed you never see a sharp pattern like that when dying at night! Looks totally artificial! Chris Camp
November 1, 20205 yr 1 minute ago, Kilo60 said: Agreed you never see a sharp pattern like that when dying at night! Looks totally artificial! lol Another fatality... 22 miilion and 1 Edited November 1, 20205 yr by AmeliaCat
November 1, 20205 yr 49 minutes ago, ShawnG said: Do we have a number on the fatalities caused by the lighting yet, or is it too early? Here is what I've found: Lightning fatalities and injury statistics in Canada 😉
November 1, 20205 yr 1 minute ago, RXP said: Here is what I've found: Lightning fatalities and injury statistics in Canada 😉 No one cares about Canada.
November 1, 20205 yr Not sure if 9 or 10 fatalities sounds like alot or alittle,,, were they all golfing?
November 1, 20205 yr Just tried a dusk flight to check this stuff and found the follow: - Street and Highway lighting seem to be the same? Out over the Arizona desert the Highways look like they have white light posts lining them. rural roads and city roads are far too similar also. - It is presently still light out. MSFS thinks it is night and shows total blacked out night scenery when there is approximately 30mins left of dusk lighting. SAR Pilot. Flight Sim'ing since the beginning.
November 1, 20205 yr Commercial Member The night lighting in this new patch is disappointing for those that fly over open areas VFR at night. Previously, night flights were a joy because they were so realistic, matching pretty closely what I have seen with my eyes on these flights. I always love flying at night, despite the increased risk, because the air is calmer and the night landscape so gorgeous. This sim is the first that has come close to reality. Until this patch. A number of interstate highways run through my state (NC, USA) and now they are long strings of bright lights, as if every mile of every interstate, even a long distance from any built-up areas, has full urban lighting. In fact you only see that in cities not out in the country. X-plane has that problem which was very disappointing, and now this...I hope that is corrected. Just don't populate major highways with lighting outside urban areas. The other changes to night lighting are an improvement. Dutch Charles "Dutch" Owen - Developer at Military Visualizations - currently working on the C310R and SR-71A project for MSFS.
November 1, 20205 yr Put me down for the 'this is really bad' camp. I truly was much much better before. Maybe if you are FL280 and higher, but during night VFR this is really a let down for me. I always liked it before and thought it was one of the nicest features. I thought what folks were complaining about was the light mask spilling into areas that were not supposed to lit like cliff faces and that type of thing. Now I have no idea what they could have been complaining aobut. My suggestions is just dim the street lighting about 20% and boost the light mask about 30%. Or you know what? cant we get this on a slider? p.s. I just bailed on my night flight just now, first since the patch, 4500 AGL, just really bad. Edited November 1, 20205 yr by Mike S KPDX CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
November 1, 20205 yr On 10/29/2020 at 7:09 PM, Ridvan Celik said: I have to agree, the night lighting was wow in the first few alphas. Then it went bad. Now it seems they got rid of that ugly terrain glow, increased the intensity yet removed variation... also too many patches of nothing. Like mentioned it’s lost it’s unique look... my jaw dropped in the first alpha I got into... now it’s actually nothing special. Downgrades is the name of the game. Can’t wait for the next one!
November 1, 20205 yr Its seems to be geographic as well Los Angeles looks all grid like and too bright the only source of lights are strretlights,,,,, But if you go yo MumBai in India and fly around youll see windows in buildings and even small ones lit up... Looks much better than LA for some reason,,, Return lighting to the way it was before and just turn down the sepia mask,
November 1, 20205 yr 1 hour ago, BigG433 said: This is a tremendous NEW simulation and with a solid commitment from the development team, will only get better with time! It's only going to get better if they get feedback about what does and doesn't work. I agree, Asobo have done a brilliant job with realistic daytime atmospherics and lighting, and the latest update makes it look phenomenal ... again, during daytime. But the latest night lighting change is a serious step backwards in realism imho. And just because lots of people like the place lit up like Christmas trees doesn't mean it should be, if realism is Asobo's goal, and I believe it is, then night lighting needs to be revisited.
November 1, 20205 yr 1 hour ago, Dutch727 said: Just don't populate major highways with lighting outside urban areas. The other changes to night lighting are an improvement. That is easier said than done. Someone posted a link in this thread regarding the difficulty in doing so, which is why no "sim" has been able to do it thus far. What you propose has to be done by hand. And that isn't very practical. There really isn't a database to reference an algorithm for doing what you propose. It may sound like a "just do this" but remember, you have to have some rules that you give the computer on whether to populate lights. I agree they need to tone down the intensity, and maybe if they had an option to disable, so you could turn them off globally, that might be a compromise but to have the computer try to detect which roads get lights and which ones don't. Yeah. Not easy at all. Which is why no sim has done it before, and "string of pearls" is about as close as we can get. Just make the pearls a little less intense.
November 1, 20205 yr 5 minutes ago, wthomas33065 said: What you propose has to be done by hand. And that isn't very practical. Have to disagree. Much of the scenery is already created by AI. I'm pretty sure the AI can figure out where population centres are and establish an exclusion radius accordingly. Edited November 1, 20205 yr by gunther
November 1, 20205 yr 12 minutes ago, wthomas33065 said: That is easier said than done. It was ok before this update. They just need to rollback the changes. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
Archived
This topic is now archived and is closed to further replies.