March 11, 20224 yr Thanks for the explanation,sounds like an amazing enhancement and I will definitely be purchasing it Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
March 11, 20224 yr 8 minutes ago, Bill A said: Thanks for the explanation,sounds like an amazing enhancement and I will definitely be purchasing it It is amazing, it's the single most important thing for immersion (as an airline pilot that is). For P3D it has been the most worthwhile purchase for me, by a large margin. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
March 12, 20224 yr Umberto, will we have the same keyboard shortcuts available in MSFS as P3D? Reason I ask is one of the best investments I made for FS was my Razer Mouse with 12 small programmable buttons in the thumb rest pictured below. I have all my GSX commands programmed into those buttons. Button 11 calls up the GSX interface for me on ctrl-shft-f12 and then I can select the options via the numbers. I'd love to have that in MSFS as well. The toolbar integration is very slick in the video but just wondering if the keyboard shortcuts will work as well. Thank you, very excited for this release in MSFS, couldn't imagine P3D without it and all your efforts. Have a Wonderful Day -Paul Solk
March 12, 20224 yr This is what they've done for P3D recently. Imagine how amazing this will be with the new animations / models / physics in MSFS. I'm hyped for a product that might not even be out this year, haha! 😭 Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
March 12, 20224 yr On 3/11/2022 at 3:54 PM, virtuali said: Firetrucks Hmmm....with the capabilities of MSFS and your creativity, wouldn't it be awesome if you could link a "water cannon salute" when simmers reached milestones in their logbook, like 100 hours total time, 25th IFR flight, 100th night landing, etc. Yes, I know the logbook in MSFS is a little whacky, but there is nothing saying that @virtuali couldn't create a custom logbook embedded in GSX that would keep track of events and roll the trucks when you hit that milestone. 🙂 I understand that this ceremony is usually reserved for retiring captains, special airline events (an aircraft model's last flight for example), etc.....but I think it would be cool anyway to be linked to a simmer's milestones. Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
March 12, 20224 yr The base package for visuals is stunning and compelling in MSFS--but boy I'm starting to miss these things like GSX in P3D, and especially FSCaptain. Come on MS/A get that SDK up to maximum robustness ASAP! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 13, 20224 yr 2 hours ago, WestAir said: This is what they've done for P3D recently. Imagine how amazing this will be with the new animations / models / physics in MSFS. I'm hyped for a product that might not even be out this year, haha! 😭 It would be amazing if it could be integrated into the base package!
March 13, 20224 yr 10 hours ago, WestAir said: This is what they've done for P3D recently. Imagine how amazing this will be with the new animations / models / physics in MSFS. That‘s one of the things I‘m looking forward to the most too. I‘d also like if they could improve the luggage loading procedure. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 13, 20224 yr Commercial Member 4 hours ago, Shack95 said: That‘s one of the things I‘m looking forward to the most too. I‘d also like if they could improve the luggage loading procedure. We'll probably redo the luggage loading procedure entirely from scratch. It was one of the first things we did back in 2012, and it hasn't changed other than redoing the vehicle and the bags in PBR. It's fairly tricky process, requiring a sync between many different items, the loader vehicle, the baggage carts, the tow truck that moves, the bags that are being passed from the belt, to the guy and finally on the cart, and we want to make it right this time, so we could have different guys, many more bags variations and more vehicles. The trick is, the more flexible and independent the objects are, the more complex the programming becomes, potentially putting more strain on the sim so, it IS tricky, and there's always a reason why things are done in a certain way. But computers today are more powerful than they used to be 10 years ago so, I think we'll find a way. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
March 13, 20224 yr On 3/11/2022 at 10:37 AM, virtuali said: It seems people don't want to believe how much time is required to redo all objects/textures/animations from scratch. Showing more services now, would only expose to nasty comments like "they ported objects from P3D" or "that's the same OMSI grandma!", so we won't show anything unless it's completely remade from scratch for MSFS. And it takes way more time to do something properly, in the way people expects. This video shows something probably never seen before in any Microsoft flight sim: Cloth physic on the bypass pin, which is quite tricky and time consuming to do. Great work, Umberto. The cloth physics was the first thing I noticed! So I guess we can expect to see fire, smoke, and liquids next? 😁 I came to rely on GSX in P3D and have missed it tremendously in MSFS. The default services leave quite a bit to be desired. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
June 30, 20223 yr Having just come back to flight simming since MSFS launched, this is looking to be one addon that is a must for us tubeliner addicts. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
June 30, 20223 yr Excellent. First day purchase for sure! - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
Archived
This topic is now archived and is closed to further replies.