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workingtitle is hiring

Featured Replies

4 hours ago, abrams_tank said:

Another reason why MSFS is pulling away from its competitors. MSFS is continually hiring the best talent in the flight simulator industry, including Working Title, Petrovich from IL 2, iniBuilds, etc.  It's so hard to compete against that. 

It's also the pace of development. When I saw the glider trailer, I thought this was insane.

In other sims the product is in development for like 3-4 years, then gets updated gradually. But if you take Asobos content updates into consideration, that's almost a new sim each year.

Happy with MSFS 🙂
home simming evolved

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1 minute ago, tweekz said:

It's also the pace of development. When I saw the glider trailer, I thought this was insane.

In other sims the product is in development for like 3-4 years, then gets updated gradually. But if you take Asobos content updates into consideration, that's almost a new sim each year.

Yup, that's true.  What the MSFS team does in one or two Sim Updates, it takes the competition 2 years to do the same amount of changes. 

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author
3 hours ago, ryanbatc said:

Xanadu-12..... it will definitely be massively improved. 

how do you know, why wasn't it then? I must have missed their job offers for additional 125.000$/p.a. developers. workingtitle alone with their ca. 6 people alone are as big a team as all of Xanadu together.

Benefits:

  • Dental insurance
  • Flexible schedule
  • Health insurance
  • Paid time off
  • Vision insurance

I missed any  Linux and iOS knowledge requirements. 😀

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

15 minutes ago, turbomax said:

how do you know, why wasn't it then? 

Because Xanadu 11 was released just like this.  Very basic in the first few months, and then became massively better over the next two years.  Especially as more developers created Xanadu native addons 

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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14 minutes ago, ryanbatc said:

Because Xanadu 11 was released just like this. it will definitely be massively improved.

objection your honour, hearsay!

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

6 hours ago, Paul K said:

I wonder what projects WT are considering for the future ?

They said during one of last year's Dev Q&As that they want to improve the default 747/787.

2 hours ago, MattNischan said:

These are pretty much bog standard US software developer salaries, truly. 🙂

Thought so but with the context of MSFS and the type of game it is, it is still very encouraging to see MS continuing to build teams like this.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

10 hours ago, MattNischan said:

We have a bunch on our plate already that necessitates more folks: Further NXi work, G3000 refresh, ...

@MattNischanHey Matt, will the "Further NXi work" get rid of the MSFS "Origin / Destination" architecture and move the G1000 to a proper Garmin flight plan mode of a series of waypoints?

Scrolling down several lines on the FPL page that do not exist on the real G1000 really takes away from the experience..

Edited by Bert Pieke

Bert

10 hours ago, MattNischan said:

That's quite an impressive list! If I was speccing that project out, I would probably be asking for about 4 years and around 40-50 personnel, minimum. I think folks have a pretty lopsided impression of how long development work takes, because that's basically almost a whole normal game's worth of development work there

Actually I get all that. I am dev too, not in the flightsim or gaming industry, but I realize the man hours involved! To arrive at the ultimate flight sim there are the bullet points (projects) to do!

Doesn't Working Title also produce commercial movies and films?

3 hours ago, overspeed3 said:

Doesn't Working Title also produce commercial movies and films?

Working Title Films - a similar name, but a different company. They are a British subsidiary of Universal Pictures.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

18 hours ago, Greazer said:

The guys who make flight sim great again. TODO projects (hopefully):


-3D animated copilot framework, based on AI and config (like xAnimCopilot)
-3D animated passengers who can board aircraft and be more animated etc
-Better ground services and animations. Allow for walk arounds and chat to ground crew.
-Rework the roads, traffic, rail lines and trains.


 

Although I think everbody is free to add to their whish list what they feel necessary. I wonder how far you want to carry that.

Does that mean kissing the wife goodbye is "demanded" or having breakfast?

I think the drivable boats or cars is already steering away to much from a flight sim.

It makes a flight sim a sim city in the end and steeres away resources from what a flight sim should be: a box on hydraulic legs, often miles away from any airport.

I9-14900K,  Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme  M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD

8 hours ago, Bert Pieke said:

Scrolling down several lines on the FPL page that do not exist on the real G1000 really takes away from the experience..

I'm sorry, I think I'm a bit lost. The way we have the NXi laid out on the FPL page is identical in operation and layout to the real G1000 NXi, which also has Origin and Destination lines.

Perhaps you're thinking of the GNS units?

5 hours ago, MattNischan said:

I'm sorry, I think I'm a bit lost. The way we have the NXi laid out on the FPL page is identical in operation and layout to the real G1000 NXi, which also has Origin and Destination lines.

Perhaps you're thinking of the GNS units?

@MattNischan Hi Matt,  I may indeed be thinking of the GNS and the GTN, although when I consult the Garmin Pilots Guides for the G1000 and G1000NXi, there is also a difference... 

For the G1000, the flight plan creation sequence is documented as Departure, Next Waypoint, repeat

For the G1000NXi, it is documented as Departure, Destination, Enroute waypoint, repeat

Learned something today!

What may have thrown me off, is the solid line in the data entry fields... in Youtube videos of the actual unit, this line is dashed, which is more inviting... a detail, for sure..  Now I have done it a few times it begins to feel more natural.. 🙂

As I am looking at the real unit via Youtube (do not have access to the airplane..), it also looks as if the cursor goes to the actual data field when the little knob is first pushed, not to the line above it, as in the WT unit... maybe I am being a bit picky here, since I rarely enter a flightplan from scratch.. but why not make it user friendly (there is also a little triangle that shows the active data field..)

 

Edited by Bert Pieke

Bert

Hire someone to program pilot and remotely operated airport runway lights already. 😁😁😁

Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space.
Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).

 Pilotfly.gif?raw=1

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