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FENIX A320 RELEASED!

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3 minutes ago, Farlis said:

Can someone who has this baby explain to me the option to set a Microsoft store symbolic link folder in the Settings of the Livery Manager?

Apologies for the lack of documentation on this! I had a rough draft written up for the Livery Manager, but it didn't quite make it into the release build. For now, an explanation:

A symbolic link is essentially a shortcut. This can be used to keep the liveries in a folder other than the Community folder, such as one on an entirely different drive. A symbolic link is created in the real Community folder for each livery, linking them to the external location.

To use it, you set the Microsoft Store folder to your actual Microsoft Flight Simulator content folder (this is usually detected by default and no action is needed). Then, set the Microsoft Store Symbolic Link to a folder where you want the liveries stored. Upon downloading liveries (you'll need to reinstall liveries for the symbolic link to take effect), they will be stored in that new location, with a symbolic link created in the Community folder.

Hope this helps!

Brandon Filer

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5 minutes ago, HughesMDflyer4 said:

Apologies for the lack of documentation on this! I had a rough draft written up for the Livery Manager, but it didn't quite make it into the release build. For now, an explanation:

A symbolic link is essentially a shortcut. This can be used to keep the liveries in a folder other than the Community folder, such as one on an entirely different drive. A symbolic link is created in the real Community folder for each livery, linking them to the external location.

To use it, you set the Microsoft Store folder to your actual Microsoft Flight Simulator content folder (this is usually detected by default and no action is needed). Then, set the Microsoft Store Symbolic Link to a folder where you want the liveries stored. Upon downloading liveries (you'll need to reinstall liveries for the symbolic link to take effect), they will be stored in that new location, with a symbolic link created in the Community folder.

Hope this helps!

It does indeed. I was hoping for this kind of feature. It would have even been better if the Aircraft itself could have been installed outside the main Community Folder. Aerosoft offers this for their CRJ.

My SSD space where MSFS sits is limited (It's only a 250Gig SSD and MSFS takes a huge chunk out of it), I have a secondary one where all my add-on sceneries go and I also installed the CRJ there. 

 

By the way the attention on the sounds is awesome. I just put myself live on the ramp at Düsseldorf, just to set everything up, not to actually fly. It is quite windy there currently. It makes the fans of the engines spin and give off a clicking sound. Just great.

Edited by Farlis

34 minutes ago, ZeeMuffenMan said:

@Jeff Nielsenyou can use “autopilot disengage” binding, that’s available & the correct binding to use (side stick button not FCU master button).

Yeah, that's what I had before, and it does NOT work.  I want to bind that to my button on the throttle.  It has zero action associated with it.  You have to use the AP master binding.

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

38 minutes ago, odourboy said:

I think I've got if mapped. (Certainly have it mapped in the MD-82)  Try "Arm Auto Throttle" (not at my PC to confirm).

I did see that, but that's the opposite of what I'm trying to do (unless it also disengages, and we just don't know it).

Edited by Jeff Nielsen

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

Latest update from Aamir, new build with fixes being pushed to testing tonight and probably releasing tomorrow morning

https://discord.com/channels/736572376967282769/736710909887643679/977331637144678501

 

AamirToday at 18:07

Hello @everyone - a little update T+24hrs now things have calmed down a tad (although I still don't think I've slept since Wednesday).

Firstly, a sincere thank you to everyone - from those of you who bought the plane and went flying without issue, to those of you who had a bit of a bumpy start and have patiently worked with us whilst we get any teething issues sorted. We're humbled by the amount of interest our project has generated and the goodwill from the community. We have a deep feeling of responsibility to make sure as many of you as possible are flying and enjoying the aircraft, and that it lives up to the wide range of expectations. Our support team, developers, and even some very generous testers worked through the night and into the early hours of the morning answering hundreds of support tickets and working with our devs to identify and fix issues. We have fixed a number of things over the last 24 hours, such as gamepad & keyboard support for rudder & throttle controls, slight performance improvements, EFB fixes and a few art fixes. We're going to push this build to our testing team tonight, and if it's not thrown up anything concerning by the morning, we'll push to you guys.

Again, thank you. I feel genuinely bad for going to sleep rather than being here to help all of you, but the dev team have threatened me if I don't go to bed. BLAME THEM. -Aamir

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

13 minutes ago, Jeff Nielsen said:

Yeah, that's what I had before, and it does NOT work.  I want to bind that to my button on the throttle.  It has zero action associated with it.  You have to use the AP master binding.

It’s called “autopilot off”, my bad. This does work, having to double click it to disengage the A/P followed by muting the disengage sounds.https://media.discordapp.net/attachments/928030286212653137/977236193961988137/unknown.png

Edited by ZeeMuffenMan

24 hours since release and they already have a patch ready, for something that already had the best release I can remember for a high detail FS add-on... 

Fenix, I really hope you guys broke the record for first day sales because you deserve it. Keep it coming I say! 

By the way, if you haven't flown this bird and you're just waiting watching videos and screenshots, you're missing out. Not because of the sounds and visual immersion, but because of the way it flies when you take the a/p off on the approach. I have never felt I was flying a real heavy plane rocked so realistically by the wind, while the fly by wire was lifting the spoilers left and right just for a moment to correct the course as much as it could. It felt as if I was there and I could feel the heft and the wind as it was rocking me away from the centreline, ever so slightly needing small inputs on the stick. This was probably the most satisfying landing I have had in all of my years in flight simulation (since 1998)...

Edited by Makinen11

 

41 minutes ago, odourboy said:

It keeps turning itself back off immediately after I try to engage it. Guess I need to RTM.

This might be a bug. I've had it happen on 2/6 flights so far. When it happens, I use the engines to turn the plane (I turn off damage so I can turn through the building) - yes, that's not realistic, but it's better than restarting the whole sim.

I think I saw a message from Fenix that they are looking into this. 

17 minutes ago, ZeeMuffenMan said:

It’s called “autopilot off”, my bad. This does work, having to double click it to disengage the A/P followed by muting the disengage sounds.https://media.discordapp.net/attachments/928030286212653137/977236193961988137/unknown.png

That's what I have it set to now.  Haven't tried yet.  Thanks for checking that.

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

6 hours ago, cepact said:

I suspect Fenix waited for PMDG release so that they can put a shadow on their release. Nobody talks about PMDG anymore. Good move.

I think I’ve read every Fenix thread since some guy called Aamir announced the project here to a great deal of scepticism.

Most of these, particularly the recent ones, have been inundated by non-pertinent conversation and comments about PMDG.

It is refreshing to see a thread here that is actually about the Fenix!

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

16 minutes ago, FlyingGoose said:

 

This might be a bug. I've had it happen on 2/6 flights so far. When it happens, I use the engines to turn the plane (I turn off damage so I can turn through the building) - yes, that's not realistic, but it's better than restarting the whole sim.

I think I saw a message from Fenix that they are looking into this. 

I used reverse thrust and just backed myself out. Screw the ground crew! Bwah-ah-ah! 

I had engines running when I tried to push back. Don't know if that's a factor. 

[email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

Just now, odourboy said:

I used reverse thrust and just backed myself out. Screw the ground crew! Bwah-ah-ah! 

I had engines running when I tried to push back. Don't know if that's a factor. 

No idea if engines make a difference. The two times it happened to me, I was following the exact same checklist as the other 4 times where it worked just fine. There's another thread on this where Aamir commented -

 

 

On 5/19/2022 at 6:08 PM, evaamo said:

I fly with an Xbox controller most of the time (desktop real estate issue)

i use one of these with the logitec flight controls, panels, ect.  i have a 7 port usb hub mounted under the yoke mount.  very clean setup.  just move it aside when your not flying. 

https://www.amazon.com/gp/product/B00DIQ3168/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower.  43" Sceptre 4K display. VR: HP Reverb G2.

58 minutes ago, lwt1971 said:

Latest update from Aamir, new build with fixes being pushed to testing tonight and probably releasing tomorrow morning

https://discord.com/channels/736572376967282769/736710909887643679/977331637144678501

 

AamirToday at 18:07

Hello @everyone - a little update T+24hrs now things have calmed down a tad (although I still don't think I've slept since Wednesday).

Firstly, a sincere thank you to everyone - from those of you who bought the plane and went flying without issue, to those of you who had a bit of a bumpy start and have patiently worked with us whilst we get any teething issues sorted. We're humbled by the amount of interest our project has generated and the goodwill from the community. We have a deep feeling of responsibility to make sure as many of you as possible are flying and enjoying the aircraft, and that it lives up to the wide range of expectations. Our support team, developers, and even some very generous testers worked through the night and into the early hours of the morning answering hundreds of support tickets and working with our devs to identify and fix issues. We have fixed a number of things over the last 24 hours, such as gamepad & keyboard support for rudder & throttle controls, slight performance improvements, EFB fixes and a few art fixes. We're going to push this build to our testing team tonight, and if it's not thrown up anything concerning by the morning, we'll push to you guys.

Again, thank you. I feel genuinely bad for going to sleep rather than being here to help all of you, but the dev team have threatened me if I don't go to bed. BLAME THEM. -Aamir

 

Is it just me, or does Aamir display all of the hallmarks of a thoroughly good chap?

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

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