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Aerosoft CRJ (Initial Installation)

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I am pretty shure it comes not out before the next Update from Asobo and i do not mean the hotfix..

So i assume some time after the 11. of march .

cheers 😉

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I wish ASOBO would provide a possibility to hide JS/HTML/CSS implementations, so that devs could go that route. Should work somehow, right? The premium aircraft aren't moddable as well.

Happy with MSFS 🙂
home simming evolved

  • Commercial Member
2 hours ago, marsman2020 said:

Based on comments by the FlyByWire developers in the thread on the Aerosoft forums, any addon using WASM has to get compiled on first run (and possibly every sim update).  The A32NX mod takes 1-2 minutes. 

It's Asobo's choice of WASM as the only way to do C++ that causes this.

The point probably is, that C++ is no longer the only way to do complex things. IMHO, the challenge for the 3rd parties is finding an acceptable balance between native HTML/JS systems simulation (like Asobo does it) and WASM modules (that are required for legacy C++ or SimConnect code), so the end user is not inconvenienced too much.

I imagine that if people have to wait for half an hour for a complex airliner to complete the initial compile, even if it is just the one time, that could cause a bit of  "disappointment" in the long run. Especially on the XBox. Maybe Asobo can add a progress bar for people to look at.

Edited by Lorby_SI

LORBY-SI

2 hours ago, marsman2020 said:

Based on comments by the FlyByWire developers in the thread on the Aerosoft forums, any addon using WASM has to get compiled on first run (and possibly every sim update).  The A32NX mod takes 1-2 minutes. 

It's Asobo's choice of WASM as the only way to do C++ that causes this.

Okay, let me tell you can do in that 10min that you are complaining about and creating a fuss out of nothing, you can read a book, you watch something in YouTube or you can play one of your 500 games during that 10min. 

I have never knew that 10min is so important in our lives 😂

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

1 hour ago, tweekz said:

I wish ASOBO would provide a possibility to hide JS/HTML/CSS implementations, so that devs could go that route. Should work somehow, right? The premium aircraft aren't moddable as well.

Now that you made your statement, Tweekz my friend,  could you translate it in normal language so that we, the poor uneducated folks in the Way of the Code, can understand what you mean 🤣 (just teasing)

1 hour ago, Jean-Paul said:

Marsman, why don't you go back to your so much better 500 other games you say you own.  

In a nutshell, you don't agree about what he says so he should leave ? I understand it well ? Nice, very trendy... Marsman might be a bit excessive here but we need robust and contradictory views. I can make my own opinion about what he says, thank you very much. No need for him to leave.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Nothing wrong with complaining, as long as it's a reasonably legitimate complaint of course. But I'm inclined to think having to wait a whole ten minutes is hardly the end of the world, we've seen things in the past such as ATC add-ons and such have to scan airport databases and compile stuff which take that kind of time to get themselves sorted out.

Anyway, to help, here are a few things you can do in ten minutes...

Around the house:

Boil two eggs (one at a time).

Outside the house:

Go for a ten minute walk (or a twenty minute walk, if you run).

If you are Carenado:

Thoroughly beta test your new add-on aeroplane.

If you are a youtube 'influencer':

Record, edit, render and upload one of your 'comprehensive' reviews of a new flight sim product.

If you work at Ryanair as cabin crew:

Complete the entire customer service care training programme.

If you are a new pilot for PIA:

Complete the entire flying training syllabus for piloting the Airbus A320.

If you are Boeing:

Write the entire type conversion training syllabus for the MCAS system on the 737 MAX.

If you are Bredok3D:

Make an add-on Boeing 737 MAX.

 

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

You’ve out done yourself on that one Chock 🤣

Thanks for the morning laugh.

Dave

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  • Commercial Member
2 hours ago, Chock said:

I'm inclined to think having to wait a whole ten minutes is hardly the end of the world

Personally, I don't think that it is about that. If I put on my computer user hat, my gripe would be that I don't know what my simulator is doing while it is compiling the WASM code. How do I even know that it is still working, and when do I decide that I have a problem, when there is no visual feedback? 10 Minutes? 20? An hour?

This may be a non-functional requirement, but speedy operation and interaction is a requirement nonetheless. In the end, a company that uses the MSFS HTML/JS technology and keeps C++/WASM to a minimum will have an advantage over a company who makes their customers do the waiting game. IMHO even if it is just the once, there is a huge potential for failure here - I bet that there will be legions of XBox users who'll never let the compilation complete and restart the console after 5 minutes of inactivity.

 

Edited by Lorby_SI

LORBY-SI

I'm not familiar with the process, but is there no way they can pre-compile this and just copy the files over during installation? I'm guessing the compiled files would be the same for most of us no? To me it sounds like the same operation will run on everyone's machine and produce the same output. 

Edited by dikkeduif

As others have noted, I think really all they need to do (or at least it would be kind of them to do let's say, and probably result in less support queries), is have a pop window which says, don't worry, it's not locked up, it's still compiling.

Oh and here's another couple of things I've thought of which you can do in ten minutes:

Watch every scene in every Michael Mann film, which doesn't have an explosion in it and which actually has some character exposition.

Watch every scene in all the post-1980s Star Wars films, which is actually worth watching and which doesn't try to shove a PC agenda down your throat.

But back on topic, hey Aerosoft, just release the bloody thing already. 🤣

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

Thanks for the heads up, but I’d not be incorrect in assuming that AVSIM, and other forums, comprise of only a fraction of the sim user base.

How about you include this note in the installer, if you do plan to have any, telling every single customer to wait a few mins while the translations takes place. That way it’s easier to ensure that every single customer is aware of this behavior. 

Just now, FAZZ3 said:

Thanks for the heads up, but I’d not be incorrect in assuming that AVSIM, and other forums, comprise of only a fraction of the sim user base.

Probably quite a large fraction I should think. Not everyone posts on Avsim, FlightSim etc, but there are a lot of lurkers who check it out, and if you do an intertron search for stuff on the topic, it's usually the case that you get a link to an Avsim topic. You have to wade through all the whining of course, but nine times out of ten there's some useful stuff in there.

Personally, I think Avsim should have a dedicated youtube reviews channel. It would help its presence and be a useful go to resource which would be a cut above most stuff on there.

Alan Bradbury

Check out my youtube flight sim videos: Here

52 minutes ago, Lorby_SI said:

This may be a non-functional requirement, but speedy operation and interaction is a requirement nonetheless. In the end, a company that uses the MSFS HTML/JS technology and keeps C++/WASM to a minimum will have an advantage over a company who makes their customers do the waiting game. IMHO even if it is just the once, there is a huge potential for failure here - I bet that there will be legions of XBox users who'll never let the compilation complete and restart the console after 5 minutes of inactivity.

 

Speedy operation in terms of a better framerate most likely comes with WASM, not JS. In FSX/P3D fast code could be provided with precompiled C++ code in DLL files. Those DLLs have their own disadvantages. Compiled WASM can be executed with a speed similar to C++ DLLs and most certainly much, much faster than complex JS code.

Only thing I don't really like (or understand) is why the compilation has to be done on the user pc and not before. Maybe someone can explain the technicalities to me?

17 hours ago, marsman2020 said:

So...say I have 5 complicated aircraft with a bunch of WASM code, do I get to spend an hour after every update sitting and waiting for it to recompile?

What a great design Asobo.  🙄

This is the kind of stupidity you end up with when you use "web frameworks" that are intended for a few lines of code on a website to write parts of a complex simulation.

You could go grab a beverage of your choice and maybe get lucky while you're waiting....

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