August 24, 20223 yr There's tons of airport configs uploaded to flightsim.to already https://flightsim.to/c/third-party/gsx-pro/ 8 minutes ago, tup61 said: Agreed. However, I don't own any 3rd party airport addons so for me everything should work out of the box without having to read the entire manual. I only wonder if the airports that come with MSFS Deluxe Premium and World Updates are considered to be 'addon airports' and hence need extra work or not. No airports come preconfigured, but GSX works with most airports fine if you don't mind the default vehicle placements. Edited August 24, 20223 yr by Tuskin38
August 24, 20223 yr 7 minutes ago, steve310002 said: I agree. I desperately want to find reasons to buy GSX and put up with the bugs (i'd been waiting ages for it) but not a GSX that requires taking a full-time job in customization and working around bugs. I don't mind doing a small degree of customization but telling people to read a 70 page manual just to customize a few vehicles and a few passengers filled with bugs and issues seems to me to be a bit ludicrous as an expectation. It is sad to say that as I have always enjoyed and supported the work of FSDreamteam but this makes it all the more surprising. Given the track record, I'm quite confident things will get ironed out pretty quickly. You can hold out for a couple of weeks until that happens, if you don't share that confidence... With time, custom configuration files will start popping up to cover custom airports - as is the case with p3d. just give them some time....
August 24, 20223 yr 7 hours ago, DJJose said: @Bobsk8 that was painful to watch. 7 hours ago, Bobsk8 said: I thought watching flight crew and passengers walking in mid air was pretty cool. 😉 The jetway "problem" was really just MSFS having a hard time resolving the path from it's start position to the airplane's door. It had nothing to do with GSX (well, it is possible that the MSFS default jetway model might be a little bit shorter than the GSX model, and therefore able to resolve the path). All he had to do was edit the parking in GSX and move the stop position of the airplane back a little and the jetway would be able to resolve the path to the door, He could have also just slewed the plane back a couple of feet. GSX put the pax exactly where MSFS should have put the jetway. They were in the correct place. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
August 24, 20223 yr 4 minutes ago, MDFlier said: The jetway "problem" was really just MSFS having a hard time resolving the path from it's start position to the airplane's door. It had nothing to do with GSX (well, it is possible that the MSFS default jetway model might be a little bit shorter than the GSX model, and therefore able to resolve the path). All he had to do was edit the parking in GSX and move the stop position of the airplane back a little and the jetway would be able to resolve the path to the door, He could have also just slewed the plane back a couple of feet. GSX put the pax exactly where MSFS should have put the jetway. They were in the correct place. You mean like this.....? 😁
August 24, 20223 yr 13 minutes ago, Bobsk8 said: You mean like this.....? 😁 No. That's different. That one is a GSX bug as it either started loading pax with the jetway disconnected, or the jetway was connected and GSX disconnected it when boarding started (or the jetway could never reach to begin with which is the same issue as before). I've see that one, too. I usually have MSFS ground services reconnect it, and then look the other way so I don't see a pax get squashed by the hood coming down. 😁 Edited August 24, 20223 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
August 24, 20223 yr 11 minutes ago, Bobsk8 said: You mean like this.....? 😁 😂🤣🥳👍 cheers 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
August 24, 20223 yr 2 hours ago, pmplayer said: 2 hours ago, Bobsk8 said: You mean like this.....? 😁 😂🤣🥳👍 cheers It gives new meaning to the expression to be 'walking on air'. Next, they'll be 'flying without wings' 😂 Edited August 24, 20223 yr by steve310002
August 24, 20223 yr 10 hours ago, tup61 said: Agreed. However, I don't own any 3rd party airport addons so for me everything should work out of the box without having to read the entire manual. I only wonder if the airports that come with MSFS Deluxe Premium and World Updates are considered to be 'addon airports' and hence need extra work or not. It does work out of the box for default airports. What makes you think it doesn't? All those airport profiles are some bonus where people created custom pushbacks (more than "to the left" or "to the right") and special vehicle placement like on the real airport. You will hardly notice this anyway. Also most are for addon airports, so not something you need to take care of. And to your second question - only the encrypted airports (Deluxe and Premium) are to be considered addon airports in that way. Exclude them via the config (one click), and you are done. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 25, 20223 yr 9 hours ago, Fiorentoni said: It does work out of the box for default airports. What makes you think it doesn't? All those airport profiles are some bonus where people created custom pushbacks (more than "to the left" or "to the right") and special vehicle placement like on the real airport. You will hardly notice this anyway. Also most are for addon airports, so not something you need to take care of. And to your second question - only the encrypted airports (Deluxe and Premium) are to be considered addon airports in that way. Exclude them via the config (one click), and you are done. Thanks (again) for your reply. I never buy addon airports and don't plan on doing so in the future but I do have the Deluxe Premium version (I always forget which it is, it's the most expensive one anyway LOL) and I do frequently visit those enhanced airports which is why I wanted to know if I had to to anything with them. I do understand that excluding them will prevent GSX from replacing the jetways but afaik it may also be necessary to manually edit certain things for those airports to prevent people from walking through the air or other odd things. Pity the manual can't be downloaded somewhere... I don't feel like buying GSX before I've seen it. Can't really make up my mind about this addon... 😉
August 25, 20223 yr 37 minutes ago, tup61 said: Thanks (again) for your reply. I never buy addon airports and don't plan on doing so in the future but I do have the Deluxe Premium version (I always forget which it is, it's the most expensive one anyway LOL) and I do frequently visit those enhanced airports which is why I wanted to know if I had to to anything with them. I do understand that excluding them will prevent GSX from replacing the jetways but afaik it may also be necessary to manually edit certain things for those airports to prevent people from walking through the air or other odd things. Pity the manual can't be downloaded somewhere... I don't feel like buying GSX before I've seen it. Can't really make up my mind about this addon... 😉 No, they will work perfectly fine if you exclude the jetways. The enhanced MSFS airports are based on the default airports (just with more detailed buildings etc.), therefore have the very same layout (taxiways, stands, gates etc.; only the jetways could be differently placed), so GSX will have all the data it needs from the default airport. At least that's what's written in the manual, so far I've tried EDDF (with jetways excluded) and it worked fine from what I saw. I'd also like @virtuali to give a link to the manual for everyone, so they can read what they need to know before buying. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 25, 20223 yr 10 hours ago, steve310002 said: It gives new meaning to the expression to be 'walking on air'. Next, they'll be 'flying without wings' 😂 Looks like the OMSI-Grandma has a few new tricks up her sleeve. 😁
December 16, 20223 yr All the talk about issues with jetways, there is a simple cure and that's to park at a stand! From what I've seen it looks pretty cool to see a bus arrive and passengers disembark and walk up the stairs. It seems it could be less problematical than having a jetway, not to mention the confined area around the aircraft. I am in two minds about this product, but will wait cautiously methinks. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 16, 20223 yr Commercial Member 2 hours ago, Rockliffe said: All the talk about issues with jetways, there is a simple cure and that's to park at a stand! From what I've seen it looks pretty cool to see a bus arrive and passengers disembark and walk up the stairs. It seems it could be less problematical than having a jetway I'll copy here a post I made on GSX creators Discord server, which might clarify any current issues with Jetways, especially when using the SU10 Navdata API: Any time you see issues of passengers with the SU10 Navdata Enabled, it's normal, and it's due to limitations in the API ( which is why, we don't enable it by default, because it's still incomplete ). The problem is, the API only tells if a parking has a jetway, nothing else. We don't have any information about its position, so when Navdata is Enabled, GSX must first search all objects in the scene trying to guess which ones might be jetways, based on their names. Then, it tries to figure it out the one is associated with the parking spot you are in, searching for the closest one on the left quadrant of the parking radius ( + some overlap because some jetways are placed right of the parking center ). If there are parking spots with DOUBLE jetways, a "proper" animated jetway and another one a static that has been represented by the same Simobject, there's no way for GSX to know for sure the right one; they are both Simobjects, with the same name and the static one might be the closest to your plane. None of this happens when we read the .BGL. In that case, we know all jetway positions from the .BGL, so it's very easy to identify a jetway, by matching the coordinates in the .BGL with the coordinates of the objects found in the scene, and GSX can't be confused by double jetways or jetways placed in weird ways, outside the allowed overlap for the left/right quadrants of the parking radius, and there aren't any issue with the names. . ALL of this should be fixed with the SU12 SDK, which will add lots of new information about jetways through Simconnect: we'll get the position, the parking spot associated to it, the jetway current status (docked/undocked/moving), which airplane is docked to and, most importantly, the actual position of the Jetway controlling Bones ( Primary and Secondary Handles ), which can be used to know where the jetway has docked, exactly, and this will fix even the issue of jetways not pivoting on their center. SU12 will come out in March, but we expect the Beta starting sometime in January, which should give us enough time to add it to GSX in time for the general release, and if everything works as expected, GSX should then work with Jetways as reliably as it was in P3D, so people might hopefully stop assuming "passengers are bugged", which is ENTIRELY caused by lack of data about Jetways in the SDK, coupled with the bugs the Jetway system has on its own, like Jetways docking in absurd positions ( for example, reversed on the catering door ). With the info about the position of the bones, we'll be able to detect exactly how the jetway ended up after the animation ( impossible today), so it would be trivial to always have passengers walking the correct path. Even the supposed disconnection, is likely related to all the above issues about detecting the correct jetway, which is less reliable using the SU10 Navdata, until will be completed as explained, in SU12. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
December 17, 20223 yr 13 hours ago, virtuali said: ALL of this should be fixed with the SU12 SDK, which will add lots of new information about jetways through Simconnect: we'll get the position, the parking spot associated to it, the jetway current status (docked/undocked/moving), which airplane is docked to and, most importantly, the actual position of the Jetway controlling Bones ( Primary and Secondary Handles ), which can be used to know where the jetway has docked, exactly, and this will fix even the issue of jetways not pivoting on their center. SU12 will come out in March, but we expect the Beta starting sometime in January, which should give us enough time to add it to GSX in time for the general release, and if everything works as expected, GSX should then work with Jetways as reliably as it was in P3D That is wonderful news. Can't wait to see what you do with it once you have some actual information available for GSX to work with Sounds like Asobo has finally gotten around to fixing up ground operations. I sure hope they give us the ability to add our destination gate to the flight plan. Then, GSX would know where we were going after we landed so we wouldn't need to tell it. Edited December 17, 20223 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
December 17, 20223 yr Still flying GA for now in MSFS. Once I move up to commerical operations, TBH, just want a pushback utility. I think FSCrew has a pushback for MSFS. I don't need any of the other stuff. I had GSX in P3D and it was good but just never used most of the stuff that came with it like catering, boarding/deboarding, bag loading, etc.... Eric
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