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The dev team has acknowledged the issues...

Featured Replies

14 minutes ago, Ianrivaldosmith said:

This is getting messy now. Back to the old days of nvidia control panel, and now reversing in game settings?

It is a no thanks from me. Good luck to those with the time to mess about with it all.

Agree, and hope we don't have to keep going this way.

If you're using your G2, give it a go. You've got the horsepower 😄

 

 

Edited by dogmanbird

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1 minute ago, captain420 said:

Sorry, yes Texture Resolution set to Low. Before it was on Ultra.

Yes you are right. Seems some of the settings are backwards mainly texture resolution. I can confirm too. I set mine to ultra and restarted and when I checked the cfg it was set to 1. If I change it to low and check cfg it's 3. I think it only affects the ultra preset because on high it sticks and that's the preset I've been using 

Just now, Alpine Scenery said:

I am not understanding, didn't you just say it only affects cockpit textures?

Texture Resolution: cockpit textures (restart required)

- affects the resolution of the extra texture channels (normals, metallic etc...) and below a certain level (I think it is MED) it also changes the albedo resolution.

Synthetic Textures: ground details overlays (no restart required)

- affects the LOD ring distances they are displaying. ULTRA = full details kept farther away, LOW = full details only a few meters away.

The only 1 change I did was change the Texture Resolution from Ultra to Low and I can clearly see the textures and all the minor details on the buildings which I couldn't before. Photogrammetry, and ground textures look absolutely crystal clear now after that change. Before this my sim was much blurrier, definitely does not look like how it does now after the change. I think that setting changes the scenery outside of the cockpit.

Not sure exactly what it is that made such a big difference in the overall quality on my end then? That one setting pretty much fixed most of my problems, except for the washed out colors.

Edited by captain420

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I really recommend trying to increase anisotropic filtering through NVidia control panel, if MSFS is somehow not holding the setting. Anisotropic filtering has a profound effect on visuals - without anisotropic filtering everything looks extremely blurry at a distance. The difference is obvious when textures are stretched unevenly, which is almost always the case at a distance due to perspective projection. Anisotropic filtering takes care of this by compensating for the unevenness, hence the name anisotropic.

1200px-Anisotropic_filtering_en.png

9M5Fn.jpg

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

Microsoft-Flight-Simulator-Screenshot-20

Texture Resolution Low, after a restart. No magic tricks here, what is shocking is that Ultra or Low are basically the same, what leads me to believe that we are ,in fact ,with almost if not the same  graphic configuration possibilities as an Xbox.

 

 

Iñigo Bildarratz

My Nvidia Anistropic is set to 16x, it may help but i didn't do a comparison. Comparisons are a lot of trouble.

I restarted the game, I looked at my own buildings that i hand rendered, no difference.
I looked at dry runway textures, no difference.
I looked at procedual ground textures, no difference.
I looked at textures without a normal map, no difference.
I looked at textures with a normal map, inconclusive.
I looked at a wet runway, yah so it appears maybe a differnce, but it isn't going to fix anything.

It appears to only affect the shading on a wet surface to be honest, but I don't care about that.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

AF=16 in Nvidia CP gives me reproducible CTDs when I load a flight

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

5 minutes ago, Aristoteles said:

Microsoft-Flight-Simulator-Screenshot-20

Texture Resolution Low, after a restart. No magic tricks here, what is shocking is that Ultra or Low are basically the same, what leads me to believe that we are ,in fact ,with almost if not the same  graphic configuration possibilities as an Xbox.

 

I was under the impression that texture resolution only affects the cockpit textures of the aircraft?  (See RXP's post above). In which case the terrain resolution wouldn't change between Ultra and Low?

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
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6 minutes ago, Aristoteles said:

Microsoft-Flight-Simulator-Screenshot-20

Texture Resolution Low, after a restart. No magic tricks here, what is shocking is that Ultra or Low are basically the same, what leads me to believe that we are ,in fact ,with almost if not the same  graphic configuration possibilities as an Xbox.

Asobo must rectify this immediately.

8 hours ago, jarmstro said:

For me the the blurry cartoon textures on that ridiculous rhino loading screen says all you need to know about SU5 really.

Now see I was amazed at just how crystal clear that is.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 minutes ago, JYW said:

 

I was under the impression that texture resolution only affects the cockpit textures of the aircraft?  (See RXP's post above). In which case the terrain resolution wouldn't change between Ultra and Low?

I am not sure, it's hard to test when I am sitting in a recliner and getting cramped hands doing it, but as far as i can tell it might have some effect really close up or to wet textures (maybe), but it's hard to tell with having to reload the game every time, when not reloading the game, I will check again later after my hands stop cramping on me.

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

 

12 minutes ago, captain420 said:

The only 1 change I did was change the Texture Resolution from Ultra to Low and I can clearly see the textures and all the minor details on the buildings which I couldn't before. Photogrammetry, and ground textures look absolutely crystal clear now after that change. Before this my sim was much blurrier, definitely does not look like how it does now after the change. I think that setting changes the scenery outside of the cockpit.

Not sure exactly what it is that made such a big difference in the overall quality on my end then? That one setting pretty much fixed most of my problems, except for the washed out colors.

Can you please show us some screenshots before and after to make sure is not a placebo effect ?

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

1 minute ago, Alpine Scenery said:

it's hard to test when I am sitting in a recliner and getting cramped hands doing it, but as far as i can tell it might have some effect really close up or to wet textures (maybe), but it's hard to tell with having to reload the game every time

I can clearly see a difference between MED and HIGH/ULTRA on the cockpit seat textures for example, and on the top of the dashboard when the sun position is showing some secular light. I can see this affects the texture details (hence this is lowering the resolution of the non albedo channels)

11 minutes ago, Alpine Scenery said:

My Nvidia Anistropic is set to 16x, it does help but i didn't do a comparison. Comparisons are a lot of trouble.

I restarted the game, I looked at my own buildings that i hand rendered, no difference.
I looked at dry runway textures, no difference.
I looked at procedual ground textures, no difference.
I looked at textures without a normal map, no difference.
I looked at textures with a normal map, inconclusive.
I looked at a wet runway, yah so it appears maybe a differnce, but it isn't going to fix anything.

It appears to only affect the shading on a wet surface to be honest, but I don't care about that.

I did it and yes its  a pain.

MSFS idea of 16x, it did work upto now

Screenshot-1429.png

With NCP 16x

Screenshot-1427.png

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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