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Sim Update 3 (1.14.5.0) is now live!

Featured Replies

1,03GB download on the Microsoft Store, 310MB on Steam, 7,97GB/9,09GB on the installation manager (size depends on your downloaded content).

An additional 1,49GB update will add the legacy FSX liveries.

RELEASE NOTES 1.14.5.0

Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

NEW CONTENT

  • FSX legacy liveries available on appropriate planes : Kenmore, Emerald Gold, Global Freightways, Orbit, Pacifica and World Travel

  • Contrails are now displayed on the player’s aircraft (MP and AI are not supported yet)

  • New customization menu in the World map to further adjust the aircraft to perfectly match specific real world aircraft. The changes only affects the next flight and they are not persistent.

    • Empty CG position: We can now have a different empty CG position, just like real world aircraft that all may have slightly different empty balance.
    • Wear: We can now increase the wear of the fuselage to get a slightly higher parasitic drag and simulate older aircraft.
    • Control surface limits: We can now adjust the maximum angle limits for elevator, rudder and aileron control surfaces to simulate the slight difference that may exist between different real aircraft. Check Type Certificate Data Sheet (TCDS) Information for real world aircraft control surface angle limit variation tolerance.

PERFORMANCE AND STABILITY

  • Fixed various crashes across the title
  • Fixed a specific crash while using the manual cache

NAVIGATION

  • Latest AIRAC cycle has been integrated and is now available

PLANES

Autopilot / FMS:

  • Corrected an issue which prevented the VS Wheel from working in FLC mode on the Cessna Citation Longitude
  • Disabled the autopilot which was incorrectly set as available on the JMB VL-3
  • Corrected an issue preventing the use of the VS Wheel to control the pitch on some planes
  • Corrected an issue with the VS Knob not properly responding to commands on the Airbus A320neo
  • Prevented the autopilot from being polluted by incorrect data when exiting slew mode
  • VOR/ADF Feature implemented
  • VOR/ADF - Airbus A320neo FMA Adaptability
  • Fixed General Aviation planes displaying FMS instead of GPS
  • G3000 - Fixed FlightPhase & NavSource display not showing properly
  • Fix roll hold mode behaving like wing leveler
  • Removing auto alignment of localizers with the runway when the heading given by the localizer and the heading of the runway are too different
  • Add TRK/FPA features to Airbus A320neo
  • Boeing 747-8 Intercontinental : LNAV and VNAV does no longer engage automatically when activating the Autopilot.

Displays:

  • Boeing 787-10 Dreamliner - Enhanced HUD Projection
  • Airliners – Speed Trend arrow is now more reactive and accurate
  • Fixed some bearings indicated outside of the 0-360 range in Garmin instruments
  • Fixed a bug in GNS430 and GNS530 where the cursor did no automatically jump to “Activate” in Direct-to page on validation of the entered ident when there is no ident duplicate
  • Added airport ident and ILS runway name in GNS530 when tuning nav radio to a localizer
  • Fixed flight director roll not working when autopilot is not activated
  • Added wind display in G3X Touch in PFD or Splitted mode
  • Added possibility to adjust brightness level in G3X Touch
  • Added possibility to adjust brightness level in G3000
  • Fixed issue in FLT files that lead to flight plan not being loaded in instruments
  • Fixing the display of LDA approaches which were wrongly aligned to the runway at the end of their path

Engines:

  • Fixed Beechcraft Baron G58 incorrectly having automixture enabled
  • Corrected an issue causing the AutoStart sequence of the Boeing 747-8 Intercontinental to activate the batteries later than expected
  • Re-enabled the STARTERX SET keys which used to throw an error and toggle the starter. They now correctly set the starter to ON or OFF
  • Corrected an issue causing the starter to affect the plane’s rpm excessively when the piston_power_scalar of the plane is >1
  • Corrected an issue which would prevent the engine from ever shutting down while in unlimited fuel mode.
  • Beechcraft Baron G58 engines adjustment
  • Beechcraft Bonanza G36 engine idle RPM adjustment

Cockpit interaction:

  • Corrected a number of minor XML errors
  • Improved the behavior of knobs that repeatedly send an action to prevent it from sending multiple events at once
  • Corrected the fact that the Avionics switch of the Pipistrel Virus SW121 was off when starting in cruise
  • Enabled the THRT Knob on the ATC Panel of the Airbus A320neo
  • Enabled the option to push the backup baro knob of the Boeing 747-8 Intercontinental to set it in Standard Altitude mode
  • Made the copilot’s HUD interactable on the Boeing 787-10 Dreamliner
  • Enabled the clock’s buttons on the Boeing 787-10 Dreamliner
  • JMB VL-3 Propeller Instrument Fix
  • Fixed Mouse Events not handled correctly on Tactile Screens
  • AS3X Touch - Removed com active ident display
  • Cessna Citation CJ4 - Fixed default VT Speed
  • Boeing 787-10 Dreamliner - Fixed ND interaction Model
  • Fixed the “COM RECEIVE ALL” simvar always returning false on planes without a configured COM 3, leading to problems with some third party content
  • Beechcraft King Air 350i - Baro knobs have been added

Control surface:

  • Corrected Flaperon animation on Boeing 787-10 Dreamliner which was incorrect in the air.
  • Corrected an issue preventing the autobrakes of the Airbus A320neo from enabling on the Fungal mission.
  • Fixed Beechcraft Baron G58 inoperative rudder trim

Lighting:

  • Corrected some emissive elements staying active when they should be off on the Boeing 787-10 Dreamliner.
  • Corrected some emissive elements staying active when they should be off on the Boeing 747-8 Intercontinental.
  • Corrected some emissive elements staying active when they should be off on the Airbus A320neo.

Checklist:

  • “Mixture: Lean for Altitude” checkpoint can now be auto completed without issues
  • Added a Brake Release checkpoint to the Aviat Pitts Special S2S checklist
  • The Checklist entry “Mixture : Rich below 3000 feet” is now correctly displayed as such instead of “300 feet”
  • Engine should now start without struggle and auto completion of the “Starting procedure” on the Aviat Pitts Special S2S should now work
  • Corrected issue on the Cessna 172 Skyhawk’s checklist which prevented the copilot from correctly executing the “Set Transponder to Alt” step
  • Corrected Issue on piston planes checklists which prevent the steps relating to setting the right mixture from correctly executing
  • Corrected issue on the Beechcraft Baron G58 which caused the copilot to not keep the starter active long enough to reach a combustion when auto-completing the checklist
  • Corrected issue on the Boeing 747-8 Intercontinental’s checklist which caused the step to activate all fuel pumps to not properly validate on some airports

Misc:

  • External HUD - Fixed AP Ref speed/altitude not always displayed
  • 3rd View HUD - Fixed HSI not showing approach course if approach is armed
  • 3rd View HUD - Fixed Trim & Flaps display
  • Fixed crash when using a plane with an incorrectly setup FuelSystem.
  • Fuel pressure gauges should now display correct pressure level indications
  • Fix crash when teleporting to approach
  • Fixed external HUD not updating at correct framerate

VIRTUAL REALITY

  • A ‘No binding’ icon is displayed when no control is assigned to a VR action
  • If there are no controls assigned to the camera re-center, then the player cannot switch to VR and they are asked to assign a command to this action
  • Players can now access to the controls menu directly from the VR Mode page
  • HOTAS are now specified in the VR bindings (VR Mode page)
  • VR is now functional when HDR is enabled
  • The panel reset feature is now functional in VR
  • A dark background is displayed when opening a menu in the cockpit
  • When a toolbar menu is opaque, it will now hide properly menus that are positioned behind it
  • Labels are now properly displayed in the VFR map
  • Various fixes on the toolbar and the panels display
  • The mouse cursor is now properly positioned in VR on the Cub Crafter X Cub instrument panel
  • Cockpit handles should not teleport anymore when clicked and dragged
  • It is now possible to switch the throttle to CutOff position in the Daher TBM 930
  • The Flap control in the Cessna 172 Skyhawk G1000 doesn’t return to fully retracted position when interacting with it with the mouse

ATC

  • In case there is an ASOS/ATIS and Center/Departure/Approach agent on the same frequency in the same area, the ATIS/ASOS will not air its message if the player has been handed off to the Center/Departure/Approach agent to prevent the ATC flow from being stuck
  • Add leading zero for runway numbers in ATC communications when necessary
  • Fix ATC agent pronouncing letter by letter airports names during communication with the player
  • Fix ATC agent attributing cruise altitude instead of proper approach altitude when the first waypoint of the approach do not hold altitude information

WEATHER

  • Wind panel UI update for wind and gusts settings

WORLD MAP

  • Properly set runway when setting approach in the World Map
  • Changing behavior of Precision Marking field in Scenery Editor to allow for the marking to be displayed in case of short runways
  • Displaying all waypoints from data on the World Map and changing zoom scores to compensate for the amount of new points
  • Fixing behavior of World Map which was attributing closed runway over opened runway under certain conditions

WORLD

  • Fix outline against clouds and object in game introduced in the previous update
  • Lights should no longer be too dark under mountain shadow with low quality setting
  • Taxi sign lights size has been tweaked

SDK/DEVMODE

Documentation:

  • Revamped documentation website now live on https://docs.flightsimulator.com
  • Added Sample for AirtportServices
  • The left gauge in the MouseAircraft sample has been reworked to provide clearer information.

Scenery Editor:

  • Trimmed leading spaces in package title
  • Fixed a bug that would not update the Scene list when adding an object while having no object selected
  • Fixed an issue to avoid unwanted airport modification
  • Fixed a crash when hiding all TaxiwayPoints of an Airport

Webassembly:

  • Fixed GDI+ StringFormat conversion to NanoVG alignment
  • Fixed potential vulnerabilities in the WASI layer
  • Tweaked our system to avoid hampering module debugging with recurring exceptions.

SimConnect:

  • Load and Save Flight using the FlowFlightManager.

KNOWN ISSUES

  • Throttle mapping reversed for the Thrustmaster HOTAS Warthog
  • Beechcraft King Air 350i does not change pitch with VS wheel when Autopilot is enabled
  • in rare occasions, Aircraft screens might not initialize correctly upon loading a flight. Please restart the flight to fix the issue.
  • The plane continually loses altitude causing it to crash after loading into the Attitudes & Instruments Training Flight

Edited by ChaoticBeauty

  • Replies 459
  • Views 69.9k
  • Created
  • Last Reply

Download started ...

Intel i7-9700K - AMD 7900 XT (VRAM 20GB) - 32 Gb Ram - SSD Drive - Win10 x64 - Samsung 43" 4K TV - Quest 3 VR

1.03Gb from the Store, followed by 7.97Gb in the Sim.

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

They still haven't found a way to add a splash screen when starting the sim. These 30 seconds of uncertainty (have I launched it or not?) will keep us company for a few more months 


 

just "checking for updates" on my end. can confirm the 7.97GiB. 174 files to go. Seemingly starts with the landing challenges.... download speed currently around 50-60MB/s, hope I'm done before everybody jumps on the train...  

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

310MB on steam, with 9GB download in the sim. I have the most expensive edition.

So, we got contrails on our own aircraft only. Still no sign of the new effects system they were banging  on about? 

For being an update focused on the garmins i just dont see a lot of gps stuff in there...  mmm....

Juan Ramos
 

2 minutes ago, xender said:

For being an update focused on the garmins i just dont see a lot of gps stuff in there...  mmm....

Yeah, this mostly seems to be random aircraft bug fixes, not big changes to important systems like the Garmins which are just not simulated correctly.

Tons of New Content gets added for the people who like eye candy in the World Updates, but all we get is bug fixes for the Sim Update.....I can see what the development priority is here.

Edited by marsman2020

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

"FSX legacy liveries available on appropriate planes : Kenmore, Emerald Gold, Global Freightways, Orbit, Pacifica and World Travel"

This just makes me really happy for some reason.

I had the same thought!  I rarely used them in FSX but I’m a sucker for nostalgia.

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

19 minutes ago, ChaoticBeauty said:

New customization menu in the World map to further adjust the aircraft to perfectly match specific real world aircraft. The changes only affects the next flight and they are not persistent.

  • Empty CG position: We can now have a different empty CG position, just like real world aircraft that all may have slightly different empty balance.
  • Wear: We can now increase the wear of the fuselage to get a slightly higher parasitic drag and simulate older aircraft.
  • Control surface limits: We can now adjust the maximum angle limits for elevator, rudder and aileron control surfaces to simulate the slight difference that may exist between different real aircraft. Check Type Certificate Data Sheet (TCDS) Information for real world aircraft control surface angle limit variation tolerance.

I really like this part. It should a lot of flexibility to developers.

I hope there are more fixes to Garmin then what they have listed here.

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

I was expecting some more, such as; tire smoke, wet runway mist, etc.

Why this is so hard ? Particule effect is already there when taxiing out of the way, on soil, tires are creating already dust behind. 

I hope the blue halo around the trees or aircraft is also fixed ?

Edited by kt069

Intel i7-9700K - AMD 7900 XT (VRAM 20GB) - 32 Gb Ram - SSD Drive - Win10 x64 - Samsung 43" 4K TV - Quest 3 VR

Looks like they have fixed the bad outline with the trees (and other objects) against the sky etc.  They acknowledged the bug was introduced at the last update.

Look like a fair update.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Archived

This topic is now archived and is closed to further replies.

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