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Sim Update 10 launches tomorrow!

Featured Replies

3 minutes ago, abrams_tank said:

The NVidia Studio Driver that dropped has the fix for the corrupted images with DX 12 using the optimization during the SU 10 beta:

Thanks. I missed this when I browsed through the release notes. 

7950X3D | RTX 4090 | 64GB DDR5

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For those who are holding back but want to try the studio driver fix, MSFS will run just fine with no difference in frame rate with the studio drivers
You can always do a clean install of the game ready driver afterwards when it is released - there are numerous ways of doing this.
I also expect the game ready drivers to have a version number below the studio driver (maybe 517.30) unless there are additional fixes added for other games.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Just now, bobcat999 said:

For those who are holding back but want to try the studio driver fix, MSFS will run just fine with no difference in frame rate with the studio drivers

True. Been using a studio driver from June, as part of my ongoing project to fix instability issues. I'll probably install this recent studio driver using the DDU clean install method. 

7950X3D | RTX 4090 | 64GB DDR5

13 minutes ago, SAPilot said:

Second pic .. poor attempt at depicting "Morning Glory Clouds"

The second pic reminds me of the Independence Day mothership 🤣🤣🤣:

main-qimg-bd2195bd774cefd6b5a29b7f7f7c48

unknown_2022_09.18-20_19.jpg.e6643361afe

i5-12400, RTX 3060 Ti, 32 GB RAM

8 minutes ago, Cpt_Piett said:

True. Been using a studio driver from June, as part of my ongoing project to fix instability issues. I'll probably install this recent studio driver using the DDU clean install method. 

Exactly.  I have used them in the past also.  I just use whichever one comes out with the relevant fixes first (I use a lot of other software / games as well).
I reckon absolutely nobody could tell in sim if they were using a studio or game ready driver without stepping out of the sim and checking the version number. :biggrin:

Other things to consider...  For some reason it has been reported that frame rates can be marginally higher with studio drivers - strange, but not really a significant increase.

And as for the extra 'bloat' with studio drivers that some claim, it is nothing in comparison to the size of the hard disk or sim installation itself - it is likely to be just a few tens of megabytes and insignificant.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Is Directx12 ready to be used in the newest sim update? LIke for the PMDG or FBW? 🙂

Victor Roos

1014774

 

 

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

2 hours ago, abrams_tank said:

I'm very happy that MSFS clouds are the way that they are.  IMO, MSFS clouds are the best for any flight simulator, with DCS coming in second.  I acknowledge that Asobo needs to work on the clouds that look too dark with the weird shadows (ie. the volcanic ash clouds), but even in SU 9, I don't see those clouds very often anymore, and they are very infrequent. 


Absolutely... if anything, the only flight sim that might've done live weather clouds better than the latest MSFS is pre-SU5 MSFS 🙂 ... XP12 does an admirable job in improving upon vanilla XP11 when it comes to lighting, clouds, atmospherics, etc but not so much when compared to XP11 + add-ons, and definitely nowhere close to MSFS.  Also the interaction of the aircraft with the weather/atmosphere/winds/turbulence/drafts is just more realistic and alive in MSFS. And ya, those soft minecraft-ish clouds/alien-structures defly ain't helping lol. In terms of lighting modelling/rendering, MSFS and its diffused lighting, reflection/shadows modelling and overall interplay and bouncing/scattering of light between sources and surfaces, etc is way better and goes a long way in how it most accurately presents a twin earth and its atmosphere/weather in our computers like no other consumer software that I know of... also the sun in MSFS doesn't look like nuclear explosions going off on earth near the horizon, or like a LED flashlight bulb at high noon 😆

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

I agree that the XP12 weather graphics are not as realistic looking as those in MSFS but I was too busy trying to escape from a spin after testing the stalling behaviour in the 172.

In the MSFS 172 you can enjoy the fluffy blurred cumulus as you gently mush down through the weather with the stick fully back. Not at all realistic.

Still - looking forward to seeing what they've broken in SU10. My beta version is working very well so I hope the installation goes smoothly. Also downloaded the latest studio ready Nvidia driver but holding off on installing it in case they release the game ready driver later.

Edited by TrafficPilot

Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System.

UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.

8 hours ago, Sky_Pilot071 said:

If this is what SU10 offers then Im all in.

Thanks

sp

No this is SU9. I didn't jump to bet this time. I'm running sim on Ultra settings

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

52 minutes ago, bobcat999 said:

For those who are holding back but want to try the studio driver fix, MSFS will run just fine with no difference in frame rate with the studio drivers
You can always do a clean install of the game ready driver afterwards when it is released - there are numerous ways of doing this.
I also expect the game ready drivers to have a version number below the studio driver (maybe 517.30) unless there are additional fixes added for other games. 

 

44 minutes ago, bobcat999 said:

And as for the extra 'bloat' with studio drivers that some claim, it is nothing in comparison to the size of the hard disk or sim installation itself - it is likely to be just a few tens of megabytes and insignificant.

There is no extra “bloat” in studio drivers compared to “game ready” drivers. They are exactly the same and studio drivers fully support all games that were current on the date of the driver’s release.

“Game Ready” drivers tend to have support for the very latest new game releases, but with the drawback that they can have bugs and instabilities, whereas studio divers are more throughly tested and debugged and tend to be more stable.

Studio drivers normally have version numbers that are below the most current game ready driver. No new game ready driver has (yet) been released (since August), but when a new one drops, I expect it will be numbered slightly higher than the latest studio driver.

In the case of MSFS, the specific DX12 fix we have been waiting for is already in the new studio driver. There is no need to wait for a game ready driver. Over the past 6 years, (covering P3D and MSFS), I have never used anything other than studio drivers and have always had good results.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Alright, so we are deviating to the clouds topic. I like what I get and see in SU10 beta, more than happy as I just climb out of EGLL. just my 2cents, YMMV

Screenshot-100.png


Screenshot-63.png

 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

13 minutes ago, JRBarrett said:

There is no extra “bloat” in studio drivers compared to “game ready” drivers. They are exactly the same and studio drivers fully support all games that were current on the date of the driver’s release.

“Game Ready” drivers tend to have support for the very latest new game releases, but with the drawback that they can have bugs and instabilities, whereas studio divers are more throughly tested and debugged and tend to be more stable.

Studio drivers normally have version numbers that are below the most current game ready driver. No new game ready driver has (yet) been released (since August), but when a new one drops, I expect it will be numbered slightly higher than the latest studio driver.

In the case of MSFS, the specific DX12 fix we have been waiting for is already in the new studio driver. There is no need to wait for a game ready driver. Over the past 6 years, (covering P3D and MSFS), I have never used anything other than studio drivers and have always had good results.

Thanks Jim for clarifying.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

37 minutes ago, TrafficPilot said:

I agree that the XP12 weather graphics are not as realistic looking as those in MSFS but I was too busy trying to escape from a spin after testing the stalling behaviour in the 172.

In the MSFS 172 you can enjoy the fluffy blurred cumulus as you gently mush down through the weather with the stick fully back. Not at all realistic.

I'm no pilot but that sounds like a load of 🐂

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

When exactly will Su10 appear? I still have no updates.

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