September 30, 20223 yr So while aircraft spawn at cruising, they don't stay at cruising. I saw an Air Canada flight over the UK that was flying to Toronto start to descend.
September 30, 20223 yr 2 hours ago, AnkH said: No, strange, I cant but call a Ryanair A330 lookalike "ugly". Simply because A) there is no Ryanair A330 anywhere and because the default A330 model is actually not even close to an A330. And if you dont call the A380 lookalike "ugly", then you have a rather strange definition of "ugly" 😉 No offense, but to me it remains a mistery how any aviation affine person can accept something like ST, it is so far from anything I would not even consider it if it is the absolutely only AI solution available. Simple Traffic only replaces liveries. The AI models remain the stock Asobo ones. When I said I haven't seen anything ugly about ST, I'm referring to the quality of ST's liveries, since that is all ST provides. 3 hours ago, AnkH said: Anyway, I do not see any problem running both even at the same time. Unless the one or the other programm manually places AI aircraft at certain gates without checking if already occupied or not (if at all possible), then it could lead to the issue that on certain gates, both a ST and a FSLTL aircraft is spawned on top of each other. As said, ST doesn't have its own models, nor does it place them or govern their behaviour. What I am concerned with is whether the liveries in ST and FSLTL might conflict. Could someone who owns Simple Traffic offer me some advice, please. I'd be grateful. Surely not everybody was kung fu fighting. https://rationalwiki.org
September 30, 20223 yr 1 hour ago, Cpt_Piett said: I’ll probably spend some time this evening comparing FSLTS and AIG at EGLL. So... I stopped using AIG TC. Instead using FSHud to take inject AIG. But I forgot how bad the AI movement with FSHud is: So this is not a solution unless I have to close my eyes every time I see an AI plane. But max 40 parked AI and max 10 "active aircraft", there's quite a lot of activity, and I got many takeoff and landings in a short time period, and okay-ish in terms of parked aircraft. I could of increase this but as you can see my rig cannot handle any more. I think AIG TC has had an update in the last few weeks, so I'll give that a try. And I have to remind myself to stop using FSHud for now. Interestingly the dev says that the jerky AI movement is due to limitations with the code. So how come FSLTL and AIG TC doesn't have jerky movement? Oh, and the sounds with the AIG models are not very good compared to FSLTL. Next up is EGLL with AIG TC set at 69% activity level. This brought my rig to its knees even in DX12. But at least the TC was working for the ~20 minutes I used it (still working as I write this). Finally with FSLTL using both FSLTS base models and AIG and max active IFR aircraft set at 1000, parked at 0 at VFR at 15. After about 5 minutes the airport really came to life. AI aircraft taxied in lines to both 27 left and right and there were several arrivals. As I also used AIG models there was one departing A380. I saw only one white livery. Tried the clear nearby traffic option and most moving traffic on the ground disappeared. Would think this clears all AI in a certain radius when on the ground or in the air. Hopefully that answers @Phantoms question. Note: performance is terrible as I've set IFR aircraft to a ridiculously high amount and iniBuilds EGLL is probably the major hub in MSFS with the worst performance on my rig. Edited September 30, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 30, 20223 yr 1 minute ago, Cpt_Piett said: But I forgot how bad the AI movement with FSHud is: Apparently the MSFS SDK doesn't have proper support for ground movement, that's why it's jittery, it also happens with PSXseecon Edited September 30, 20223 yr by Tuskin38
September 30, 20223 yr 3 minutes ago, Tuskin38 said: Apparently the MSFS SDK doesn't have proper support for ground movement, that's why it's jittery, it also happens with PSXseecon Interesting. So with AIG TC and FSLTL all AI movements are handled by MSFS, but with RT/PSXS and FSHud they are handling the AI? One of the selling points of FSHud is being the only ATC addon that controls and communicates with AI. 7950X3D | RTX 4090 | 64GB DDR5
September 30, 20223 yr 57 minutes ago, Mike T said: Better than AIG 1. Setup: Orders of magnitude shorter install time and setup complexity. AIG is just notoriously complex, confusing, and inefficient at all levels. 2. Injector time: Injector takes seconds to start injecting traffic. AIG injector takes minutes to begin injecting. 3. Stability: Injector seems more stable than AIG (for me). 4. Sounds: The best sounds of any AI package for any sim to date. 5. Lights: Much more nuanced than AIG. Closer to reality. 6. Contrails: Finally consistent contrails from AI Traffic. 7. Close to real time traffic: Call signs are going to be close to what's happening in the real world, including a lot of corporate IFR call signs 8. VFR traffic - WIPWorse than AIG 1. Flexibility: You lose control over installed liveries. There is no selection in the installer, no visibility into what's there and what's not. 2. Lots of missing liveries: There are a LOT of missing liveries. In return, you'll get blank and default Airbus liveries. See issue 1 above. 3. Many missing models: There are quite a few models missing. 4. Empty airports depending on time: Early morning and evening with much fewer flights will have much less traffic at the airport. KIAD at 8pm had 3 airplanes at the whole airport. Need to allow static traffic or have empty airports depending on time. 5. Go-arounds: Seeing MUCH more go-arounds, even with no traffic on the runway. Minutes later the flight may appear on the ground taxiing to the gate. 6. Take-off's hit-and-miss: Even at rush hour, take-offs may be almost non-existent. If you have AIG is there a compelling reason to move to FSLTL? I don't think FSLTL is ready to replace AIG, especially if you're like me and have invested over 12 hours during the awful install and download process retrieving every AIG livery, and aircraft model. I think that once FSLTL fixes the missing models and liveries, addresses the empty airport and take-off issues, then it has the potential to be BETTER than AIG. But it's not there yet. In the same token if AIG enhances some of its deficiencies then it can retain its crown. Either way, since BOTH of these wonderful packages are free, there is absolutely no reason to pay for AI traffic at this point. I'll most likely use FSLTL for major airports during normal hours. And use AIG for secondary airports or off hour flights. Thank goodness I have a 2 TB M.2 drive dedicated to MSFS! To summarize what you say. AIG has been around for years while FSLTL has been around for a day. So... wait Guillaume ASUS ROG STRIX X870 ▪︎ AMD RYZEN 9950X OC 5.5 GHz▪︎ ASUS ROG ASTRAL RTX 5090 OC ▪︎ 32GB 6600 Crucial Ballistix ▪︎ Windows 11 Pro (25H2) ▪︎ 4x Samsung 990 Pro 2TB NVME SSD (OS Drive et MSFS) ▪︎ Corsair RMX 1000W 80 plus Gold PSU ▪︎ LIAN-LI ODYSSEY X black case
September 30, 20223 yr Flew with this for the first time today and I can see it having a place in my sim setup. For now I’ll likely use it when doing real-time GA flights and stick to AIG when doing airliner flights. Off to a good start and well worth the few minutes it took to download it. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
September 30, 20223 yr 7 minutes ago, Tuskin38 said: Apparently the MSFS SDK doesn't have proper support for ground movement, that's why it's jittery, it also happens with PSXseecon Huh? PSX might not be 100% smooth, but it's far, far superior to what was shown in the linked video. Given that natively-controlled AI spins on the ground, has multiple go-arounds, buzzes the airport tower, taxys too slowly, etc. PSX + RT provides the most realistic AI movement in MSFS at the moment. Back OT, my three small complaints about FSLTL, so far, are: there are too many white liveries at the moment the models don't seem to trigger jetway connections, and, that the engine spool up sounds take too long after the aircraft starts the takeoff roll. It's a fantastic setup process in comparison to AIG and the models look great. For a new release, it's pretty good. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
September 30, 20223 yr 18 minutes ago, F737MAX said: the models don't seem to trigger jetway connections Those are the parked static aircraft so the airport doesn't look empty. The injected AI aircraft use jetways, pushback carts, cattering, baggage, etc. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
September 30, 20223 yr i have in my comunity folder the ATR72-500 of Canaryfly from AIG installed, but in game with FTLSL injector the plane is still in blank. Why? is suposed to use AIG livery if they don't found FTLSL livery , that's right?
September 30, 20223 yr 1 hour ago, Paul K said: Could someone who owns Simple Traffic offer me some advice, please. I'd be grateful. How, Mr. Knows everything, could a livery for an Asobo default plane interfere with FSLTL models then? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 30, 20223 yr 1 hour ago, Mike T said: SimpleTraffic = Hamburger from McDonald's that you have to pay for. Hamberder even Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
September 30, 20223 yr 22 minutes ago, AnkH said: How, Mr. Knows everything, could a livery for an Asobo default plane interfere with FSLTL models then? You've offered me advice on software that you clearly know nothing about, and now you choose to be rude. Conversation over, and you're now blocked. Edited September 30, 20223 yr by Paul K Surely not everybody was kung fu fighting. https://rationalwiki.org
September 30, 20223 yr 45 minutes ago, motishow said: i have in my comunity folder the ATR72-500 of Canaryfly from AIG installed, but in game with FTLSL injector the plane is still in blank. Why? is suposed to use AIG livery if they don't found FTLSL livery , that's right? Does FSFTL have that model, just not in that livery? I've read there is no fallback because of missing liveries, only when a model is missing. James
September 30, 20223 yr 6 minutes ago, Phantoms said: I've read there is no fallback because of missing liveries, only when a model is missing. That's interesting. Could explain a lot of missing liveries reports. EDIT: From the readme: Quote FSLTL models are prefered in all cases but we have fallback mappings to generics / AIG / other AI packages when nothing suites! Another thing: it's able to use AIG liveries though, as I've had it running with only the injector and the AIG folder, no FSLTL base models. Edited September 30, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
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