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Nvidia 517.40 Studio Driver Released

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https://www.nvidia.com/en-us/drivers/results/193244/

One of the included fixes;

[DX12][Flight Simulator] Potential image corruption [3722516]

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

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Is it that what we all are waiting for?

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

2 minutes ago, Nemo said:

Is it that what we all are waiting for?

Seems so..

You can wait for the Game ready driver but i suspekt it is the same thing at least.

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

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From what I understand, unless you are doing a lot of visual editing with Adobe or other visual editing software, the Studio Driver is like bloatware for the average gamer who doesn’t do visual editing.  Gonna wait for the Game Ready driver instead.

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author
Just now, abrams_tank said:

From what I understand, unless you are doing a lot of visual editing with Adobe or other visual editing software, the Studio Driver is like bloatware for the average gamer who doesn’t do visual editing.  Gonna wait for the Game Ready driver instead.

They are the exact same drivers, just a different release cycles. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

  • Author
8 minutes ago, btacon said:

According to this very detailed review/test they’re xactly the same…only different! 😁

https://www.thefpsreview.com/2019/08/12/nvidia-studio-driver-vs-geforce-game-ready-driver-performance/

-B

Except that pretty much says they are not. Just a different release cycle and they are within run-to-run variance of each other in terms of performance. 

Only implication is if you decide to stay on studio drivers exclusively, you'll fall behind in game updates and fixes. But right now, this studio driver, is the newest of the bunch. Will probably be a Game Ready driver soon to overtake it of course. 

 

Edited by Sethos

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

1 hour ago, btacon said:

According to this very detailed review/test they’re exactly the same…only different! 😁

https://www.thefpsreview.com/2019/08/12/nvidia-studio-driver-vs-geforce-game-ready-driver-performance/

-B

This article suggests if you only do gaming but but not visual/creative editing, it’s better to stick with the game ready drivers,

My concern is for people that constantly switch between the studio drivers and game ready drivers, and whether they experience instability because of it. In theory, if there are no bugs, you shouldn’t experience any instability.  But of course, in practice, there are lots of  bugs in software.

I want to point out, that most people probably stick with the same version of the NVidia driver when they update their driver. That is, visual artists probably stick with the studio driver, while gamers probably stick with the game ready driver. So you have a large pool of only studio driver users, and you have a large pool of only game ready driver users. But the amount of people who switch between both types of drivers is probably much lower, so this means the testing of studio to game ready driver or game ready to studio driver has a much lower pool of testers. I assume NVidia does testing themselves, but their testing may not be full proof. I’d rather be with the much larger pool of testers (ie, the people that only install game ready drivers) than the much smaller pool of testers (the people who switch between studio and game ready drivers).

I value stability so I can wait for the game ready drivers and just use DX 11 for the time being, I think the game ready driver will come out within a month or so, so it’s no big deal for me to wait, 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

I will also wait for the game ready driver. Don't want stuff I don't need on my PC which I keep as clean as possible. And I also don't want to get intro trouble by switching between different kind of drivers. I can wait.

1 hour ago, abrams_tank said:

...I think the game ready driver will come out within a month or so, so it’s no big deal for me to wait, 

I would expect a few days, if not hours actually, as the Nvidia game ready driver updates are quite often, and we are already well overdue since the last one.

It is strange how Nvidia chose to release a 'game' fix in a studio driver, but not the game ready driver!  There is just no accounting for some decision making in the corporate world sometimes. :laugh: 

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

I am testing it out now. Performance seems similar to the first beta we had for SU10 in DX12. I am pretty much locked on 60 fps at the gate @KBOS in the 737-800.

DLSS quality, pretty much Ultra setting TLOD 250. Most important is that there are no stutters when panning the camera internally or externally.

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

I use photoshop/Lightroom Am i right in thinking these drivers would be better for me all round?

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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Tried that new driver this morning, DX11 seems to still preform better on my end.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

50 minutes ago, espent said:

I am testing it out now. Performance seems similar to the first beta we had for SU10 in DX12. I am pretty much locked on 60 fps at the gate @KBOS in the 737-800.

DLSS quality, pretty much Ultra setting TLOD 250. Most important is that there are no stutters when panning the camera internally or externally.

What Graphics card do you have ?

MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.

Is DLSS switched pn automatically on RX3000 series cards?

Kind regards,
Hans van WIjhe

 

Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD,  NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)

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