Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

The dev team has acknowledged the issues...

Featured Replies

6 minutes ago, RXP said:

I'm wondering if texture resolution is still making a diff too now in SU5.

I would be interested in your findings, I will try to test again later. People are so toxic in here about us just trying to get to the bottom of things (of course not you - you know who they are)...

As I have noted with all my conclusions, I am not the final authority, it's going to take a LOT more than one test or one setting on one machine. The best we can do is all work together to figure out the NEW best settings for SU-5. 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Replies 602
  • Views 58.4k
  • Created
  • Last Reply

Seems like what I'm seeing could be a server side issue. Because a few days ago when flying over San Francisco, I noticed some of the photogrammetry objects such as trees and buildings and textures looked awfully bad, like they were completely loaded in. But today after flying over some of the same areas, I am no longer seeing that. The textures and photogrammetry are fully loaded in. But there are still so many variables that can come into play. Also internet connection issues. Sigh. It's hard to pinpoint exactly what the problem is. But when the sim works as it should, it looks absolutely amazing.

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

29 minutes ago, RXP said:

I've not tested all the things discussed here yet, but I'm starting to get a possible explanation:

1. The Texture Resolution value is saved in reversed order

This is not a problem in itself as long as the code reading and writing the value is using the same reversed order, but...

2. Some parts of the rendering engine is using the Texture Resolution setting as a "quality" param

Say Pixel Shader code for specular or something else is using the Texture resolution value in order to lower the processing if you're using lower texture resolution for example. Then this is a problem, because if the code using the Texture Resolution value as a "quality" param is coded expecting the correct value order, then LOW texture resolution = ULTRA quality param for the other parts, and ULTRA texture resolution = LOW quality param for the other parts.

 

I suspect this might be the reason Texture Resolution LOW might be giving better outside (not cockpit) visuals because it might be used for something else in in the rendering in addition to the actual texture resolution. But I'll confront this theory to the test anyhow.

Well you know, in this case, those with MEDIUM or HIGH settings would notice a less dramatic change than those with ULTRA ... BUT they would be very happy with the increased FPS.

This would explain a few incongruences ...

A.

It's easy to mess up a test, I have done it too. That's why we all need to just look at things here and there and see what happens.

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

6 hours ago, cseu said:

Hello, after reading the whole thread I'm the lucky one without CTD. But - and thats the other side because I could not start or reinstalll the game for the last 5 days since the SU5. Opened a ticket at Zendesk - no sign of life, asked MS Store - all is fine at their side, contacted MS Windows hotline - should do a complete Win10 reinstall. This lesson I've learned: if there are problems, all the Helpdesks are useless for me. I will not reinstall my complete system which is working fine except the MSFS with the SU5. After 4 attempts to download and reinstall MSFS2020 it could be installed, but now I have no start tile and the tile can not assigned from store to my startmenu - I will not ask the helpdesk, Also the install directory is not the one I've pointed to. Seems to be the next problem on horizon...

For me the SU5 was not a system update, it was a system downgrade. I'm with my 7700K and 1080Ti in the low/midrage PC's and fly slow and low VFR with medium/high settings (also to keep the GPU temp acceptable), for IFR I'm still using P3D or PSX, thats why I can not say anything to the graphic aspects at higher altitudes, but the mad and corrupted install routine is enough for me to claim about.

As result I will not buy anything for MSFS until it's a stable plattform for whatever Asobo/MS is planing. Until then I'm going to fly at 10K ft and hope every time the sim will start today without a windows reinstall.

Best regards

The  tech help at Zendesk is probably like the tech help at any large company. I used to train people that did that. They have a script they read from. First question, is it plugged in Y/N... 2nd Question does your PC turn on.....  Yada  Yada. , did you empty community folder...Y/N    then the fixes if they get to the end of their list of questions,,,,   Uninstall and reinstall MSFS...... Still NG.... Reinstall windows.......still NG,   get a new Computer...... End of help,,,,,,

 

 

 

4 hours ago, Nyxx said:

     Desired Setting      Set Texture Resolution in Graphics Menu to 

        Low                                                Ultra
        Medium                                         High
        High                                               Medium
        Ultra                                               Low 

Ok, this is now confusing me. As I wrote elsewhere and also in the official forums as bug report, I noticed on my rig, that no matter if I use "ultra" preset or custom preset with most options on ultra, I only get "ultra" settings if I switch back to "low" (or anything else other than "ultra") in the sim and again to "ultra". 

Above observation would tell me, that even when doing this "trick", texture resolution would still be on low instead of ultra? I can clearly say that this is not the case on my end, if I do the preset switch, I get true ultra, also in regard of the textures. 

I mean, in the end it is just a config, no? If the engine correctly interpretes "0" as "ultra" and "3" as "low", it is basically irrelevant if other settings in the same config are defined exactly the other way around, no? Can you really just conclude from a value in the config what you get in the sim? 

Means: is there any proof that the inversion in the config results in true low texture resolutions inside the game?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

10 minutes ago, Alpine Scenery said:

I would be interested in your findings, I will try to test again later

I confirm Texture Resolution affects cockpit textures (I have a few screenshots for comparison but I'll have to find a place to post them!)

1 hour ago, AnkH said:

I mean, in the end it is just a config, no? If the engine correctly interpretes "0" as "ultra" and "3" as "low", it is basically irrelevant if other settings in the same config are defined exactly the other way around, no? Can you really just conclude from a value in the config what you get in the sim? 

Means: is there any proof that the inversion in the config results in true low texture resolutions inside the game?

In all likelihood it is just a serialized enumerator.

Config.TextureResolution = TextureResolution.Medium;

The enumerator value 0-3.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

1 minute ago, RXP said:

I confirm Texture Resolution affects cockpit textures (I have a few screenshots for comparison but I'll have to find a place to post them!)

Right, but seat textures would be separate from cockpit, so I think it just affects the cockpit itself I guess?

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

1 minute ago, AnkH said:

Ok, this is now confusing me. As I wrote elsewhere and also in the official forums as bug report, I noticed on my rig, that no matter if I use "ultra" preset or custom preset with most options on ultra, I only get "ultra" settings if I switch back to "low" (or anything else other than "ultra") in the sim and again to "ultra". 

Above observation would tell me, that even when doing this "trick", texture resolution would still be on low instead of ultra? I can clearly say that this is not the case on my end, if I do the preset switch, I get true ultra, also in regard of the textures. 

I mean, in the end it is just a config, no? If the engine correctly interpretes "0" as "ultra" and "3" as "low", it is basically irrelevant if other settings in the same config are defined exactly the other way around, no? Can you really just conclude from a value in the config what you get in the sim? 

Means: is there any proof that the inversion in the config results in true low texture resolutions inside the game?

What is sad is that having at least a couple of people working at Asobo, during vacation time, after releasing this massive downgrade,would allow them to quickly look at this issue and at least issue a hot-fix to remedy the problem. Instead of that, we have dozens and dozens of users trying to figure out how to fix this trainwreck they handed us, maybe for weeks or months even. 

 

 

 

5 minutes ago, Alpine Scenery said:

Right, but seat textures would be separate from cockpit, so I think it just affects the cockpit itself I guess?

It affects all, I'll post screenshots later (I'm collecting them for now!)

Edited by RXP

1 hour ago, BiologicalNanobot said:

I really recommend trying to increase anisotropic filtering through NVidia control panel, if MSFS is somehow not holding the setting. ...........

AF 16 enabled at the Nvidia CP and disabled at the MSFS settings, or both enabled  at 16  ?

All my screenshots posted here:

Some tests on Texture Resolution and Quality - Community / General Discussion - Microsoft Flight Simulator Forums

EDIT: the only test where something unexpected is happening is the test #4. Changing the Texture Resolution to LOW or ULTRA (and restarting) is having an effect on the Texture Synthesis on the ground, which is not expected.

Edited by RXP

15 minutes ago, solito said:

AF 16 enabled at the Nvidia CP and disabled at the MSFS settings, or both enabled  at 16  ?

It shouldn't matter if both are.  As far as I know, the Nvidia settings will always override any in game settings.  That is why you should always check none are set beforehand. 

In Nvidia CP, for any graphics settings, it should always say 'off' or 'controlled by game settings' or something of that nature, unless you want to override from outside of the game. 
The Nvidia CP settings trump everything else normally - hard override.

 

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

25 minutes ago, RXP said:

I confirm Texture Resolution affects cockpit textures (I have a few screenshots for comparison but I'll have to find a place to post them!)

Same conclusion. Tested with C172 G1000 cockpit zoomed in. The difference is very subtle. But .. Texture Resolution setting on ULTRA does give the better image and LOW is slightly off. Mainly the areas around screws you can see the difference. As I said, you have to be zoomed in.  Sorry cannot post the pictures. Just believe me, please.

My 2 cents.

Intel i7 - 9700K @ 3.60 GHz   |   Asus RTX 3080  |  32 GB RAM  |  Saitek ProFlight Yoke System and Rudder Pedals | X-Touch Mini | Honeycomb Bravo TQ

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.