November 1, 20205 yr People keep posting YouTube videos that mean zero. That's what the camera captures (and post processed) not what you see with your eyes if you are there. Can't you understand that? Those videos and postcard pictures mean zero to this discussion. Edited November 1, 20205 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 1, 20205 yr Good to compare. The first does to me look more subtle and realistic, although to me the screenshots of SFO posted earlier in this thread look better than the patch update in this update screenshot. I thought the SFO ones looked really good and more subtle than this, and yet they are all with latest update. (still a bit confused) 🤨
November 1, 20205 yr I really liked the Xplane shot above that was gorgeous, though I don't know quite how 'realistic' it would be. I wonder if we can post a single poll on the MSFS forum where people could simply vote once for the screenshot they most wanted Asobo to move the lighting towards. Picture is worth a thousand words. Edited November 1, 20205 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 1, 20205 yr Might have already been noted, but most of the light is coming from the lights and not the ground underneath. Don't most lights along roads point down to the road? Maybe we need less lights and more of what they are lighting up. I'm also wondering from people that have more RL nighttime flying experience, shouldn't a full moon light up the ground a little? The moon in MSFS lights up the sky, tops of the clouds, and reflects off of water and the AC, but it doesn't seem to have any effect on the ground. This is from 6,500'. Edited November 1, 20205 yr by desbean
November 1, 20205 yr 18 hours ago, Dillon said: Major roads in Florida aren't lite up an night like what's in the sim which is different from your area I guess. This setup totally makes Florida look like word not allowed now. Let me clarify this: Major highways out of densely populated areas aren't always lite up in the real world like what's in the sim now. Examples are Highway 520 and 528 outside the city of Orlando heading to the space coast can be pretty dark except for car lights, Highway 95 that runs up and down the state has some darker spots as well until you get into south Florida. Things were way better before this latest patch. The over powering Highways lights cut's into everything even the side neighborhood street lights. Yes there was room for improvement but this is totally not the way to go. Edited November 1, 20205 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
November 1, 20205 yr 6 minutes ago, desbean said: Might have already been noted, but most of the light is coming from the lights and not the ground underneath. Don't most lights along roads point down to the road? Maybe we need less lights and more of what they are lighting up. I'm also wondering from people that have more RL nighttime flying experience, shouldn't a full moon light up the ground a little? The moon in MSFS lights up the sky, tops of the clouds, and reflects off of water and the AC, but it doesn't seem to have any effect on the ground. This is from 6,500'. You are correct. Like someone posted earlier the lights should illuminate the ground not shine upwards. What's killing the moon effect is the overpowering major highway lights. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
November 1, 20205 yr People should stop posting screenshots and taking reference of videos and photos of night lighting during DUSK/DAWN periods. If you guys really want to know how bad it is, make sure that you set the time to actual NIGHT! where the sun is nowhere near the horizon. This is extremely important! Dusk/Dawn where the sun is right above or below the horizon isn't NIGHT. If Asobo can manage to get the actual NIGHT lighting to look realistic or somewhere close to it that resembles the real world when see through our eyes and not the eyes of a camera, then that's progress. Of course Dawn/Dusk tends to be the most visually appealing times to fly due to the balance of lights and the atmosphere. But it hides away a lot of the problems that we are trying to point out here. I'd take some screen comparisons from X-Plane and P3D, but I no longer have them installed. Edited November 1, 20205 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
November 1, 20205 yr 29 minutes ago, captain420 said: People should stop posting screenshots and taking reference of videos and photos of night lighting during DUSK/DAWN periods. If you guys really want to know how bad it is, make sure that you set the time to actual NIGHT! where the sun is nowhere near the horizon. This is extremely important! Dusk/Dawn where the sun is right above or below the horizon isn't NIGHT. If Asobo can manage to get the actual NIGHT lighting to look realistic or somewhere close to it that resembles the real world when see through our eyes and not the eyes of a camera, then that's progress. Of course Dawn/Dusk tends to be the most visually appearing times to fly due to the balance of lights and the atmosphere. But it hides away a lot of the problems that we are trying to point out here. I'd take some screen comparisons from X-Plane and P3D, but I no longer have them installed. in my screen above it is well before sunrise and I'm flying WEST, so what you see on the horizon is not the sun getting ready to come up. It looks to me like it has to be an effect from the moon, unless the sun comes up in the west in MSFS.
November 1, 20205 yr 1 minute ago, desbean said: in my screen above it is well before sunrise and I'm flying WEST, so what you see on the horizon is not the sun getting ready to come up. It looks to me like it has to be an effect from the moon, unless the sun comes up in the west in MSFS. Your shot is fine, that's what people need to be showing. Not these dawn/dusk shots. My message is directed to those posting dawn/dusk photos portraying the lighting, like the pictures posted by Manny. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
November 1, 20205 yr I kinda recall that the early release seemed to show a lot more light reflected off the ground/roads - more like a "carpet of light." Which makes sense. Most street lighting is pointed downwards. It's those single. round, intense spots of light that stretch credibility. You can see some of this carpeting effect in Manny's video. LOL! I'm just noting these things from a sense of logic. I have almost no experience with night flying. When I was an active P.P. I was too terrified of having to land into a black hole in the event of an engine-out. My experience is virtually all daytime! Intel [email protected] GHZ. 32 GB RTX 4070 Ti OC
November 1, 20205 yr Please vote here if you want it fixed. https://forums.flightsimulator.com/t/terrible-night-lighting-after-patch-5/310086/236?u=gridrisen Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
November 1, 20205 yr 15 minutes ago, Baber20 said: Please vote here if you want it fixed. https://forums.flightsimulator.com/t/terrible-night-lighting-after-patch-5/310086/236?u=gridrisen Voted! FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
November 1, 20205 yr 2 hours ago, Baber20 said: Please vote here if you want it fixed. https://forums.flightsimulator.com/t/terrible-night-lighting-after-patch-5/310086/236?u=gridrisen Nope.. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
November 2, 20205 yr 3 hours ago, Baber20 said: Please vote here if you want it fixed. https://forums.flightsimulator.com/t/terrible-night-lighting-after-patch-5/310086/236?u=gridrisen Voted! Thanks for sharing the link! / CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB / Freight Pilot
November 2, 20205 yr IMO. Night lighting is fantastic now. The only “issue”, lack of color variety (too many white lights and not enough orange ones). Of course can be improved, and some rural areas might have less lights. But much better than sepia mask. Also, I found that airport lights and aircraft lights are more brilliant now. What I miss are flood lights for the ramp. Airports are too dark at parking spots Edited November 2, 20205 yr by aleex
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