March 26, 20215 yr 8 hours ago, Ray Proudfoot said: Unless people stop insulting one another this topic will be locked. Treat others with respect. If you don’t the guilty ones will be taking an enforced holiday. hi Ray Just a thought Locking this interesting thread would be a collective punishment for the bad behavior (I am polite here) of a very few, always the same Edited March 26, 20215 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
March 26, 20215 yr 40 minutes ago, Dominique_K said: And the « obvious » reason is the Xbox rewriting. Nothing is obvious in this day and age, but if we are going to speculate... Perhaps Bill Gates couldn't afford to upgrade his GPU based on the current prices, so he called in an old favor that he wanted the Xbox version finished ASAP... AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
March 26, 20215 yr 2 hours ago, Alpine Scenery said: Nothing is obvious in this day and age, but if we are going to speculate... Perhaps Bill Gates couldn't afford to upgrade his GPU based on the current prices, so he called in an old favor that he wanted the Xbox version finished ASAP... 😄 When N says that they are full steam on the box and also postpones major corrections to the PC released product, one can safely (I think) add up the two infos. Edited March 26, 20215 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
March 26, 20215 yr 9 hours ago, RXP said: These are maybe NFTs but they are warrant to me for asking providing low level interaction with the simulator core: - The XP11 example is low level access to low level simulator internal and functional simulation components, which you can interact with direct changes of its operating modes. - The Flight Simulator example is user facing view of the autopilot component you can interact with, only with events which where meant only to bind a button on a cockpit gauge to the internal autopilot system. These would be capabilities covering functional requirements imho 😉 But again, NFTs like stability, maintainability, extendability, robustness, security, durability, data integrity, reusability, fault tolerance, configuration management and others would become more or less harder to accomplish, the more low level interaction exists. As MSFS in some of these areas seems at the edge of breaking under the complexity, I would not mandate more low level openess. E.g. they mentioned in one of their dev talk, that they have been refactoring the code base for one month recently (!) (refactoring = while maintaining strictly the existing functionality, the code base gets restructured, simplified and cleaned up, sometimes this can mean literrally rebuilting large portions of the code, an immensily complex and at times risky endeavour, risky because existing functionality quite often gets impaired or even broken by refactoring. And the only reason for doing that is often nothing but to improve maintainability and extendability. In programming sometimes things need to be cleaner before the next step forward is taken). 9 hours ago, RXP said: With this in mind, any 3rd party vendor can just use the strong implementation of the AP controllers using PIDs value you configure A PID controller is implemented in less than 10 lines of code. Why do you need the implementation of the AP controllers? In MSFS you can build complete own autopilots. Therefore I dont understand why relying on the autopilot of the sim is so important, if all can be done in the addon. 9 hours ago, RXP said: The gauge is running the autopilot update and PIDs at the gauge rate/speed, which is much lower than the display and the simulation rate, causing most control surface deflections and activation lagging behind, and therefore, making fine tuning PIDs even harder. In MSFS I can use a complete standalone exe, connect to the sim and set the control surfaces at any rate I want. In fact I can even set long/lat/alt and the attitudes angles directly (this I demonstrated personally by a little demo app with less than 50 lines of code). I could force a 747 to fly a 360 within a 500m square. Just by forcing the sim to do what I want it to do. There is not much need to built complex interactions between stock and addon code parts imho. Edited March 26, 20215 yr by mrueedi
March 26, 20215 yr Moderator 2 hours ago, Dominique_K said: hi Ray Just a thought Locking this interesting thread would be a collective punishment for the bad behavior (I am polite here) of a very few, always the same. Agreed and that's why it remains open. Locking is a last resort when all other options have been exhausted. Anyway, the warning seems to have done the trick. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
March 26, 20215 yr I'm still waiting for evidence to support the claim that Microsoft is shifting resources away from the PC Version of MSFS 2020 and putting those resources towards the development of the XBox platform.
March 26, 20215 yr 2 hours ago, Dominique_K said: 😄 When N says that they are full steam on the box and also postpones major corrections to the PC released product, one can safely (I think) add up the two infos. This is what several people incl me are saying for a longer time. All attention on the XBox... It’s all about making 💰 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 26, 20215 yr Author 40 minutes ago, Ricardo41 said: I'm still waiting for evidence to support the claim that Microsoft is shifting resources away from the PC Version of MSFS 2020 and putting those resources towards the development of the XBox platform. What in the expression "full steam on the Xbox version" is not clear to you? In addition to what Dominique wrote, I may add two aspects that make me think the PC version has been neglected in the last months: 1) There is still a minor bug, certainly easy to fix, related to the fps counter in the Developer mode: if you turn off Developer mode the fps counter stays on, then you may try to re-enable the Dev mode and disable the fps counter, and only then close Dev mode. Guess what? When you close Dev mode the counter reappears. The only way of getting rid of it is restarting MSFS with Dev mode off. 2) At the release the total data to be downloaded was about 103 GB for the Premium Deluxe version. Now it is 165 GB + about 16 GB for Japan, US, UK updates and their custom airports. A total of about 180 GB to download but my MSFS folder is only 117 GB. They didn't even bother making a rational repack of the installation files so evidently you have to download and overwrite the same areas twice. It doesn't make sense to keep the world updates as separate packages because they are free for all users. It's a waste of 60 GB of data. No sympathy for those having slow connections and / or limited data plans. Moreover did you watch the video of the first release I posted yesterday? Can you honestly affirm that the sim is now objectively better than then in terms of graphics, LOD, draw distance, objects pop-in, smoothness and aircraft functionality? Let's hope today's hotfix will improve things, I am crossing fingers. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
March 26, 20215 yr 31 minutes ago, GSalden said: This is what several people incl me are saying for a longer time. All attention on the XBox... It’s all about making 💰 I don't see why I shouldn't speculate as wildly as others here, so here goes; Well then, we'll have to grin and bear it while that process - if process it be - takes shape to the MSFS 2020 for Xbox release. Then, let MS have their sales bonanza on the initial hype. Sell a load to xbox users. Make dollar. Then, we wait. Xbox users fly a few times - yawn - get bored. Leave it, don't buy from Marketplace, leave the game behind. Focus returns to PC users and emphasis on PC quality, etc. We are buyers from market Place, etc. We're long term income. We get MSFS 2020 back with full bells and whistles and all the trees to the horizon you can shake a stick at.
March 26, 20215 yr 1 hour ago, GSalden said: This is what several people incl me are saying for a longer time. All attention on the XBox... It’s all about making 💰 Off course it's all about making money. Did you really think Ms, Asobo, Lockheed and laminar are all doing this for charity? Lmao
March 26, 20215 yr 46 minutes ago, MrFuzzy said: What in the expression "full steam on the Xbox version" is not clear to you? In addition to what Dominique wrote, I may add two aspects that make me think the PC version has been neglected in the last months: 1) There is still a minor bug, certainly easy to fix, related to the fps counter in the Developer mode: if you turn off Developer mode the fps counter stays on, then you may try to re-enable the Dev mode and disable the fps counter, and only then close Dev mode. Guess what? When you close Dev mode the counter reappears. The only way of getting rid of it is restarting MSFS with Dev mode off. 2) At the release the total data to be downloaded was about 103 GB for the Premium Deluxe version. Now it is 165 GB + about 16 GB for Japan, US, UK updates and their custom airports. A total of about 180 GB to download but my MSFS folder is only 117 GB. They didn't even bother making a rational repack of the installation files so evidently you have to download and overwrite the same areas twice. It doesn't make sense to keep the world updates as separate packages because they are free for all users. It's a waste of 60 GB of data. No sympathy for those having slow connections and / or limited data plans. Moreover did you watch the video of the first release I posted yesterday? Can you honestly affirm that the sim is now objectively better than then in terms of graphics, LOD, draw distance, objects pop-in, smoothness and aircraft functionality? Let's hope today's hotfix will improve things, I am crossing fingers. This sim is not for you man. All these conspiracy theories lol. Might as well stick with p3d or xplane. No conspiracies with those sims. They are perfect and need no updates.
March 26, 20215 yr This thread should be renamed in "Please post your wildest and most colorful assumptions". 🙂
March 26, 20215 yr 1 hour ago, GSalden said: This is what several people incl me are saying for a longer time. All attention on the XBox... It’s all about making 💰 My own philosophy, Gerald, is to believe what I see when I can use the product. Let me not dwell on the "several people" you refer to, will you, the motivations of some of them (not you) were questionable. The early release of the PC version after a public alpha which was mostly telemetry, with little consideration for the inputs of the testers, was certainly an indication that something was a bit weird. The postponement of major corrections along the last seven months (not to say the reluctance to do them) and the release of flawed updates confirm a definitive lack of focus on the PC version. And some downgrading are worrying. My own way of simming which differs very much from yours, makes MFS a reasonably good sim. It runs smoothly on my old PC at a high level of details, some of the default aircraft fly reasonably well and we start to see good P3D birds, I can fly everywhere in the world, weather (when it works) is well rendered etc. I like it. But the it gets more and more frustrating to see that MS doesn't care to do much to complete the avionics, the turboprop simulation, a better weather engine/UI and brings flaws that can practically shut out a large portion of the user base for a lack of quality control. Yes, it is about money. Shouldn't it be ? FS exists because they can make money out of it. Thanks Heavens they do ! But being busy about triggering a second wave of sales without finishing up the job for the first is a problematic business practice,. And their BS tale about bringing flight simulation to the ill-washed a bit aggravating. Edited March 26, 20215 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
March 26, 20215 yr 50 minutes ago, MrFuzzy said: 1) There is still a minor bug, certainly easy to fix, related to the fps counter in the Developer mode: if you turn off Developer mode the fps counter stays on, then you may try to re-enable the Dev mode and disable the fps counter, and only then close Dev mode. Guess what? When you close Dev mode the counter reappears. The only way of getting rid of it is restarting MSFS with Dev mode off. So because they haven't fixed this minor bug (my first time even hearing about it), so they neglected the PC version? :D. You know how many other issues that are waaaaay more important than this "minor bug" need to be fixed? 😄 Sorry but really I think this thread is getting too much of nonsense conspiracy theories with no facts. AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
March 26, 20215 yr Author 17 minutes ago, devgrp said: This sim is not for you man. All these conspiracy theories lol. Might as well stick with p3d or xplane. No conspiracies with those sims. They are perfect and need no updates. One line to call me a paranoid and absolutely nothing on the arguments and the video I posted. The lack of comments on the September video alone speaks for itself. 12 minutes ago, omarsmak30 said: So because they haven't fixed this minor bug (my first time even hearing about it), so they neglected the PC version? :D. You know how many other issues that are waaaaay more important than this "minor bug" need to be fixed? 😄 Sorry but really I think this thread is getting too much of nonsense conspiracy theories with no facts. What about the fact that they didn't repack the installation files after the updates? This and the fps counter bug require a few minutes to be done but they can't bother. And yes, being minor things I expect them to be patched in a short time. if you have a 5 minutes task at work do you delay it for months just because there are more important things to do? 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
Archived
This topic is now archived and is closed to further replies.