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XP12: the good, the bad, the ugly

Featured Replies

5 minutes ago, Sethos said:

I love how the X-Plane forum on Avsim is rarely talking about X-Plane itself, it's always just 1) something with MSFS or 2) PAID SHILLS

Mind you: says one who contributes to that. If MSFS tr...s wouldn't invade permanently, the discussions were only about X-Plane.

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

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52 minutes ago, Sethos said:

I love how the X-Plane forum on Avsim is rarely talking about X-Plane itself, it's always just 1) something with MSFS or 2) PAID SHILLS

What I don't understand is why those whataboutisms and conspiracy theories seem to leave the overseers completely cold. Don't dare to compare sims, but spread conspiracy theories and whataboutisms as you wish, as long as you're on the XP side. Strange.

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

1 hour ago, Sethos said:

2) PAID SHILLS

the funniest part is tho, that MS did more to publicise xplane in the last 2 years than Laminar ever had in the total life of X-plane.

e.g. very likely more people read that hit piece on the xplane flight model in the MS documentation than owned xplane.

Then they fell back to the defensive position of "at least it still looks better" - which was tentative at best vs XP11, 

XP12 is here now, I was expecting the XP lighting upgrade to close that gap significantly, but quite frankly Ive been absolutely blown away by the difference its made - all existing XP assets have benefited from this change; its probably worth going back and looking how much better machmell fisheries and kmgm look now.

Edited by mSparks

AutoATC Developer

1 hour ago, flying_carpet said:

that. If MSFS tr...s wouldn't invade permanently, the discussions were only about X-Plane.

Trolls? Granted there are a few with strong opinions, but I’d hardly say there were trolls here….. it seems to me that die hard XP users can’t accept its criticism. I’ve used XP for many years, and I can see it’s pros and cons. I’m not sure why it has to be compared to MsFS. Even if MSFs didn’t exist today, XP12 ground textures would still be awful. 

6 hours ago, MrBitstFlyer said:

 

Glasgow.png

 

The realism of the lighting in this photo blows out the other sims out of the water, IMO. The fact that XP12 visuals are compliant to FAA specifications and suitable for use in level-D sims might have played a role.

It may appear less "dramatic" than the lighting in other sims, but the similarity to a RL photo is uncanny. And LR promised to improve the lighting engine even more! Well done LR!

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

I think most here accept criticism, as long as it’s funded and we aren’t told that MSFS is doing it so much better, therefore Laminar is doing it completely wrong all along.

47 minutes ago, Ianrivaldosmith said:

Even if MSFs didn’t exist today, XP12 ground textures would still be awful. 

But the reasons for this is not just simple, but not even controversial.

Land surface textures for the entire world take up a ton of space, and everyone who cares about the ground has been buying a spare hard disk and loading it up with ortho for longer than I've been flight simming. Its free, easier than starting a 737 from cold and dark, and works and looks the same regardless of flight sim.

The only "out of the box" offering for that is not just prohibitively expensive, but also requires an always on good network connection - which is why no other sim had been stupid enough to try offering it out of the box before, and XP12 still wont, they will get better, but I doubt ever better than a big HDD + Ortho.

39 minutes ago, Murmur said:

The realism of the lighting in this photo blows out the other sims out of the water, IMO

Devs have been teasing each other posting real world pics and claiming they are XP12 for a few months.... I suspected this might have been one of those until @flying_carpet pointed out the trees on the road. 🤷‍♂️

Edited by mSparks

AutoATC Developer

1 hour ago, Murmur said:

The realism of the lighting in this photo blows out the other sims out of the water

Oh goodie are we sharing "photos" from the other sims here too now?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

8 minutes ago, Noel said:

Oh goodie are we sharing "photos" from the other sims here too now?

I didn't realize I wrote "photo", I meant screenshot! Honest lapsus. 😁

"Society has become so fake that the truth actually bothers people".

is it possible to use the new Citation X in x-plane11? I copied the Citation X folder over to the x-plane 12 demo version but it didn't show up in the aircraft selection menu. I was wondering because several Citation X config files show some "1100" at the top, so I thought it would be possible. Has anyone tried it successfully?

and is there a way to activate VR and fly without having to use the hand controllers, like I just press Alt-TAB in MSFS and I am right in the cockpit without using those VR controllers I can click anywhere just using the mouse.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

10 hours ago, Gary1124 said:

Scenery, road, and terrain accuracy is helpful for visual navigation. Exact buildings to real world are nice to see but only the significant for visual aid landmark types are essential.

Authentic ATC

Air traffic on actual routes or doing patterns at GA Fields

Proper weather and atmospheric effects

Thermals, microbursts. Windshear, cross winds, icing effects

Realistic emergency scenarios

All of these are far more valuable to the total simulated flight environment than seeing ones' actual house below.

For the vast majority of people on these forums (more advanced enthusiasts) the above points definitely add to the total simulation experience. For the flight simulation community at large, people pick an airplane, pick a country, pick an airport, have the aircraft ready to go on the RWY and push the throttle. From that point it is experiencing what different parts of the earth look like. Visiting places that you always thought would be neat to see. Advances in scenery technology on the other platform have spurred a whole new generation of people who are experiencing the visuals of flight in new parts of the earth for the very first time with significant accuracy (at a beyond incredible price out of the box).

Cross continent and around the world tours have taken on a new meaning in the last two years. I was an avid XP user before August 18, 2020, as the latest XP version had jumped ahead of FSX in overall realism. Technology changed the flight simulation game. Unfortunately, as I see it, significant improvements in default scenery are not a priority for LR and this fact alone has shifted the average flight simmer off the XP platform.

1 hour ago, Baber20 said:

So we posting real life photos now?

I know, it's crazy! No configuration at all for lighting or colours. 

Thank goodness there are some trees in the road at bottom to prove i'm innocent 😃

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

I have dedicated this morning to some flights in the Toliss A319, using SimHeaven Europe, to test various aspects of XP12 I haven't yet had the chance to try.

I must say that I am disappointed with:

.) CPU / GPU optimization, although I can't say I suffer from noticeable performance issues, although I am not running XP12 at ULTRA settings. I get excessive CPU / GPU heating, the fans spinning like mad and surely way above anything I ever experienced with MFS using that sim at much higher settings.

Using the Resource Monitor shows a really uneven use of my 12 cores ( Ryzen 5600x ).

Have disabled SimHeaven and played around with Graphics Settings, but XP12 hammers my CPU. 

I haven't noticed display problems though, and seldom experienced stutters on short final ( just a few times ), but the PC is a "prop airplane" on it's own 🙂 whenever XP12 is running ... Not good especially now that the energy bill will rise considerably starting October 1 😕

.) ATC and AI - I really lack even the default ATC & AI in MFS. When enabling Real World Online Traffic and default ATC in MFS while the ATC service isn't perfect, at least it doesn't issue the most silly instructions I get from XP12 ATC 😕

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

31 minutes ago, jcomm said:

but the PC is a "prop airplane"

water cooling should be standard on PCs, all this "prop airplane" cooling fan non-sense is all the PC builders fault. Had many arguments about that over the years - with people who had never actually stretched the legs of their PC.

AutoATC Developer

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