July 4, 20223 yr 6 hours ago, Kopteeni said: Since you sound so confident that must mean you have everything set to go and are just waiting for the su10 to release to make sure it's compatible *speculation ON* 😛 It has been said that the release is in weeks, not months, so that would theoretically be before SU10, since that's 2 months away. Edited July 4, 20223 yr by Tuskin38
July 4, 20223 yr On 6/30/2022 at 8:27 PM, Chock said: Disappointing to to see there is no option on the passenger boarding path waypoint editor to add a custom location for where the fight breaks out between drunken chavs boarding a Ryanair 737 going to Dalaman. This would make it really realistic. Unfortunately Chock, having a pre determined location for the fight would make it less realistic... Let's be honest, with our wonderfully responsible Brit chavs (age is no bar) a fight could break out anywhere in the terminal/aircraft so random would be the most realistic.
July 4, 20223 yr 22 hours ago, virtuali said: The jump from 22 ( maximum allowed in FSX ) to 80-95 bones per skeleton 😂😂I wonder how they decided what bones were surplus to requirements... Are we seeing evolution before our very eyes.. Edited July 4, 20223 yr by davenicoll change
July 4, 20223 yr GSX is one of the must have add-ons, if you ask me. If you are into tubeliners anyway. I'm very much looking forward to its release for MSFS. Will be interesting to see at what price they can offer the new version. A lot of r&d went into this one. Great times ahead. I have one question, though. The default airport vehicles are automatically disabled if GSX is used? So we don't have multiple pushback trucks or cargo belts? cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
July 4, 20223 yr Commercial Member Looking forward to it. We'll definitely try to integrate Multi Crew Experience with it so that a ramp agent can coordinate all the services using voice control, as we did with P3D & FSX. Thanks Umberto. Gerald R https://www.multicrewxp.com
July 4, 20223 yr Commercial Member 6 hours ago, NovemberUniform said: I have one question, though. The default airport vehicles are automatically disabled if GSX is used? So we don't have multiple pushback trucks or cargo belts? Just like in the P3D version, when you select a gate to use in GSX, all default ground vehicles will be removed automatically from it. Note that, most of them would be GSX vehicles anyway, since we are also replacing many default ground vehicles models with GSX ones. Basically, many GSX objects can act in two ways: "Dumb mode", which is exactly like a default Ground Vehicle, but with a custom model and a custom operator appropriate for the airport. This will be used by AI planes, but you can use them as well, if you really want ( you probably won't, having the full GSX ) "Smart mode", the same vehicle acts under GSX control, so it does more and behaves better. For example, when the Catering vehicle is used in Dumb mode, it will perform the same kind of service like the default one, but with a custom model/logo, and it will wander through the airport as Ambient traffic. But the same vehicle, under GSX control, will work as it's supposed to, with the character pushing the carts, with a more precise positioning over the service doors, etc. Of course, there are vehicles that are unique to GSX, like Deicing Trucks, FollowMe cars, Cargo Loaders, Cargo staircases, etc., so these won't appear as default Ground services and won't be used by AI, or there are vehicles that are so much better in GSX, like the Baggage loader, that we assumed nobody would ever wanted to use the default one anymore, so we don't even bother to replace them as default models. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
July 4, 20223 yr This season?! Oh wow life gets better and better in MSFS... For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
July 4, 20223 yr 1 hour ago, virtuali said: Note that, most of them would be GSX vehicles anyway, since we are also replacing many default ground vehicles models with GSX ones. Welp, goodbye LVFR replacement vehicles, you were a good hold over.
July 4, 20223 yr On 7/3/2022 at 11:43 AM, virtuali said: - The Refueling will present another option, in addition to the usual 20%, 50% 70%, 100% etc. percentages, we now have an option to use Block Fuel planned on SimBrief. Thanks for the update Umberto amazing journey from the Cloud 9 period and up-until now... First release day purchase 🙂 André
July 4, 20223 yr Umberto @virtualireally thank you for your work. I'm also impatient but I don't want to rush you, because I know that when it comes out it will be a real revolution.
July 4, 20223 yr Would be great a followme car that follows the ATC instructions instead of FS20 arrows or you could program it over an airport chart for IVAO/VATSIM.
July 5, 20223 yr 9 hours ago, Tuskin38 said: Welp, goodbye LVFR replacement vehicles, you were a good hold over. Yup, I'm using the LVFR ground equipment but that will be going bye bye Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
July 8, 20223 yr On 7/3/2022 at 5:57 AM, micstatic said: Umberto. This is fantastic. Really amazing how much you have managed to add to this over the years. Do you remember this product from Aerosoft (I can't remember the name of it for the life of me) that we had to buy credits for to open up certain features? lol, wow that was so long ago... Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
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